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Messages - Wretched

#181
Hints & Tips / Re: Bog's Adventure
Mon 06/03/2006 23:22:18
Peter,
Yes, thanks for the bugs, I've fixed all the known ones. To be honest I've not actually played all the way through myself yet!, only in sections so I don't yet know the maximum score (without cheating ;) ). Final version should have an absolute maximum which will be in the in game manual.

By the way did anyone actually find the logical solution to the egg puzzle?
#182
Hints & Tips / Re: Bog's Adventure
Mon 06/03/2006 22:42:48


Congrats everyone on finding a way though my game. News on the new version
is it's coming a long slowly, my hand is still giving me gip and I can't
work for more than an hour a day. But there are a lot of new puzzles and new
locations coming in. See you in round 2.
#183
Completed Game Announcements / Re: AEscplega
Mon 06/03/2006 13:10:31
That's a very good little game. Really liked the feeling of being back in Anglo-saxon England.
A few critisims, as it's good enough to deserve them. The lighting effect on the fire in the shaman hut was out of character with the rest of the game graphics. The puzzles were a bit on the easy side and
Spoiler
a lot of the forest hotspots were a bit hit and miss. Liked the use of the log as a task diary, and the day night idea and the way the player was lead through the game.
[close]
Spoiler
I thought there should have been at least a confrontation with the troll at the end of the first part to give the game a proper ending, the new music got me all in the mood for something special then the game ended.
[close]
So greatly looking forward to playing the second part.
Bugs:
Spoiler
You can get the pendant twice after you talk to shaman about broach.
I didn't need to use the flint or the ex-glove?, Just using tinder on cauldron lit the fire.
[close]
and the winsetup.exe doesn't work, you can't just rename the exe use the Game name in AGS.
#184
Hints & Tips / Re: Bog's Adventure
Mon 06/03/2006 00:23:19
Rosie, I guess you missed this post, Save game fix
Or maybe this doesn't work?
Try and get someone to send you a save?
#185
Hints & Tips / Re: Bog's Adventure
Sun 05/03/2006 23:55:46
Rosie,
Well you should be able to go back, but if you can't then yep, you'll have to reload.
#186
Hints & Tips / Re: Bog's Adventure
Sun 05/03/2006 23:07:12
ness, citymum,
I think you are both still okay. You've just bypassed parts of the game, that you would have been needed to complete, in order to get where you already are.
#187
Hints & Tips / Re: Bog's Adventure
Sun 05/03/2006 21:33:47
Oooh, Bad Rosie, No biscuit. ;)
#188
Hints & Tips / Re: Bog's Adventure
Sat 04/03/2006 17:36:37
Peter,
Spoiler
You are not meant to be able to open the safe, the first time you enter the house. There is a bug that allows you to do so. But it is more important that you don't.
[close]
#189
Hints & Tips / Re: Bog's Adventure
Fri 03/03/2006 00:14:27
Rosie,
Yeah it's game over if that balloon gets stuck.
If anyone has problems with save games not working, just rename the saves you have to agssave.000, agssave.001 etc. then you'll get the full 20 slots back.
#190
Hints & Tips / Re: Bog's Adventure
Thu 02/03/2006 23:02:48
Rosie,
Ah, yes, sorry about that. I'll fix it now.

Mordalles,
1827 is the year Beethoven died, hence the EST. part ;) Also don't be so cryptic, it's a lot simpler than you think. I think. That is "hehe".
#191
Hints & Tips / Re: Bog's Adventure
Thu 02/03/2006 22:17:23
Hi,
I don't usually do this, but I'm going to give a wee hint  :o, basically because in the new version I've added this to the game, and I think I forgot to put it in the original version.
Spoiler
If you try to blow up the balloon with the bellows you get the following message
[close]

Spoiler
This would work if I could get someone to work the bellows for me.
[close]
#192
No, bottom screen edge is at 479.
#193
Hints & Tips / Re: Bog's Adventure
Wed 01/03/2006 19:52:38
Joyce,
You're probably still alright, I just didn't want false hints in as a lot of people will be reading these for help with the final version.
#194
Ah yes, good point, that hotspot already had a walk-to point, I don't usually use them, and forgot about it.

I've removed the walk-to-points, and it still crashes.
#195
Hints & Tips / Re: Bog's Adventure
Wed 01/03/2006 12:40:57
Mordalles,
Spoiler
You can get back into the house!
[close]
Also can you remove the how to get coin hint as it is not possible to do it this way if the megaphone bug was fixed.
#196
Hints & Tips / Re: Bog's Adventure
Wed 01/03/2006 10:26:26
Hi everyone,
I hope you're all aware you are playing a rather buggy version. As a sort of patch to avoid the bugs, 1) don't get the mega-phone until you can walk to it, 2) when in the house get the bellows first. Whether not doing this makes it impossible to complete is too complicated for me to work out, I think it doesn't matter but it's possible it does. Or just wait for the completed game announcement, coming soon. Thanks for playing anyway.
#197
The player walks to the point, then it crashes

Ã,  int t=0;
Ã,  player.Walk(40, 469, eBlock, eWalkableAreas);
Ã,  Display("%d", t);
Ã,  t++;
Ã,  player.Walk(40, 469, eBlock, eWalkableAreas);
Ã,  Display("%d", t);
Ã,  t++;
Ã,  player.Walk(40, 469, eBlock, eWalkableAreas);
Ã,  Display("%d", t);
Ã,  t++;
Ã,  player.Walk(40, 469, eBlock, eWalkableAreas);
Ã,  Display("%d", t);
Ã,  t++;
Ã,  player.Walk(40, 469, eBlock, eWalkableAreas);
/*** crash too many events posted ***/


in fact it crashs on the 5th walk command. Although there were some other walks before this test code happens.
#198
I'm getting this 'too many events posted' bug, and have tracked it down.

I can force the error by doing this

player.Walk(40,639, eBlock,eWalkableAreas);
player.Walk(40,639, eBlock,eWalkableAreas);
player.Walk(40,639, eBlock,eWalkableAreas);
player.Walk(40,639, eBlock,eWalkableAreas);
player.Walk(40,639, eBlock,eWalkableAreas);

about 30 times.

(It's a tall scrolly room).

This is obviously an extreme test case, but in a game each time a line like this happens you get closer to the crash. So the crash can happen later unexpectedly where eveything usually worked.

I think if the walk function is unable to reach the position, or is already standing there, the event is not getting cleared.

edit: May or may not be important but code is in a use inventory on hotspot script, and the crash happens even when a few player.Changeroom(player.Room) calls have been made, inbetween.
#199
Not sure why your problem happens, try changing the 'B' press to room 10 and see if that works.
Also you should put a return; statement after each changeroom() call, as your code would crash if two keys were both held down simultaneously.
#200
Completed Game Announcements / Re: Alfa Dream
Sat 25/02/2006 11:41:09
Looks beautiful, I hope someone can mirror this as 40M on Rapidshare, where I can't even get download tickets and no download managers allowed, it's impossible for me to get.
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