Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Yuri Patrick

#1
Engine Development / TouchScreen Support
Tue 03/03/2015 04:27:16
I am very curious, over the last two years I have finally gotten into the world of touchscreen. My Desktop PC has two touchscreens and windows 8, my Surface Pro 3 is touch and Windows 8.1. The only thing left in my house that is NOT touch capable is my Macintosh. However, Apple is talking about having a touch capable iMac in the works, so it seems that it would behoove our creators and gamers to make AGS touch capable.

I have seen a few threads on touchscreen capabilities, but it seems to be just plugins at the moment. Are there any plans to make AGS touch compliant from the core out? Or is this just a pipe dream? From my understanding, once you get past the drivers, which is what Windows and OS X are for, then you can just address the touchscreen as if it were an extension to the mouse. I could be wrong, but it seems like it should be a fairly simple subroutine to add to the code. Not that I can code anymore. :(

Anyway, I was just wondering.
#2
Beginners' Technical Questions / Credits 1.17
Tue 24/09/2013 01:21:22
I didn't want to be asking for help again so soon, but I can't get Credits 1.17 script to work. When I import it, everything goes fine. When I run the demo everything is fine. Yet, when I try to compile my game after importing the credits scm file, it tells me:

QuoteCredits.asc(80): Error (line 80): Undefined token 'StrCopy'

Anyone know how to fix this?

And before anyone asks, I've already tried to Credits 2.0 plugin, but can't remember how to install a plugin nor can I find any decent information on how to work Credits 2.0. The .chm help file that comes with 2.0 is utterly useless. There is nothing in it. Just blank sections. Soooo....?
#3
Beginners' Technical Questions / C# Plugins
Mon 26/08/2013 15:57:30
Wow it's been a long time. I can't find my old AGS C# wrapper for writing plugins or any of the old tutorials I use to have on writing plugins. Does anyone know where any of that is? I did a search for the C# wrapper and the forums kept throwing blanks back at me.

And the tutorials, well, I'm not finding those either anymore. :( There use to be a nice one that taught you a hello world plugin in C# and now I can't find it anymore. :(
#4
I was just wondering, I have a room in my game with a lot of stuff going on. Yet, there is a 50/50 chance that when I quit/close/alt-f4 my game, that it will freeze and tell me that AGS has stopped responding.

Can a blocking function or action cause this reaction if it is not properly unblocked or whatever the proper term is?
#5
I have a room with a moat. Finally got the crocodiles swimming the way I want, btw. ;)

I have a hotzone outline, not filled in. Ego walks over the outline into the water and I can get his view to change to drowning, I can even get him to stop walking, but I can't get anything else to work right. The game just loops endlessly telling me that I died. There any way to get him to just fall into the water and drown without the looping? Or is there another method I should be using here than the hotzone?

PS: Sorry, Moderators. I made a mistake and posted this one once already under recruiting. Don't ask how I didn't notice. ;) Please delete the copy under recruiting when you get a sec. :) Thanks.
#6
How does one make a crocodile wander aimlessly around a mote without leaving the mote's area or having to make him walk onto the screen? I did a search through the manual and found AddWayPoint.

AddWayPoint appears clumsy for what I am trying to do. Simply have the crocodile swim aimlessly around a rectangular moat. I would think there would be a way to just tell AGS to aim him randomly and keep him within the moat.
#7
My mind seems to have recently turned to mush. ;)

I'm working away on my game and I remember that I wanted a audio display on the statusbar that says what the volume is set to, muted, 1-100, etc. Now, I can't remember how to get the current value of the volume out of AGS. :(

Can someone point me in the right direction, please? :)

Thanks.
#8
Advanced Technical Forum / AGS Game Server...
Thu 21/06/2012 06:14:19
Alright. I'm thinking back about 20 years now when computer games were textual and multiplayer and the server would use a flat database file.

I'm theorizing at the moment and wondering if my idea might work:

1) Use the TCP/IP plugin for AGS to make the network connections between the server written in AGS.
2) Using the File Functions and Properties functions within AGS to generate a database file for logins and passwords and player coords and room numbers, as well as inventory items and possibly scores.

Does anyone think that this might work?

I'm having trouble trying to fill some deatails in:
Code: AGS
File *input = File.Open("test.dat", eFileRead);
 String buffer = input.ReadStringBack();
 input.Close();


I can't figure out if input.ReadStringBack(); will accept anything like cell identifiers in the database? I know that
Code: AGS
File *output = File.Open("temp.tmp", eFileWrite);
if (output == null) Display("Error opening file.");
else {
  output.WriteString("test string");
  output.Close();
}

will allow me to write specific things, however.

I'll try researching a little more into my idea, haven't even tried to experiment with the code in my head yet for this vague idea, but just wanted to know if anyone thought it was feasible and how I might go about implementing it.

Thanks.
#9
Critics' Lounge / Want to learn graphics...
Mon 18/06/2012 22:12:43
Well, I've always had trouble with computer graphics from scratch. I've got all kinds of questions, like whether a mouse is any good for drawing with or a tablet, 30 years ago my brother drew all kinds of cool castle pictures on our Apple II+, but now, how is it normally done?

Also, when you are working in a high color environment, how do you get the colors right? Again, Apple II+ EGA palette made things a ton easier. ;)

I can also make 1-D stick figures on paper, any suggestions on where to start learning to draw on the computer?

Basically, I have this awesome idea for a game, but all I can do right now is the programming. And little stick figures running around the 16-color environment just looks wrong with today's technology.

I have more questions, but they are not coming to mind, so I'll close here for now and see if anyone has suggestions. :)

Thanks
#10
Beginners' Technical Questions / Log File...
Wed 28/12/2011 18:40:30
I'm really starting to feel dense. I apparently have a dynamic sprite being created in my room 1, but I didn't know about it being created as I have not done anything with Dynamic Sprites. However, when I run my game, the log file shows up in my game directory and it states that there was a dynamic sprite in room 1 which was not deleted. First off, where's it coming from and second off, how do I prevent the error? :(
#11
Beginners' Technical Questions / No Mouse...
Wed 28/12/2011 05:48:19
I am working on an old-style game prior to full mouse support. The only thing I want in my game is left-click and pointer. Is there anyway to disable all but the pointer and disable the click-to-walk functionality?
#12
Beginners' Technical Questions / AGT Files...
Mon 26/12/2011 21:55:47
Alright. I was wondering, how does one go about creating their own AGS Template (AGT)? I'm not seeing much about this anywhere. :(
#13
After I compile my game, is there any way to change the icon of the game's .EXE file from the blue cup to something else?

I tried the simplest method I could think of (file properties in the Explorer), but there was nothing there for changing the icon. :(
#14
I've seen this topic addressed several times, but the links are all gone or down now. :(

Does anyone have any clue how to "emulate" the old style of menu back then? With the keyboard being the only way to navigate through them and such? I can get the bar to show up by hitting escape, but am not sure how to go about designing the actual menus. Just a blank, white bar for the moment. :(
#15
Advanced Technical Forum / AGS 3.12sp2
Thu 26/08/2010 20:31:18
Why and how do I keep getting this wonderful error? All I did was change the game resolution and then it told me to reset the resolution of the imported background of room1. There was no background, so I just deleted room 1 and recreated it and now this error pops up whenever I try to run my game. I don't wanna have to redesign my GUI and stuff for a new bloody game. :(

Code: ags
---------------------------
Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.12.1074)


Error: Unable to load 'room1.crm'. This room file is assigned to a different game.

---------------------------
OK   
---------------------------
#16
Advanced Technical Forum / MMO Plugin...
Thu 26/08/2010 04:09:16
With all due respect and gratitude to those whom have tried to help me over the last several days to try and write a plugin that I need, I thank you. However, for some reason, I understand AGS Script an awful lot better than I have ever understood C++/C#.

As a result of the statement above, I must finally bend to my inabilities and request that someone hopefuly lend me hand and either walk me through writing a plugin for communication between AGS and SmartFoxServer or write it for me. I know this is a rather large request, but it is a necessary request.

I have SmartFoxServer Pro installed so that I have access to database communication for the login processes and where things may be stored, I have the demo projects for communication with the server via C#, now I just need some major help with getting the plugin written.

All I really need is the ability for AGS to query the server as to where objects go, where players are (coordinates and room numbers) and the login/logout processes. Unfortunately, as I stated, this is just a bit more challenging than I was prepared for.

If someone is willing to help me in this area, please send me a private message.  ???
#17
Advanced Technical Forum / MMO Plugin
Tue 24/08/2010 09:32:32
I'm trying to write a plugin in C# which will enable a custom networking system for a MMO idea I have. I can't even find a copy of the source code for the TCP/IP plugin anymore. So, as such, have little idea of where I need to go with this. I believe, though, that the TCP/IP plugin makes use of script plugins so that the connection can be initialized during game start and utilized throughout the rest of the game.

Is there a tutorial on script plugin modules? Adding menus and such to the editor is easy, but getting past that, I am having trouble. Please help?
SMF spam blocked by CleanTalk