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Messages - Wretched

#381
Hints & Tips / Re: Williams Nightmare
Fri 30/09/2005 11:42:10
Downloaded this ages ago but never got round to playing it for some reason.

Spoiler
I think I used the feather on the zombie hand, then the dolls body to get a box.
[close]
#382
Hints & Tips / Re: Crave
Fri 30/09/2005 10:51:59
Jane,
Just a couple of pointers.
Spoiler
Can you remember what the barmaid said happened to her last year.
[close]

and

Fisher's Cup
#383
Critics' Lounge / Re: New Type of Game!!!!!
Fri 30/09/2005 10:47:17
 Have you played this?
ImagePuz

I actually had a similar idea this month to write a joke game 'the hardest adventure game ever' using some of the ideas in that game.

I think someone posted a few weeks ago about having a game in their city where you had to go and find 'evidence' of clues in real life.

Basically, I just like the whole 'out of the box' idea which incorparates all such games.

p.s. Shame your chalk game didn't make it :(
#384
Hints & Tips / Re: Crave
Fri 30/09/2005 06:28:24
al77,
Spoiler
You have to look at the notice at reception.
[close]
#385
Hints & Tips / Re: Magsic II
Thu 29/09/2005 23:07:30
sunshine,
Fruit puzzle
#386
Hints & Tips / Re: Crave
Thu 29/09/2005 22:41:57
All, Glad to see you're all flowing gracefully through the game, just to let you know I just found a minor bug. Don't ask the girl in the chair for a light. Or your game will become incompletable.
#387
Completed Game Announcements / Re: Crave
Thu 29/09/2005 21:04:37
No major changes but a new version 1.02 is up now.
#388
Hints & Tips / Re: Crave
Thu 29/09/2005 18:20:14
Fisher,
No you should still be ok, but don't persue that line til you are in the office, proper.
#389
Yeah, only way(?), draws two triangles per pixel, and can scale and stretch in X & Y relative to rotation.
#390
Completed Game Announcements / Re: Crave
Thu 29/09/2005 15:41:48
Iggy, Oh no, I've started a new upload, I thought maybe I had uploaded the wrong one last night. Never mind , 3hrs to go ....
#391
Advanced Technical Forum / Rotating sprites
Thu 29/09/2005 15:07:48
Well I was bored last night waiting an upload to finish and wrote a rotating sprite module. I know it's a bit redundant as the next version supports them, but you never know, someone might want it.

Rotation demo

If anyone wants all the bits and pieces let me know, I'm afraid I don't really have the time to work much on it, or maintain it, but am happy to hand over what there is.
#392
Hints & Tips / Re: Crave
Thu 29/09/2005 14:18:51
Where they usually are.
#393
Hints & Tips / Re: Crave
Thu 29/09/2005 14:03:32
Fisher,
Welcome back!
I think the same hint I just gave Jane should help you. And how did you get in the office? I thought I'd stopped that happening with latest version.
#394
Hints & Tips / Re: Crave
Thu 29/09/2005 13:33:56
Jane,
Spoiler
Have you fond the attic yet.
[close]
#395
Hints & Tips / Re: Crave
Thu 29/09/2005 04:35:24
Rosie,
It is in the manual,but noone reads them I know. The hotspot to exit ALL such screens is the center of the bottom of the screen. I tried a few ways to show this but they just looked wrong on screen and disturbed the immersion factor, so I left them out.
#396
Completed Game Announcements / Re: Crave
Thu 29/09/2005 04:08:57
Hi, sorry guys was uploading some fixes. Should be there now.
#397
Hints & Tips / Re: Magsic II
Thu 29/09/2005 01:29:58
sunshine,
Sticks
Spoiler
You have to send the sticks to the rock in the right order, tallest first. I think you have already done this. When they reach the rock they all join together to make a long stick. Take the feather from the left hand tree and walk along the stick to the end.
[close]
#398
Hints & Tips / Re: Crave
Thu 29/09/2005 01:02:19
Sorry Stephano, but you did about 1/8th of the whole thing! This is quite a big game. Thanks for the bugs though.
#399
Hints & Tips / Re: Crave
Thu 29/09/2005 00:48:24
Stefano,
Damn! That shouldn't be so easy! I'll have to fix that as well.
#400
Hints & Tips / Re: Crave
Wed 28/09/2005 23:25:52
Rosie,
You go left from the Reception to get to the stairwell. The reception is down from the hallway.
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