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Messages - Wyz

#81
The Rumpus Room / Re: Puzzle Post
Thu 17/09/2015 16:44:50
Spoiler

CW is correct. The logic behind it:
There can be at most one statement correct: if there were two or more they would always contradict each other.
Assume there was no correct statement then there would be 973 false statements. This is exactly what the statement on page 973 says. But this statement would be true then so this contradicts.
Assume there is one, then the other statements would be false so 973 - 1 = 972 statements would be false. This is exactly what the statement on page 972 says.
This is the correct answer.
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Edit: too late :P
#82
Wow, now lets get this crazy ride to a conclusion! 8-0

First of all I want to thank Bulbapuck greatly for his hard work organizing this and then also finding time to do LPs; it has been a blast and you did an amazing job!

Secondly I want to thank my fellow OROWneers uhm OROWnauts? erm... colleagues for all those great entries: I really had a lot of fun playing them!

Thirdly: anyone who played and voted: Thank you all! I hope you had as much fun as I had.

And lastly well this is something special, you see our entry was special as Mandle already guessed:

What you might not have known
We (Baron, Handsfree and I) made two games! This was not coincidental there was something to it!
Spoiler

Your games are connected!?
- Yes see, crossover games have been done before but what we did was a cross-game puzzle so a puzzle spanning two games! To my knowledge that has not been done before which was why it was so tempting to do. The OROW was the perfect setting for this since both games would have been played without the link immediately be clear. We actually went through some trouble to make the games as disconnected as possible like the style, feel and we even used different versions of AGS for the games. :P

Was it hard to connect the games?
- Well I can only guess it was but we left a few breadcrumbs (see below).

What was the cross-game puzzle like.
We made Crash Course as a joke game; there was no way to really have influence on the outcome of the story which is connected to the theme: uncontrollable. This game however contains a very important hint for Alien Escapade.

Was the game beatable without knowing about this link?
- Yes, but it would have required some brute-forcing. There was simply one piece of the puzzle missing which would have made it easier to solve knowing about the link.

So what is this piece of the puzzle?
- If you really must know:
Spoiler

In alien escapade after making the core boil the right set of vents must be plugged. When all mushrooms are picked up you will find out you are one short; this is to hint that only one vent must be left open. The map shows which hole to leave open but this map is actually UPSIDE DOWN! Yes the aliens read upside down but you can not know about this until you play Crash course. Here the mayor is handed a chart that bears some similarities to the alien map but guess what: he is holding it upside down. This is made clear to the player and should hint that the map in the other game should have been read upside down as well. There! now you know! :)
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So what are these breadcrumbs that link the games together?
Well it is actually quite clear the stories are connected once you see the link. The aliens live on an asteroid that is uncontrollable and about to crash on a familiar looking planet. They change course just in time. This is in fact the asteroid the mayor has to deal with and when you played both games you are in fact the reason why it did not crash leaving the situation not entirely uncontrollable after all. :D
But more generally, a list of breadcrumbs:
Spoiler


  • The planet in the background of AE is earth.
  • The asteroid in CC changes course without reason to.
  • The mayor mentions he likes 'vaping' and it will solve all problems.
  • The map in AE and the chart in CC have a similar colour scheme and both feature a round object.
  • When looking at the picture in CC the mayor mentioned his wife would only shout and flings things at his head,... just like the alien wife did in AE.
  • One of the books in the mayor's office refers to aliens.
  • But my personal favourite is: both the mayor and the alien wear a top hat! (laugh)
*looks at Baron and Handsfree* Did I forget any?
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So we are going to give a medal to whoever figured this out the first!
So I'm proudly presenting on behalf of our team the U-asteroid medal for impressive out-of-the-box puzzle solving:


And well we're giving it to Mandle! Congrats!

Geez this OROW sure had some deception going on: well played Mandle: you also did the thing were you reviewed your own game making it virtually impossible to guess you made it. Well played! :D

And of course I also want to congratulate all winners with a special cheer to Team Party Wagon. Good job all!
#83
The Rumpus Room / Re: AGS Cryptic
Mon 07/09/2015 00:38:00
Spoiler
So it's 'Turok'? That fits but I guess it's not AGS related :D
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#84
I enjoyed watching these! ;-D
That must have been quite the stressful experience getting these out in time. ;)
#85
The Rumpus Room / Re: A new forum game?
Fri 04/09/2015 00:08:26
I've enjoyed the previous ones so why not. I rarely give input but I love reading/watching them. (nod)

Which reminds me, I once had one but then life happened. ;)
#86
Ok, so far so good!
Some serious sleep deprivation but I'm managing just fine. Now what is that zebra doing in the room? Ah, I guess it wandered in when the elephant left the door open. Thought I lost it for a while but see I'm totally fine! ;-D

Does anybody ever heard if intravenous coffee is a thing?
#87
From the top of my head:
  • Set compiler flag -DTHIS_IS_THE_PLUGIN=1
  • Set the project to produce a dynamic linked library (linker flag /LD). When you use the project wizard to create a DLL project this is already set.
  • Persoanlly I would link all libraries I use statically; might not always be possible due to licensing.
#88
Wait for it... wait for it... :D
#89
Quote from: Baron on Wed 19/08/2015 03:00:35
Sold! (...)
I should mention that I've got about 4 hours tops to work on this per day (see my forum profile stats for details :)).  I hope that's not a deal-breaker.

Well, that's better than 0 hours per day so I'll take it. ;D Then I'll gladly take this crazy but beautiful adventure on with you and lets create one as well. ;)
#90
Editor Development / Re: AGS Build Server
Wed 19/08/2015 10:38:38
Very nice, very professional. AGS dev can now play with the big boys, good show! :D
#91
Quote from: Baron on Tue 18/08/2015 14:52:25
Quote from: cat on Tue 18/08/2015 12:52:47
...but it would probably help if you are living in a European time zone.

I sense Wyz being lured away from my Eastern Daylight Time clutches.... :~(

Well don't worry; I'm timezone-agnostic! ;) And besides I wasn't planning on sleeping much anyways. :-D
#92
Hmmmm, so you don't have sound either? That should at least work. You can even try plugging the RCA (tulip) plugs in a sound system; if it doesn't do anything there probably is something wrong with the box.
#93
Well that has always been a rule; but that only goes for resources made publicly available, meaning that everyone has to have access to them. This is mostly to allow use of plugins and modules since reusing art (unless you are making a RON or OSD game) is really not all that useful. It would also not be in the spirit of the competition to already start working on something before it really has started. I guess that you can already think of story ideas vaguely but anything more involved than that would be a no-no. Even having ideas like 'I'm going to make a platform game for OROW' on forehand would be a bit dubious if you ask me but even more strongly: you would not experience the true absolutely mind-sucking chaos that is the first few hours of OROW which is an amazing phenomenon you surely don't want to miss out on. It is stuff like that that keeps us on-edge and in a creative spiral where no one really knows where it ends. :-D
#94
Well I don't know if I can dance the tango without elongating and flattening your toes but I've got a great sense of rhythm so I'll be stumping on your feet in an albeit rhythmical fashion. Perhaps I could teach you some Dutch so you're future wanderings through the lower parts of the Netherlands leave your feet not aching and slightly more comfortable in a warm damp whiffy bus; heck I might even teach you to pronounce your last name correctly ;). Other than that, let's dance and have a good time and all that before Ponch stinks up the place even further. ;-D
#95
The Rumpus Room / Re: AGS Cryptic
Sat 08/08/2015 21:38:28
Thanks Stu! I've updated them. :)

And a long shot:
Spoiler

Teen Agent
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#96
Not really what you are looking for but I'm going to tell you my approach. I can't really recommend it but it might work for some; it does for me. It especially works for people that are forgetful when it comes to agendas and rosters.
I write everything down on a single sheet of paper; yes everything so that requires abbreviations and a little bit of thinking. This sheet resides permanently on my desk and is there solely as a reminder, not a reference. It has dates of all deadlines and events, a general todo list (rather projects that I'm currently working on than indept things I have to do; again not a reference just a reminder) and general notes like phone numbers and names. Basically anything I need to remember in the most breve form possible without getting cryptic. At mornings (or during the day) I have a look and memorize anything that is relevant for that day. This keeps me organized and prevents anything slipping through the cracks as often happened when I was relying on agendas. The trick is that all is in one place and not hidden on the next page. Now that leaves out a couple of things: login details you should never write down but ok if you must: type them out and put them in a nice binder and put that in a locked drawer. That is by no means safe but should provide some layers of protection. There are ways to remember passwords and have a system but that is for a different thread.

I started out with a piece of A4 paper but these days I have enough space using memo pad sheets. Why bother? Well when you really think about the things you need to remember you will remember them better. So less is more. And when they are full or there is too much old stuff on it you get a fresh one.

I hope you got some inspiration from that although it's probably not what you're looking for. :)
#97
As thus far all my adventure game-making endeavours have been generally solo but I have been playing with the idea of teaming up this OROW. Twice the members, twice the fun; or something along those lines. ;D
But I'm quite serious when it comes to OROWs; it is my favourite competition and I like to see them through. My last two attempts left me not very satisfied; it's just too much work for me all alone to pull off the kind of games I'd like to make. So to turn this into a proper dating message:

My strong points would be: Programming, world building, writing and music. I also bring a sense of organisation without the adverse effects that a planning and schedules often have. ;)
As long as we're doing this also, weak points: My puzzle designs are not very good usually and often feel more like chores. And I'm a recovering perfectionist which can potentially pop up now and then and work on one's nerves. ;)

What I look for in a partner would be someone who is not afraid to think outside of the box, dares to dream, has a lush imagination and capable of producing art and puzzles.

That's how you write these right, right?  8-)

But seriously: I'm going to be available for OROW and I'm most definitely going to work on something and am very keen on having it done before the deadline. Yes I would love to team up. (nod)
#98
The exported maps contain a single layer each but the converter lets you select a layer so you can convert them all separately if you want to. As far as I can tell collisions are just layers so that should work as well.
A limitation of the module is it only supports one tileset per map so if you're planning maps that is something to keep in mind. It also does not support objects at all unfortunately. :)

I hope that helps. :)
#99
First of all, my apologies for not responding sooner; life happened unfortunately. :-[
Because of that I'm going to include the late entries anyways; that seems fair.

Now for the entries themselves:

Mouth for war's trash metal song
I like myself some thrash metal and this was a nice song but I'm only going to regard the solo. It is a suiting solo; nice and fierce altough a bit short. :D

TranseuphonicGnosticonduction ii Decryption
Very nice piece and I like the solo; very proggy and virtuosic. Although playing it on a real instrument could give you more expressive power I don't feel it is holding you back in this case.

The Long Journey
I'm like the guitar version better then the piano one since I feel the guitar integrates better into the song. Both are nice solos; also a bit short. :)

Drums improv #1
I love to see a drum solo as an entry; a nice and expressive one but I do get the feeling it is more a improvisation (as the name suggests too) than a solo. I do like it. :D

12
You can always get my attention with 80s chippy tunes and I like it. Again I'm only going to regard the solo. A dreamy synth I like it, but it leaves me hungry for more. ;)

Well I'm just going to pick a winner and not further waste any of your time. :)

It's going to Erenan with his piece TranseuphonicGnosticonduction ii Decryption. It just felt it was closest to the theme set out and it moved me the most. Congrats!! And the rest thanks for entering; all entries were great to begin with so good job all!!
#100
All right, good luck! :D
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