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Messages - Yuri Patrick

#41
Advanced Technical Forum / AGS Game Server...
Thu 21/06/2012 06:14:19
Alright. I'm thinking back about 20 years now when computer games were textual and multiplayer and the server would use a flat database file.

I'm theorizing at the moment and wondering if my idea might work:

1) Use the TCP/IP plugin for AGS to make the network connections between the server written in AGS.
2) Using the File Functions and Properties functions within AGS to generate a database file for logins and passwords and player coords and room numbers, as well as inventory items and possibly scores.

Does anyone think that this might work?

I'm having trouble trying to fill some deatails in:
Code: AGS
File *input = File.Open("test.dat", eFileRead);
 String buffer = input.ReadStringBack();
 input.Close();


I can't figure out if input.ReadStringBack(); will accept anything like cell identifiers in the database? I know that
Code: AGS
File *output = File.Open("temp.tmp", eFileWrite);
if (output == null) Display("Error opening file.");
else {
  output.WriteString("test string");
  output.Close();
}

will allow me to write specific things, however.

I'll try researching a little more into my idea, haven't even tried to experiment with the code in my head yet for this vague idea, but just wanted to know if anyone thought it was feasible and how I might go about implementing it.

Thanks.
#42
Actually, I have a very similar question to OUXX... The server. Does it have to be simplistic like IRC, or could a server be written in AGS? I have an old, old idea about using PennMUSH as the server to a game idea of mine but was never able to get the old TCP/IP plugin to connect to it properly.
#43
Thanks for the advice, Darth Mandarb. :)
#44
With respect, Andail, where would you suggest moving it to? I looked through the primary topics of the board and didn't see anywhere that this topic "appeared" to fit, besides here. :)
#45
I was getting ready to do so. Thanks. :)
#46
Hrm. This is still easier said than done. ;)

I just tried mimicking the goat out of KQI and didn't get very far yet. Proportions were all wrong and doing those "goaty" legs is not that easy for me yet. I'd be better off mimicking Graham. ;) LOL

But thanks for the suggestions about the lake.

BTW, what game is that last image from with the funky guy in the moon and the naked purple chick?

PS: Still having trouble working with 320x200. These last few were 160x100 and I know they will look really bad when I try to blow them up to 320x200.
#47
Got another one out:

#48
Does this count?



I figured I would start out as simple as my over-complicated mind can grasp and started mimicking. It's out of KQ 1 EGA.
#49
My head is starting to hurt. I think I must have read like 25 tutorials on drawing backgrounds and am no closer to comprehending than I was when I started.

I can't even hand draw. My rendition of King Graham from KQ 1 still looks like a stick figure with a crown.
#50
Now I want a bigger monitor. ;)

Just tried doing a zoomed 320x200 background and at 4x it just goes way off my little ol' screen. ;)

Wasn't expecting that. ;)
#51
Is there an easy way to dither, for the lower ega palettes, or is that manually accomplished?
#52
dkh, what program do you use for your backgrounds? And sprites?
#53
Thanks, Frito Master. Maybe ebay has something super cheap, cheaper than dirt. ;)

Tablets, does it matter what kind of stylus you use? I'm seeing a lot of tablets on ebay without styluses.
#54
Critics' Lounge / Want to learn graphics...
Mon 18/06/2012 22:12:43
Well, I've always had trouble with computer graphics from scratch. I've got all kinds of questions, like whether a mouse is any good for drawing with or a tablet, 30 years ago my brother drew all kinds of cool castle pictures on our Apple II+, but now, how is it normally done?

Also, when you are working in a high color environment, how do you get the colors right? Again, Apple II+ EGA palette made things a ton easier. ;)

I can also make 1-D stick figures on paper, any suggestions on where to start learning to draw on the computer?

Basically, I have this awesome idea for a game, but all I can do right now is the programming. And little stick figures running around the 16-color environment just looks wrong with today's technology.

I have more questions, but they are not coming to mind, so I'll close here for now and see if anyone has suggestions. :)

Thanks
#55
So the dynamic sprite warning is being generated by Alt-F4, then? As I have a proper quit statement for quit in the parse, quit on the menu and ctrl-z uses a proper quit statement.

And... If it is indeed the Alt-F4... It's been a long time since I delved into the scripting for AGS, not since version1 actually, but isn't there a way to catch Alt-F4 and force that to route the a quit statement as well in the script?
#56
Modules... Strazer's keyboard movement and and Steve McCrea's Pulldown Menus. That's all. And the dynamic sprite error has corrected itself somehow. Hrm. I don't remember changing anything between this build and last build and yet the warning log is not there at all. Wierd.
#57
Beginners' Technical Questions / Log File...
Wed 28/12/2011 18:40:30
I'm really starting to feel dense. I apparently have a dynamic sprite being created in my room 1, but I didn't know about it being created as I have not done anything with Dynamic Sprites. However, when I run my game, the log file shows up in my game directory and it states that there was a dynamic sprite in room 1 which was not deleted. First off, where's it coming from and second off, how do I prevent the error? :(
#58
Thansk, Monkey. Just got it figured out. :)
#59
Beginners' Technical Questions / No Mouse...
Wed 28/12/2011 05:48:19
I am working on an old-style game prior to full mouse support. The only thing I want in my game is left-click and pointer. Is there anyway to disable all but the pointer and disable the click-to-walk functionality?
#60
Just curious, I just got done going through the license for AGS and didn't see anything that refers to my new question about custom icons...

For the AGS Setup file, I was just wondering if there is anyway to change the comments and description of the file? Obviously I want to keep credit where credit is due, but would like the icon to read something along the lines of "<my game> Setup Launcher" and "<my game> Game Setup" instead of Adventure Game Studio Setup Launcher and AGS Game Setup.
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