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Messages - Wretched

#121
Well I'm in a good mood today, so here's a little thing that people that played through the original MAGS version, might have missed, though there are a couple pointers to this if you looked for them.
Spoiler
You can go up from the dark forest where you left the faerie.
[close]
This should give you some more circles to go round in ;)
#122
Jane, ok i'll fix the score thing, sorry about the speech, I'll fix that too, you should be able to get it back if you visit, then leave, the pig room.
#123
Joyce, no bug.
#124
Rosie,
Just download the new version and extract it into the same folder as the previous version, alternatively extract it somewhere different and copy your saves across.
And that's not a bug.
Could you PM some more information regarding the crashes you're getting, i.e. what messages you get and what makes it crash.
#125
I've found a crash quite late in the game, if you want to avoid running into it, set the Slow Computer flag in the Manual, or you can download the latest version, over the old and your saves will still work.
#126
Sorry guys, I'm just uploading a few bug fixes, I'll edit this when it's done.

Edit: ok bugs fixed. If you don't want to re-download just turn on the 'Slow Computer' option in the manual. Save games should still work with the fixed version.
#127
Hints & Tips / Re: The long trip
Sat 22/04/2006 10:52:30
sthomannch,
Spoiler
Use the blanket with Indy's cardboard box instead.
[close]
#128
Hints & Tips / Re: The long trip
Sat 22/04/2006 10:11:50
jane,
Spoiler
Apparently you need to wear the shoes you get from the top of moon's bong, and the one you get after falling off. I didn't realise this when I did it.
[close]
#129
Hints & Tips / Re: The long trip
Fri 21/04/2006 23:26:30
peter,
Spoiler
Got the model engine? use it on burning supermarket.
[close]
#130
Hints & Tips / Re: The long trip
Fri 21/04/2006 22:52:09
jane,
Spoiler
You can get into the aquarium by just clicking walk to on a small area just infront of the turn style, you should get the red arrow.
[close]
#131
Just finished the game and I have a few critisisms, though I really liked the graphic style, the animations and the abundance, and off beat humour, of responses.
Spoiler
Is there something with the fire in the coffee house I'm missing, also why can't I start a fire with a newspaper and a zippo? I completly missed how I was supposed to find room 666, I only saw it in hints and tips, can't find it in game at all. I think a few translations issues, steam (on supermarket) comes off boiling water, smoke comes from burning building, also the model engine, could have been called a model fire engine to help the puzzle along, what is with the pair of shoes I put them on but didn't seem to need them, also I could place the banana by the devil but nothing happens, and the shoes on the clothes line didn't play any role in the game. Maybe there is a lot of easter puzzles in here that I'm missing.
[close]
Still overall a good game but the puzzles were a bit on the illogical side.
#132
Hints & Tips / Re: The long trip
Fri 21/04/2006 18:52:03
peter,
Spoiler
You can use the truffle on the pig, but it has to be the right sort, and you have to be very quick to catch the pig before he disappears.
[close]
#133


Please make sure you are playing the latest version check here and in Manual.htm

Thanks to fliegemich for writing a walkthrough. Please, please don't use the walkthrough unless you really are stuck as it will only ruin the game for you. I only provide it here out of courtesy because of the very large thread.
#134


So, at last, here is Bog's Adventures in the Underworld. This is a much enhanced version of the MAGS entry, now with over 110 rooms, 40 characters, 110 inventory items and nearly 50,000 lines of scripting.

Story: Poor hen pecked Bog tries his best to please Clod, his wife, but when he tries to improve on her famous 'Mushy Mush' recipe, things don't go according to plan and Bog ends up in Hell, the Underworld. Help Bog to find his way back to Clod and patch up their relationship.

There are two possible main endings and a little extra bit for anyone that manages to achieve the maximum score.

Screens:


Download (42Mb)

Please let me know of any comments or bugs.

Anyone that played through the original version should not assume anything.

Version History

1.00 MAGS entry - now obsolete
2.00 Enhanced version.Ã, 
2.01 Fixed Mmh crash
2.02 Fixed drift score and speech loss
2.03 Fixed Pea crash, shiver bug
2.04 Fixed Treasure and rag
2.05 Fixed ckn, & cbs
2.06 Ckn stuck, Gfmy early.
2.07 Knt, ttr, cds
2.08 Isd inv
2.09 Dth Sle exit. Vs lg.
2.10 Speech bridge.
2.11 Speech bridge the third. lv ph pz.
2.12 fls lost.
2.13 mrrr points
2.14 wb return stopped
2.15 ckn changes, parts,
2.16 CBs return cttn.
2.17 Typos, moss vis
2.18 Speech 83
#135
Use SetBackgroundFrame(0);, SetBackgroundFrame(1);, etc. This stops then animating so you can switch them about as you wish. Use SetBackgroundFrame(-1); to restart animating.
#136
The crash 'too many event posted' is an AGS bug and has been fixed in the latest version, it's related to too many player.WalkTo(X,Y,..) being called while the player is already standing at (X,Y) see Too many event thread
I've been getting this crash alot when playing Longtrip, just try repeatedly interacting with something. Any hope this helps.
Oh, yeah I like the game, still playing...
#137
Thanks, fixed demo link, ok flipped sprites now supported but only for characters, not animating objects.
#138
Monkey, the E3dInit(); has to be called from each room that requires the 3D, as it creates lots of dynamic sprites based on the rooms backgrounds. E3d.UnInit(); automatically gets called when player leaves room. If you want a room without the 3D then you just don't call E3d.Init();
#139
If it's skipping through the backgrounds then you can't have called E3d.Init(); Make sure it's in the "Player enters room (before fadein)" script.
If you're just doing parallax then you don't need any animating backgrounds.

The dynamic sprites warning is a bit annoying, there is a tracker suggestion for a eEventQuitGame event which I'm waiting for.
Just change any QuitGame(1); in the global script to {E3d.UnInit(); QuitGame(0);}
#140
Thanks, for the positive feedback everyone.
The Easy3D module is now avaliable in the Tech section.
Domino: The music is from Bog's Adventures in the Underworld which I'm going to release on Friday,as it's me birthday and it's been long enough.
Mordalles:I just borrowed the MAGS rules as a bit of inspiration, I can't reuse Bog since he's already appeard in MAGS, plus I'm a bit sceptical about the MAGS voting system at the moment, last two months voting has been a bit off imo.
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