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Messages - Yo Mama!

#21
Man, I have learned half of the interesting/useless facts I know from TV, like the Simpsons and Seinfeld and Family Guy. Did you know that when a bobcat roars or growls, it is so rough and deep they are often mistaken for a mountain lion? I never knew that! I learn allot from mythbusters and such.

And I also hate the easy-diet fat pills that are clinically proven to help lose at least 20 lbs. or more. No offence to casual dieters, but you should only use these if you are at least 20 lbs. overweight. I think that all these commercials are taking over all the others, since America is getting fatter all the time.
#22
Whats wrong with Preperation-H commercials? "Ah! I can ride a bike again!"
#23
Bowflex commercials.  >:(

And I disagree about all commercials being disposable. I like the six flags commercials with the old man dancing to We Like to Party. Makes me laugh every time!  ;D
#24
Hints & Tips / Re:Halloween
Tue 20/04/2004 00:14:32
That is a rather vague question. To solve any problems you may have, just download the guide off my website Here. It shows the locations of all the candies and items and spots where not to click.
#25
Hints & Tips / Re:Halloween
Mon 19/04/2004 23:53:24
To get past the mine field, just navigate your way through the dark spots without touching them. When you get past them all, just switch over to the hand cursor and click on the hotel.
#26
I was gonna say: PSSH! I've been tinkering with this program since pretty much the first version ever. It was a poor doodle of the floor plan of my house with green, white and black, with a whopping 10 hotspots and 3 whole rooms! I'm just a poor little kid who can't afford something like this, unless I get a job, but I'm too lazy for that. I think I will just download the program, and deal with the message. Or I will just get rid of it by finding a key generator off kazaa or just going into the program and deleting the message, the same way I got rid of some of the options in the setup file that comes with my games. Actually I will probably never do that. I will probably just stick with the version I have now, or eventually register. But I am still blinded with rage right now! Maybe I will make MY site a pay site, to pay for all these programs that were once free but are no more! Oh, I'm mad!  :)

But still, it's a really good idea. Kudos to you!
#27
Hints & Tips / Re:Halloween
Wed 14/04/2004 00:59:16
Well, if you looked at the clues earlier in the game, you would know that the key that you can pick up is on the space Q 23 on the grid system. My walkthrough explains all of that on my website. I suggest you download it, for any further questions.
#28
OK, I fixed the picture yet again. I got rid of the Police thing, because it really didn't make any sence. I fixed the "Get Out" writing in the alley to make it look more like its on the wall, and made the toxic waste drum dark grey, with green scum on it.
#29
Well, I made the room 1800x600, and all the problems are fixed. I still don't know why it won't let me have a height 200 less than 600. Seems like kind of a stupid flaw. Now I have to have a big blank area where I filled the extra space. >:(. If anyone has any other solutions, please tell me.
#30
My game is in 800x600 resolution. Do all my rooms have to be that size or bigger? One of my rooms which is a street view is 1800x400, and when the character enters the room, it screws the game up and it gives an Illegal exception error message. Does the room have to be 600 in height, or is there some other problem? Here is the error message:

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x00414ECA ; program pointer is +31, ACI version 2.60.693, gtags (4,2)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

I got this message before, when I had to fix the object number on the cursor sprite to 2054. That problem is fixed now, so it must be something else.
#31
I dont want to do the Pub ic library, because it's been done before in Family Guy.

OK, I have changed the colors on the mal-wart. I made the blue darker, added a red stripe, and colored the bottom half grey. How does it look now? Any other suggesstions?
#32
Technically its Mal-Wart. I don't wanna get sued.

I also need some criticism on my art. Any suggestions?
#33
Good, good, anything else?
#34
Sure. It's kind of big, though.



Thats 1 of 3 street views.
#35
Critics' Lounge / Need advice on City Name...
Sun 11/04/2004 01:27:55
I need a name for the city in my game. Here are the final 4. We need advice on which is the best:

Hicksville

Hickington

Stenchberg

Fart Colons (copying Fort Collins)

Or if you have any other funny ideas, please tell me. I'm open for ideas ;D.
#36
OK I figured out all the problems. It was a simple mistake. I used the MoveCharacter instead of MoveCharacterBlocking. Woops!

But I have another question: Is it possible to play a video inside of a room at specific coordinates and size, with out having the black border or anything?
#37
In the scripts for one of my rooms, I want the player to say some stuff, walk over to an object, have the object disappear like he picked it up, then say some more stuff, then walk to a certain area, then say some more stuff. When I tried the script, It did all the things I wanted it to do all out of the order the script was in. How do I get it to run the script from the beginning to the end in order, instead of chunks of it here and chunks there? Here is the script:

 // script for room: Player enters screen (after fadein)
DisplaySpeech (MAIN , "Message 1");
DisplaySpeech (MAIN , "Message 2");
MoveCharacter (MAIN, 81, 223);
DisplaySpeech (MAIN , "Message 3");
DisplaySpeech (MAIN , "Message 4");
ObjectOff (0);
MoveCharacter (MAIN, 251, 165);
WaitKey (80);
DisplaySpeech (MAIN , "Message 5");
WaitKey (80);
Display ("Message 6");
DisplaySpeech (MAIN , "Message 7");
Display ("Message 8");
DisplaySpeech (MAIN , "Message 9");
DisplaySpeech (MAIN , "Message 10");
DisplaySpeech (MAIN , "Message 11");

And here is how it's running it:

 // script for room: Player enters screen (after fadein)
DisplaySpeech (MAIN , "Message 1");
DisplaySpeech (MAIN , "Message 2");
DisplaySpeech (MAIN , "Message 3");
DisplaySpeech (MAIN , "Message 4");
MoveCharacter (MAIN, 251, 165);
ObjectOff (0);
WaitKey (80);
DisplaySpeech (MAIN , "Message 5");
WaitKey (80);
Display ("Message 6");
DisplaySpeech (MAIN , "Message 7");
Display ("Message 8");
DisplaySpeech (MAIN , "Message 9");
DisplaySpeech (MAIN , "Message 10");
DisplaySpeech (MAIN , "Message 11");

He doesn't walk to the first spot, and the object doesn't disappear until after he moves to the second spot.
#38
YES! Thank you so much  ;D! That was driving me crazy!
#39
Ok, I have pretty much had it trying to get this stupid password thing to work properly. How do I do it correctly? Do I put the script in the rooms' script, or the GUI script? I don't really see why it isn't working. I have a seperate GUI with just an input box in it, and when the player enters a computer screen room, the GUI is turned on in the proper location. I want the player have to type the right password (not case sensative) then press enter, then it comes up with a secret message. If the player doesn't come up with the right password, I want nothing to happen. Here is the code I thought would work in the GUI script:

if (interface == 3) {
 if (IsKeyPressed(13) == 1) {
string input;
if (StrComp("password",input)==0)
   { Display ("Message Here"); } }
     
     
 }  // end if interface 3

Anything wrong with what I'm doing? It doesn't come up with any error messages, but it just doesn't work.
#40
Hints & Tips / Re:hansen halloween
Fri 09/04/2004 18:17:20
Well, this has been addressed is several older threads, but I will help anyway. The ladder can be used for several things. You can use it to get back into the hidden room through the hole in the ceiling in the foyer, and you have to use it later on in kids' closet to get into the attic, and to get on the roof of the house through the hole in the leaking ceiling.
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