Quote from: Ali on Mon 02/09/2013 20:00:35
It occurs to me - how often does a character stand at exactly the same Ypos as a walkbehind? It looks bad if a character passes through a walkbehind, so surely most of the time the walkable area is setup in such a way as that rarely if ever happens? Could that contribute to why lots of us haven't noticed?
Well, it can happen when we have a background of a field with high weeds for example and we want the characters to go through those weeds. We draw enough layers of objects or walkbehind and the characters can go through the objects/walkbehinds to give the illusion of shuffling through the weeds.
This is one example of a situation where the characters can have a matching y-position with the baselines.
To better illustrate, if an artist/level designer wants to do stuff like this :
