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Messages - Wretched

#521
It's all controlled with the 'space' key.
#522
Stefano,
Thanks, that makes all the hard work worth while.

Desimaui, should talk to the Queen a bit more.
#523
Completed Game Announcements / Re: Detention!
Sun 08/05/2005 15:09:18
Small, neat and perfectly formed. Good game.

Spoiler
Did manage to get 2 broken walkmans though by repeatedly talking to cleaner.
[close]
#524
Just got a crash,

Global script 882
ERROR:SetActiveInventory: player doesn't have any of that inventory.

Was trying to use the Bible from the GUI, and again when trying to use the porn.
#525
Hints & Tips / Re: Wheres My Hat Ma?
Sat 07/05/2005 18:35:35
If anyone is really having difficulties with the arcade areas, the latest version (v.11)Download
has a skip option for the Tanks/Maze and Hats. You have to die at least once on the relevant games to activate the skip option. Also added an ingame map to Worm Maze.

Spoiler
Inside Chicken Foot
[close]
#526
Hints & Tips / Re: Wheres My Hat Ma?
Fri 06/05/2005 16:08:31
mollilamb,
[ h i d e ]message text[ / h i d e] (without spaces)
Spoiler
To get the hat you have to stand infront of the fence below the hat and use the pole. Provided you have done all the cave puzzles and got the sun shades.
[close]
#527
Hints & Tips / Re: Wheres My Hat Ma?
Thu 05/05/2005 11:15:44
erratic,
Download and game info is in the Completed Games Forum. Goto to the first post in Where's Ma Hat Ma.
#528
Hints & Tips / Re: Wheres My Hat Ma?
Wed 04/05/2005 21:54:49
maggie,

Hint 1
Spoiler
Did you notice one of the cave puzzle stones was faded.
[close]

Hint 2
Spoiler
Use the berries on the stone to redden it.
[close]
#529
madmanmunt,
This indeed strange, in the script I have an ObjectOn(1) which turns on the slide for the cutscene and there is nothing that can turn it off again. I assume you downloaded to a new folder?

Can you send me some savegame files from your game, before and after the problem, to support@alpha72.com. To see if I can replicate it here.
#530
sunshine,
Spoiler
The Solution to the cell is to i) try and walk through the force field, ii) Look at the Justice card, iii) look at the force field, iv) See Worm run through force field. When Ma has seen and done all these things she becomes desperate enough to try anything. v) Use brew on force field.
[close]
#531
Everyone,
Good news and bad news, Gamesolves have made a walkthrough, it's in Dutch.

Walkthrough

You could copy the above url (right click->copy shortcut) and use this translator,

Translator

and selecting Dutch to English. And have a whole new adventure trying to understanding the translation. This might save the forum overloading, though i will miss everyones feedback.
#532
sunshine
Spoiler
The messages you get when you look at the leaves. He says 'Me go Look' when you have got the right leaf. Then try and find the next  leaf that makes him say 'me go look'. If you loose the sequence you have to start again.
[close]
#533
sunshine,
Spoiler
The screen to the left has a piece hidden in it. You have to look at the leaves in a certain order, use the messages to workout the exact order for the six leaves.
[close]
#534
xdrunk8,
Spoiler
There is another bookcase in the leftmost room of the corridor, interact with red book. Now save your game ! just incase, there have been some bugs with the maze depending on which version you have. And put the worm into the secret hole.
[close]
#535
miryoku_81 ,
Sorry about the Hats, I figured if I could get about 2000, 1000 was a reasonable target.
Stratagy, sort of
Spoiler
Try to shoot the early slow hats as soon as possible, they speed up based on game time not number of hats. When they get fast, move in towards earth and focus on dangerous hats but still try to shoot the others early if you have time. When they get really fast just defend the bit of sky 45 degrees in from earth. Use 1 shot per hat early in the game then 2 or continous when they get very fast and/or overlap. Assume every shot has missed its target.
[close]
#536
miryoku_81,
fig!
Spoiler
It's right where you started, but hidden by MA on entry.
[close]
#537
Advanced Technical Forum / Re: v2.7 mouse.x
Tue 03/05/2005 18:55:43
Ok that's fine it was not the neatest bit of code and easily changed. Maybe you could make this a bit more clear in the help file which specifically states;

Quotemouse.x - Mouse X co-ordinate when the script was started (320-res).
#538
Advanced Technical Forum / Re: v2.7 mouse.x
Tue 03/05/2005 17:57:28
Sufficient to say I have a MoveCharacterBlocking() function and a DisplaySpeech() function before I test mouse.x, but I'm sure this is behaving differently to how it did in v2.6. I've tested both builds and the mouse.x is changing in 2.7.
#539
madmanmunt,
No this should not happen, and hasn't as far as I know happend before. Have you by any chance downloaded a new version and used an old save game? this could cause any number of styrange occurances. Also did the water appear during the 'drip' cut scene and then dissappear when you got to the jump?
#540
Advanced Technical Forum / v2.7 mouse.x
Tue 03/05/2005 17:32:04
mouse.x is changing through the script. I think this function is not working properly. It says in the help that it should be the value when the script is started, however it seems to be changing through the script. Has this changed or is the help file incorrect?
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