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Topics - abibliophobe

#1
I know it's possible to tint the entire screen (with the TintScreen function), but is there any way to change the saturation of the screen as well?

I'm trying to change a room from day to night (and back again, according to a timer) but the night version looks odd when I tint it without reducing the saturation as well (too much colour :P).

I have a horrible feeling I'm going to have to make a less saturated background and use that during the night period, but if anyone knows a way to change the screen saturation that would make it much easier.

Thanks in advance! ;)
#2
One is a very, very short non-adventure game I made with AGS in a couple of hours. I tried to make it look as professional as I could - kind of to emphasise the fact that it had no storyline (being non-adventure) or really anything else except graphics... though I guess a lot of games are like that :P.

I'm not going to give a screenshot because there is only one room in the game, which can be downloaded from:

http://www.increator.pri.ee/ags/one.zip

I'm going to warn you: you'll probably be like "What?! Was that it?!"
Okay, really I just said that because now you're not expecting anything amazing and hopefully won't be disappointed. Please, remember the emphasis on short! It will probably take you less than a minute (unless you really like the music - I had it running for about five minutes earlier). Once you have played through once, it's probably worth trying to do things differently if you know what I mean... there are no Easter eggs, but it will only take a few seconds and you'll be greatly satisfied that you've finished the game fully.Ã,  ;D

Maybe.

Hope you like it, anyway.
#3
 ??? I have tried several different approaches to do this, and I can't get the scripting to work the way I want it to!
I am trying to give seven different characters inventory items (I was quite surprised to discover NPCs have inventories) randomly (oh, and the items are the cards mentioned in the title). I imagine it would be simple to give them specific items, but I don't want any of these randomly given items to be given to more than one character...

Does anyone know of an easy way of doing this? Or if it is even possible? Help please!
#4
When the player looks at an inventory item, the resulting message does not go away by itself. (I have it set so that all text is displayed as speech, and you can press mouse or key to clear speech.) Of course, it would be much better if the text did go away by itself.

Please, help!
#5
My friend (who is not really an AGSer) downloaded a game I made using AGS, but he couldn't get it to work. He asked me to post this (which is presumably a message he was given when the error occured):

" Illegal Exception

An exception has 0xC0000005 occured in ACWIN.EXE at EIP = 0xBFF8C15B ; program pointer is
-189,ACI Version 2.62.772, gtags (0,0)

AGS cannot continue, this exception was fatal. Note the numbers above and what you were doing and tell CJ. "

He was trying to launch the game when it happened.

???Help? (Oh, and was I meant to post this here? Sorry if not!)
#6
Completed Game Announcements / Anthony's Essay
Fri 17/12/2004 14:42:35
Yay, my first game finished! (Well the first one that my brother didn't accidentally delete before it was uploaded anyway)

You can download it from the page:
http://www.wn.com.au/cpandsawalker/game/index.html

or else a direct link to the game:
http://www.wn.com.au/cpandsawalker/game/game.zip

There are also going to be improved music and speech downloads, but I haven't uploaded them yet.

I suppose I should tell you the game is fairly short, but hopefully not too hard! I used photos for all of the graphics but I think it looks... well, alright! I'm really bad at drawing anyway :P
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