There are two ways:
You can set character clickable in the editor.
or use
cEgo.clickable = true;
somewhere in the script.
You can set character clickable in the editor.
or use
cEgo.clickable = true;
somewhere in the script.
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Show posts MenuQuote from: SteveMcCrea on Fri 03/12/2010 07:09:29Quote from: mode7 on Thu 02/12/2010 23:07:35I do. Please continue!
Honestly I don't see the point.
Quotealternative method for refreshing the dialog surface
Quotemouse click handling or something completely different
// English
OptionsTitle.Text = "Options";
OptionsMusic.Text = "Music Volume";
OptionsSound.Text = "Sound Effects ";
OptionsSpeed.Text = "Game Speed";
OptionsDefault.Text = "Default";
OptionsSave.Text = "Save";
OptionsLoad.Text = "Load";
OptionsRestart.Text = "Restart";
OptionsQuit.Text = "Quit";
OptionsPlay.Text = "Resume";
gPausedText.Text = "Game Paused. Press Space to Continue";
RestoreTitle.Text = "Please choose a game to load";
RestoreCancel.Text = "Cancel";
SaveTitle.Text = "Please enter a name";
SaveOK.Text = "Save";
SaveCancel.Text = "Cancel";
gConfirmexitText.Text = "Are you sure, you want to quit? (Y/N)";
gRestartText.Text = "Are you sure, you want to restart? (Y/N)";
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