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Messages - Zrezal

#21
Arj0n solved my problem, thank you very much!  :)
#22
I will now explain how it works for the Guis.

We have this image that corresponds to the background image of a room showing an action or simply where the main character is located.


A menu with the following verbs is displayed at the top.
-Look.
-Speak.
-Take.


To navigate through these verbs we will use the keyboard cursors and to confirm a selection we will use the Enter key.
When we select one of these verbs, another Gui is displayed next to it (or superimposed, as you wish) showing what we can interact with (characters, hotspots, objects).


The information that it gives us when selecting what we have interacted with will be shown in another Gui that will only have one component of type Label.


Conversations will make use of the default AGS system and display animated character portraits when they speak.


Problems I don't know how to solve.
-How can I make the buttons of the Gui (main and secondary) work perfectly in different rooms if both Gui are general in nature?
-How can I make use of the cursors without having to use the mouse?

I hope the explanation is helpful to understand what I want to try to do.
#23
Okay, I'll try to have it ready by this afternoon/evening and post it here.
#24
Thanks, arj0n.
It would be like in that game, I guess (because it is in Japanese and I don't understand what is written) that the main pop-up window would be the action verbs (look, take, use, etc) and the secondary window would point to the hot spots, characters or objects according to their corresponding use.

However, I see a problem to this approach that I don't know how to solve (because I am very limited in programming), and that is that I don't see how to make some buttons in the main (and secondary) gui interact with the different elements that exist in the different rooms that compose the game.
#25
Thank you for your response.
How can they be done?
#26
Good morning.
I am new with the program and I know very little about programming, but I would like to make a basic adventure game. I would like to program a simple adventure game like the one you can see in the video.

But I have a doubt: Can this kind of popup menus be done in the same way with AGS?
My intention is to develop a game like this, which I see would be more affordable for someone of my level.
Thanks.
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