But considering AGS was made in VB, it would be easier to port the editor to the PalmOS than to Linux, so I guess we shouldn't be too whiny about it.
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Show posts Menuif ((button==LEFT) && (button == RIGHT)) {
//lrmb code
}
Quote from: Dorcan on Sat 07/02/2004 19:04:34
There is a new tutorial I've just made
http://www.digitalmindstudio.ch/script.php?langue=en&id=9
if (timerClick>0) {
timerClick--;
if (timerClick == 0)
RunInventoryInteraction(game.inv_activated, 4);
}
else if (button==LEFTINV) { //Selecting an inventory item
timerClick = 0;
SetActiveInventory(game.inv_activated);
EnableCursorMode(4);
SetCursorMode(4);
}
else if (timerClick == 0) {
dblClick = 0;
timerClick = dblClickSpeed;
}
else {
timerClick = 0;
dblClick = 1;
RunInventoryInteraction(game.inv_activated, 4);
}
Quote from: Pumaman on Sat 07/02/2004 18:14:18Quote from: Ytterbium on Sat 07/02/2004 04:05:02
Wow...isn't that highly coherent and understandable.
</sarcasm>
Rather than smugly criticising things that people have put together in their own time and out of the goodness of their hearts, perhaps you'd like to contribute something yourself.
Quote from: oversizedchicken on Sat 07/02/2004 12:37:03
im no programmer,
but couldnt you do somthing on the items actions like, on left click run script, if leftmousebutton then do {what ever you want}. I dunno just trying to help.
DTFM
-a chicken
Quote from: HillBilly on Fri 06/02/2004 06:48:34
Hell, it worked. Toh, the "use" button still don't work.
Quote from: Proskrito on Fri 06/02/2004 22:53:07
There is a tutorial about save and load guis in the GAC page:
http://atticwindow.adventuredevelopers.com/tutorials.php?id=1
Quote from: nope! on Tue 03/02/2004 22:17:45
yes, the last picture is better but gradients are evil: size of the files, need to runs under 32-bit mode
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