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Messages - Zack Casey

#1
The text you use for "find key under bed" doesn't really matter, as long as you don't reuse it in another Game.DoOnceOnly() command elsewhere.
[/quote]

The power of if-else (and soon switch) statements can't be underestimated. These can help you keep your game persistent, dynamic, and even help you avoid crashes.

Edited by mod: Removed unnecessary quote.
#2
Quote from: Crimson Wizard on Tue 10/11/2015 08:43:08
I have this in my project:
Code: text

Compiled/
_Debug/
_OpenInEditor.lock
Game.agf.bak
Game.agf.user
backup_acsprset.spr


I like that. Think I'll make a copy in gist copy of that.

Quote from: Crimson Wizard on Tue 10/11/2015 08:43:08(idk what "_Release" is, is it a custom folder?)

Probably was and I forgot.

Quote from: Crimson Wizard on Tue 10/11/2015 08:43:08Aside from that, there is a problem with room files (CRM). They get recompiled whenever global script and custom modules are modified. If you are picky, you may remember when you haven't changed actual room file (background, object, properties) and don't stage these files.

Huh, interesting. I'll remember that.
#3
I'm working on an adventure game and using Git to keep a backup. But aside from build folders, what can be Git ignore and what can't? This is what I have.

Quote
# Adventure Game Studio
# ------------------------

# Compiled

_Debug/
_Release/
Compiled/


# User

*.bak
*.user
*.lock
acsetup.cfg
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