Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Wretched

#221
Congrats Bernie! It must have been a tremendous effort to do all that in one month. Well done.
#222
Zugzwang

Best Programming - 4700 lines of code to make the chess engine and chess puzzles work + rotating sprites code (pre v2.7)

MagsicII

Best Use of Sound - No dialogue so everything is done with sfx. (over 100)
Best puzzles - Loads of unique puzzle ideas.
#223
General Discussion / Re: Concise Freeware
Thu 12/01/2006 14:56:46
I downloaded the Moonmenu from your site and it's really cute but it isn't freeware. Shame, probably write own version.
#224
Advanced Technical Forum / Re: SUGGESTIONS
Wed 11/01/2006 19:52:02
7. I don't use test game anymore it's way too slow. Copy acwin.exe into the game folder, then set up a shortcut to acwin.exe in the windows quick launch part of the tool bar. And you have instant testing without waiting for sprites/game etc to save.
#225
To add to this, if in photoshop, you select swatches and set to windows palette, starting in the bottom right corner, the colours correspond to the AGS hotspot numbers. At least for the first 8 or so.
#226
There is no winsetup.exe file? Also why not compress the files, takes it down to approx 600K?
#227
Easily the best moment for me was when I deleted it from my hard drive.
#228
Easily the best AGS game of 2006 so far. Liked the raised eyebrow when he gets the grain.
And once again proving that graphics are not the be all and end all of adventure games. If only humanity could stop seeing with their eyes.
#229
Hints & Tips / Re: Crave
Mon 02/01/2006 17:36:44
user8192,

Please hide spoilers. Use [ h i d e ] Text [ / h i d e ]  (Without the spaces)
Spoiler
The axe is not essential to getting the gem. You can 'lose' it by feeding it to the purple monster.
[close]
#230
Make your background bigger than the screen, e.g. add a 64 pixel border around the edge, then put
SetViewport (64,64);
in player enters room before fade in to stop the background scrolling
and have the scaled walkable area extend into the border.
#231
Competitions & Activities / Re: December MAGS
Sat 24/12/2005 07:24:48
Bernie,
A lovely well crafted game so far, but get a crash when I talk to Louise at castle. No frame 20 in loop 0?
#232
Ok thanks, I assumed that since CTRL_T built the exe file it would play the game using the exe thus bypassing the old acwin.exe I had in the root dir.

Anyway all works as before except for a couple of times, when after a cutscene the cursor 'stuck' in the Wait mode when before it would go back to one of the standard cursor modes. If you need more info I can track this down to the scripts.
#233
Just testing 2.71 on one of my games and get the following odd crash, this happened before and after I rebuilt all rooms.

---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.70.861)

Error: run_text_script1: error -6 running function 'room_a':
Error: invalid instruction 70 found in code stream
in Global script (line 32)
from Room script (line 13)


---------------------------
OK   
---------------------------

and the innocuous offending line in global script

29  //Real Room
30  function GS_RealRoom(int RoomRef)
31  {
32    if (RoomRef==32 || //Babe Magazine
33        RoomRef==44)   //Love letter
34    {
35      return(false);
36    }
37       
38    return(true);
39  }
#234
General Discussion / Re: A strange e-mail
Wed 14/12/2005 21:56:04
Do a google search for your email, spider bots crawl through the web collecting emails. Easy.
#235
Completed Game Announcements / Re: Hour Games
Mon 12/12/2005 12:19:14
Anyway you could announce an hour competition here a couple of days in advance, giving the exact time the rules will be posted, then more people can enter. e.g. Me ;)
#236
Hints & Tips / Re: META
Sat 10/12/2005 11:13:57
Rui,
Spoiler
You need to fix the broken button.
[close]
#237
Hints & Tips / Re: META
Sat 10/12/2005 09:51:23
Well I'm not telling as it would give about 60% of the game away. Seems to high an amount for a hints tip.
#238
Hints & Tips / Re: META
Fri 09/12/2005 23:33:21
futonrevolution,
Neat solution, might be a bug as there is another much more complicated way to do it...
#239
Hints & Tips / Re: Wheres My Hat Ma?
Fri 09/12/2005 21:51:05
Oct,
Spoiler
Yes you need to catch one as it flies past Ma. Stand on center of bridge and keep clicking near Ma.
[close]
#240
Completed Game Announcements / Re: META
Fri 09/12/2005 18:42:50
Yay, finished it! That was really hard.
Great idea well executed.
Long live Cuppit.
SMF spam blocked by CleanTalk