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Messages - Yo Mama!

#81
Hints & Tips / Re:Halloween
Sun 02/11/2003 22:13:34
Sorry, but that info is confidential :-X. Try looking in the least likely places ;)... Look and interact with EVERYTHING! Maybe if you used an inventory item on something else...
#82
Hints & Tips / Re:Halloween
Sun 02/11/2003 19:57:01
And if you would have READ the note in the secret room, you would see that it doesn't say "K14", but instead, Q23. There is also a surprise under the center key...
#83
Hints & Tips / Re:Halloween
Sun 02/11/2003 19:27:29
To get the $200, you need ALL the candy in the entire game, not losing a single piece. After that, you should get 2 $100 piles from the bum. You have to combine the 2 plies of money to make 1 pile of $200.
#84
Ok thanks! ;D In that case, my game is done! It will be on my website shortly, along with my others if anyone wants to see it. Just login to our site using the following info:
Username: AGS User
Password: mad man
Just click on the "Downloads" button. It may not be on for a few hours after I post this, just for some final testing and such. Please notify me of any typographical errors , glitches, etc...
#85
Hey, that worked! All the music works! :) But now I have another problem: The AVI file that I had as an intro doesn't work now. It just says "Video playing error:File not found or Format not Supported: INTRO.AVI". Do AVI files have to be with it or something?
#86
How exactly do I compile my game so it has all the sounds and everything in one file? I just press "Save Game", and the exe file appears in the compiled folder and everything looks good. But when I transfer the exe file to another folder without the sound files with it, none of the sounds work. Am I doing something wrong, or what?
#87
WAIT! I just had an idea that would work. I could just make the buttons on the first one open the second one when they are clicked. I don't know why I didn't think of that before.
#88
Let me re-phrase the question. The Player meets up with another person, and the other person says 1 or 2 phrases (depending upon what the score is), and then it asks the player if they want to get rid of their points in order for money. It also asks if the player wants to get rid of all their inventory items for money. The second one pops up at the same time as the first one does, not letting the player have enough time to select Yes or No to the first question. How do I make it so that the second one comes up after the player presses Yes or No on the first one?
#89
I have 2 GUI questions that popup one after the other. The problem is that they popup on top of each other. How do I make the second one appear AFTER the first one has been answered and all the text has gone by? Here is the code I’m using:
if (game.score ==0) {DisplaySpeech (CHARID , "message 1 for score 0");
DisplaySpeech (CHARID , "message 2 for score 0");}
else if (game.score ==1) {DisplaySpeech (CHARID , "Message 1 for score 1");GUIOn (2);
DisplaySpeech (CHARID , "Message 2 for score 1");GUIOn (3);}
else {DisplaySpeech (CHARID, "Message 1 for any other score");
DisplaySpeech (CHARID , "Message 2 for any other score");}  
}
#90
I need more help with my game  :'(. How do I make GUI buttons do stuff? I want a prompt to ask the player if they want to get rid off all their points, and I don't know how to make the buttons do anything. I want the yes button to make the score 0, and the no button to keep it the same. I tried to find it in the Help file, but all I could find was vague instructions.
#91
Advanced Technical Forum / Need BACK Button
Tue 03/06/2003 18:13:44
What would the script be for a hotspot that goes back one room when its clicked? I made a room that is help for the game, and I want the Back hotspot to go to whatever the room the player was in before they went to the help room.
#92
Thanks, that worked good.
#93
What would the code be for more than one "IF" in a code? I want it to display a message if the player has 0, a seperate one for 50, and a seperate one for all the ones in between them. Here is what I had, but it didn't work:
if (game.score ==0) DisplaySpeech (CHARID , "Message for 0");
if (game.score ==50) DisplaySpeech (CHARID , "Message for 50");
else {DisplayMessage (19); Wait (10); GiveScore (-1);}  
What should it be?
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