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Messages - ZapZap

#61
Deep Hope is ready!
DOWNLOAD THE GAME
#62
Nice Jaffles! I'll be also participating. My game's name is Deep Hope, I've already posted something in GiP.
[imgzoom]http://i.imgur.com/ZccYtMi.png[/imgzoom]
http://www.adventuregamestudio.co.uk/forums/index.php?topic=48281.0
It'll be very short and (I think) rather easy.
I hope it'll be complete before the 28th
#63
  The Story:
When there are no possible options left, some search the impossible.
Help Alex in his quest for... the most unbelievable solution. To the bottom of the sea.
What exactly dwells down there? (apart from that nasty shark)



                   DOWNLOAD THE GAME
#64
 Uff. I still have to script half of it and I don't have time to learn that stuff  :undecided:
I guess I'll try to make it without the fakescreen, the effect only for backgrounds. Could work changing some things I guess.
Thanks anyway Khris
#65
Thanks it works!! Just 2 problems:

1) I had a label working to display the names of objects chars hotspots, inventory items... now it just works on inventory items. I'm guessing that's because the fakescreen's walkbehind covering the real deal makes it impossible for the pointer to "track" them?
It also seems to prevent any cursor interaction possible...
2) I'm guessing I can't use normal walkbehinds... right? I had a little one that now doesn't work but I guess I could just change the background a bit so it's no needed,

#66
Oh thanks! I don't know why I thought those int had to do something with chars and objects. Now I don't have the error message, but I still don't know how to make the characters and objects "blurry", I've tried using a walkbehind as Steve said  but they just disappear.
  Sorry it's just that I can't understand half the code in FakeScreen, I'm bad at scripting
#67
 So I was trying to use this module and when using the fakescreen I don't really understand what are the parameters I need to put... one int for objects another one for characters and the baseline? I don't really get it (the numbers I 'intuitively' try result in error) 
Please help! it's for the current MAGS so I'd need it soon
#68
 First of all, I suck at scripting when it gets the tiniest bit complicated. So I was trying to use your module for a game (MAGS Underwater) and when using the fakescreen I don't really understand what are the parameters I need to put... one int for objects another one for characters and the baseline? I don't really get it (the numbers I 'intuitively' try result in error)
#69
Cool idea!
#70
Oops I thought Atelier had made a mistake, my bad. Hadn't noticed that Perspicacity had set the theme and wasn't entering, should read before posting. But yes, makes sense he'd choose the theme. And sorry, I didn't know "ejem" was spanish-only. For such a little post I sure have a few thing to apologise for  :embarrassed:
#71
 Cool! thanks Ghost, I was just referring to ideas for the concept. I may be in then
#72
I always wonder, when you say completely new, does that exclude being inspired by films/books/tv series/comics for the concept? I mean when the rules of one month are explicit about it being OK/part-of-the-topic I get it, but if not, I don't really know. I don't even remember any MAGS game doing that
#73
Ejem, Perspicacity, ejem  :tongue:
#74
So who should we ask for permission?  :cheesy:
#75
Completed Game Announcements / Re: THE BUM
Fri 26/04/2013 11:52:23
Just finished it! Very cool game
Loved the
Spoiler
Horatio part and the football jokes
[close]
those really made me laugh
#76
Congrats on your first game! Put screenshots before they lock the thread, it's in the rules. I'll try the game later
#77
:grin: Awesome, I hope you complete it. You should follow the posting rules before they lock the post though
#79
 Wow kastchey, just wow
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