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Messages - Xadhoom

#41
Critics' Lounge / Re:Sprite Advice ...
Mon 11/08/2003 19:08:27
Anonimim...anononi...animo...what? Uh, I'll just post the link instead then, huh? lol
Kinda weird, though...I see the image just fine. Oh well.

http://www.2dadventure.com/ags/jabba_front5_edit.gif
#42
Loominous: Thanks for the crits, much appreciated. I'm with you on the shadows but I disagree on the eyebrow and the eye. Me, I find heavy eyebrows on women kinda sexy... As for the eye itself, I think she looks more crosseyed on the edit than the original, but hey, I guess it depends on how you look at it. Heh. Thanks for taking the time to do it, though. Much appreciated. :)
Ginny: Sketches? Well, sure, I'll upload some sketches next time, then. :)
#43
Different pencils, indeed:

Initial shaping and sketch: H pencil.
Roughing it out: B pencil
Hard shadows: 2B-8B pencil

That's what I do, at least.

And yes, of course I have improved. I didn't start out one day and told myself "Hey, now I want to draw!" and drew like I do now. It has taken years upon years of practice, and I have still only scratched the surface. Drawing is like any other artform...start out at the bottom and work your way up. It takes patience and hard work, but it's worth it, every second of it.
#44
Critics' Lounge / Re:Sprite Advice ...
Mon 11/08/2003 07:06:55
Wow, these sprites are absolutely wonderful, Darth. Really, really like them. Only one I've really got problems with is Jabba. Sorry, I know you've edtied him already, but here's the deal: I think you need to make his a little more conical. In RotJ he looks much more menacing than in the other films because his eyes are proportionally larger and his forehead is much smaller. Also, his colors are a bit off...he's more brownish than greenish. Go here for a good ref-pic of him: http://members.tripod.com/devan1/Pics/Jabba.jpg
Otherwise, I think they look absolutely stunning. I especially like Boba Fett. :)
Keep it up, can't wait to play it! :D

EDIT: Made a quick edit to show what I mean:
#45
Critics' Lounge / Re:Xadhoom art thread
Sun 10/08/2003 22:31:30
Hey, anyone remember me? Gawd, I've been so lazy lately. But anyways...:

First shot at one of my new roleplaying characters. This is, so to speak, a first draft at how the finished character might end up looking. It's always great putting these first thoughts on a character down on paper, to see the person for the first time. The design, of course, will probably change alot before I'll have the stamped and approved (by my self) version, but here she is...all fresh and new from my brain. Ah.
----------------------------
Since her character story is still being developed, I'll refrain from putting it all here. Suffice to say, she is a member of the peacekeeping corps sent to Europe to clean up after the Great Scourge of 2088. Having seen, vitnessed and participated in the horrors of the postapocalyptic aftermath over there, she has returned to the remnants of the States a disillusioned woman, forever tormented by the images printed on her inner eye. To keep herself from falling asleep, and thus keeping the nightmares at bay, she has taken up doing large amounts of military grade stims, a powerful artificial stimulate, emulating the effects of very high doses of coffeine with added amphetamine for added brain circulation. She has not slept a full night for almost two years now, and has grown more and more secluded since she was sent on indefinate leave from service.

#46
Darth: Soon, my friend, soon...heh. I've just emerged from one the worst creative slumps of my life...lasted for a month, hardly got anything made...ack. But I'm feeling good again now. Expect to see some updates soon. :)
Ginny: Argh! Praise overload! Easy now, I'm not worthy!  :D
But seriously, the best advice I can give you is practice, practice, practice and use lots of reference. Feel free to ask if you have any specific questions. :)
Ben:Good points, my man. At the time of writing, I've more or less decided to simply use rendered 3D stills for spirtes and rendered backgrounds with photoshop editing as frosting.
#47
Nice modelling thoughtout. There are a few points I think you should work a littel on, though.
1. Give her some eyebrows! Looks pretty creepy without them! :D
2. Her eyes themselves seem to be "bulging" a little too much. Try to embed them a little more into the head.

One of the most important things to remember when modelling human characters: Use photo reference! Have a close up of a human face nearby, doesn't have to look like the person you're modelling, just so you can see how it works "in real life". But good work so far. With a little refining you could have a winner! :D
#48
Critics' Lounge / Re:Graphics Tablets advice
Wed 16/07/2003 11:14:58
One of the most important things to remember about a digitizer is to realize that it takes quite a while to get used to! It took about three months for me to learn how to use it properly, but now it works like a song. Take your time, I can see you're already getting the hang of it. :)
#49
I think I will follow Neole's excellent example and start a thread for showing random art I make that is not game related. If you think I should pack up my shit and take it to an art board instead, just let me know, 'kay? :D

Anyways, here is the first pic: I made this for a roleplaying campaign I'm playing in. It's the character I'm currently playing...a 7'8'' green alien martial artist. What, you couldn't tell?
I made it using a mixture of photo manipulation and digital painting.
#50
Update on the airplane:
#51
Fair enough. Thanks! :D
#52
Say, do you have that music on CD, or did you find it on the net? I've been searching for something like that for quite a while, since I am also running a roleplaying game in WWII, but haven't found anything good yet. If you have a link or something, it would be greatly appreciated... :D
#53
Critics' Lounge / Re:Boy band song
Mon 30/06/2003 21:26:35
LOL! Fit for MTV! ;D
#54
Visteh: Heheh, I'm from Copenhagen. :)
---------
Anyways...I'm leaning more and more towards making a lot of stuff in the game in 3D...or at least pseudo 3D. Sat and modelled some more today, and here's what I came up with. The player will (of course! ;D) be required to infiltrate a nazi weapons research plant at some point in the game, and here is the prize he's supposed to steal: The newest in aviation technology, a prototype jet fighter bomber. This model is still very early in development, but you can start to see the general shape of things. The thingy looking like a sled below the front is actually a secondary rudder. I figured it needed one, since the jet technology is very new at this point, and they are still experimenting with findig the optimal design of things. Plus, it looks cool. Heh. ;D:)



And an updated version of the expression sheet of the nazi guy:
Made this for a portfolio, so I removed the nazi insignia.
#55
I doubt that I will have full 3D cutscenes, but who knows. Maybe I'll do two versions; one for easy download and one for people with bad-ass connections. Dunno, time will tell. :)

And hey, I'm flattered you guys can see some Blizzard influence in my style. ;D
#56
Looks good. The shading on the mountains is a little weird, but it goes well with the style.
#57
Once and for all, people: Shadows...do...not...go...around...corners.
#58
Looks better and better, man. :) I gotta agree with MrMasse though. It does look like the bed and table stand at a distance to the back wall. Shouldn't be too hard to correct, just raise 'em up a few pixels and they're there.
#59
Looks great so far. Looking forward to seeing some more furniture in there... ;D
#60
Critics' Lounge / Re:Ignac screen
Sat 28/06/2003 20:56:11
Hot damn. Great work. This looks totally professional to me.
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