I've just read this thread about ags, scummvm and so on. The main reason for not going opensource with the engine was, that it will ruin the business modell of the commercial devs.
But has this idea been discussed before: How about encryption ?
You could generate a key for your game and if you want it on Scumm VM, share the key so the engine can decode it.
And if you want it safe, just spread a compiled version with the key built in.
So the secret ingredient wouldn't be whole source code anymore.
Could this work?
But has this idea been discussed before: How about encryption ?
You could generate a key for your game and if you want it on Scumm VM, share the key so the engine can decode it.
And if you want it safe, just spread a compiled version with the key built in.
So the secret ingredient wouldn't be whole source code anymore.
Could this work?