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Messages - YOke

#21
Are overlapping walkable areas on the tracker?
#22
Hmm... I got the title at once. But then again, I owned a C64 once...with cracked games. :)
#23
Critics' Lounge / Re: A piece of writing
Mon 14/02/2005 17:07:40
There's a bit of repetition regarding the madness of the clerk.
What if:

"I didn't know the guy's name, to me he was just 'the clerk' and nothing more.
Every time I stepped through the narrow door to our humble fortress we exchanged looks; and this exchange carried more meaning than any verbal conversation.
As our looks met, so did our madness; each sprang from different source, each had its own, mute tongue.
Mine was the madness of a hunter, hunting its prey down the empty streets; the madness of constant alertness and insomnia.
His kind of madness was one of constant boredom and infernal stasis, the complete opposite of mine.
Several times a week, these two madnesses - these two damnations - met in mute conversation that occured within the evanescent moment when our eyes met.
How close to each other we were; how alien at the same time. "

Made it a bit shorter and moved some of the words around.
#24
Looks great!
Only suggestion would be to add some reflection of the explotion to the front edge of engines and wings as well. Will make the explotion look bigger too.

Great work! (Too bad it's wasted on mobile shoot-em-ups... ;) )
#25
Small suggestion. It has propably been suggested before so I am ready to recieve a nice flaming. ;)

What if, when setting the views for the character, you could set the starting loop for the animation set?
Example:
If you have no diagonal cycles you could have the walking at view 1 loop 0-3.
Then you could set talking cycles at the same view but from loops 4-7.
...and idle view from 8-11.

This way you can have 1 view per character in most games. Would save resources to not have 2 views per character not to mention how much more tidy it would look.
#26
General Discussion / Re: What is this film?
Thu 10/02/2005 23:03:28
Well... I must admit it's not my favourite Cronenberg film (Naked Lunch is) but it has it's moments. Always fun to see Willem Dafoe, and the design of the movie is inspirational.
#27
General Discussion / Re: What is this film?
Thu 10/02/2005 22:00:53
eXistenZ

Hmm... Two good deeds in one day? Where will this end?
#28
A supercombo?
Usually I only manage to get a supercombo when I press random buttons! :)

Anyway... Glad to be of help!
#29
My reccomendation would be to set up a few main puzzles first. Put them in the places in the game where the reward is big. (Get access to new locations or new information or maybe a cutscene.)  Make sure these puzzles fit in with the story.
At the beginning of the game there should be some relatively easy puzzles just to get the player started.
Many posibilities for smaller puzzles will give themselves as you might need a special item to solve the big ones. You just make a puzzle out of getting that special item.
After that it's time to polish away any details that just don't fit with the game and things that are illogical.
The hard part is really getting those first "pillars" in place.

A word of advice for future games would be to make all the rooms AFTER you make the puzzles. You might have to modify them now to make some puzzles work. If you don't it's very easy for the puzzles to become "give-this-to-that-guy-to-get-something-else", and that is boring in the long run.
#30
Sounds like This game.
Just searched for "dragon" on HOTU. :)
#31
My first thought was "The Melancholy Death of Oyster Boy".
Very Tim Burton-esque style. Would love to see a game drawn like that.
That said, he looks like a very dandy scientist, but that might be his style.
As for what he looks like... I'm pretty sure nobody can tell by my appearance what I do for a living.
#32
Or like the one Bill Hicks did about his favourite topic; the Kennedy asassination:
"There were reports of anti-Castro pigeons drinking in a bar the night before. Someone overheard the saying "Coo! Coo!""
#33
Well... If this law passes it is safe to say that Americans are totally screwed.
And I'm not trying to be funny by saying that. Note the complete lack of smilies.
Although I agree with SSH that they will only be compiling information about you that's already out there, collecting all information in one place makes for a VERY vulnerable system.
Or let me put it this way: The fun kind of goes out of Monopoly when one person owns all the streets.
#34
I said this recently in another post, but I can say it again:

I believe it was John Carpenter who once said that as soon as you show the monster the movie is over. This ties in pretty well with Rui's disappointment with Harvester (I haven't played the game myself).
You have to build tension throughout the game by dropping small pieces of the puzzle for the player to find. If you leave too many clues the player will know what to expect before it happens and the tension is gone. If you leave too few clues the player will feel unsatisfied. And never go for the "it was all a dream" ending!
The stakes have to be real and the monster has to be real, else the fear will not be real.

Example:
If you're making a game about a werewolf terrorizing a village you start with a mysterious death and rumors. (ACT I)Somebody saw something they can't explain and some people talk about a werewolf. The player is in a cottage in the woods at night to investigate a second murder together with two companions (one who believes in werewolves and one that does not is the classic setup). Earlier in the day he has found some footprints that looks like a wolf but are too big. Something is moving in the bushes outside. You can see two red eyes in the dark. Suddenly it comes running towards him. He closes himself inside the cottage as the creature pounds the door. Sudenly it's quiet and when you look outside nothing is there. (This starts ACT II)
The player ventures into the woods, following the tracks from last nights attacker. He comes upon the beast's lair complete with the bones of victims. The doubt about the existense of the monster are now removed. When in the lair the player is surprised by the werewolf returning and must hide. The animal passes close by and you can now show the player parts of the monster (a snout or a paw) just to give him some idea of what he's up against. The player makes a narrow escape and now has to prepare for the task of killing the beast. (Assembling a team/setting a trap/gathering ingredients for a potion/whatever) (And finally ACT III)
The player returns to the lair, things do not go according to plan (maybe one of the team's members are killed) suddenly he is face to face with the monster and kills it. The werewolf turns out to be the rich farmes that nobody liked or something like that. - The End

Very crude but broken down it's like this:
ACT I - Introduce the characters and the problem, gather evidence.
ACT II - Get the player in trouble. At the end all doubt about the existence of the monster is removed.
ACT III - Kill the monster.

Well... Something like that anyway... ;)
#35
If you are thinking about the movie "Shall we dance" from 2004, it doesn't look like it.
Here's what IMDB has to say about it.

Can't find his name anywhere.
#36
Quote from: Babar on Fri 28/01/2005 18:50:32
Lets say something else, do penguin pirates like butt sex? Is there something wrong with THAT?

Sailors in general have always been overrepresented when it comes to butt sex loving. Example: "In the Navy" by The Village People


This reminds me strangely of another thread... Maybe gays CAN procreate after all...
#37
Quote from: DGMacphee on Tue 25/01/2005 14:25:21
Lot of good surprises, like the nominations for Hotel Rwanda. A few disappointments, like Paul Giamatti missing out for Sideways.

Why Paul Giamatti isn't worshipped as a god after American Splendor is beyond me.
#38
Quote from: Pumaman on Mon 24/01/2005 20:20:57
Quote from: SpacePirateCaine on Mon 24/01/2005 15:17:14
For many animals it's painful (Koalas, Lions, etc), or feels like nothing much at all

So erm, how did you discover this ... or had I better not ask?

Coming from the PUMAman I can't help to wonder wether he's cracking a joke or looking for a date...
#39
Actually there is a species of monkey who share the similarity with humans that both males and females enjoy sex. In their society sex is used to strengthen bonds and relieve tension as well as for procreation.
If you want me to spell it out for you, this means that sex has other functions in nature than procreation, and that it is not something humans invented to spite God.
The world would improve a lot if we stopped trying to be better than animals all the time.
#40
Quote from: SSH on Fri 21/01/2005 14:36:03
Quote
In conclusion leave gays to do what the hell they want, there aint nothin wrong with loving someone (unless it's like your cousin or a dead body or somethin coz in that case yer just plain sick >:()
Not that I'm advocating it, but why is necrophilia wrong, anyway? And when does it become wrong? What if you're doing it with someone and they die, and you don't realise straight away... If it's OK to do it with something inanimate, likeÃ,  various plastic products available from all naughty retailers, then why isn't it OK to do it with an inanimate body? It's not as if they'll mind. OK, they're relaitves might be offended, but then they might have been offended if you'd done it while they were still alive even if they consented... It might be unhygenic, but then so are plenty of other things, so...

What??????
:-[

This coming from the same mind that thinks up games with unicorns ad fountains and everything. :)
But you do make a point. I believe your point is this: Morals are works of fiction. I would have to agree. Morals is more or less a list of what's "popular", or rather what's really not.
That's why even the church keeps changing their interpretations of the Bible; after all a few thousand years have passed.
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