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Messages - abstauber

#1381
Hey, third place. Not bad, not bad at all :) And these beautiful animated trophies really make up for the quite high entry terms. Great work everyone.
My favourite sprite was Andre from Khris' entry - spot on Super Famicon style.
Also I keep my fingers crossed that one day Eggie decides making a game for us.

@ProgZ
You actually met Sid Haig?! Man, sometimes I wish to live in the US too.

@Ponch:
Since the first Barn Runner I've played, I wonder why you are working with this particular 100% saturated palette. It sure creates a nice "high-res MS-DOS 16 colors retro feeling" and I've never seen that somewhere else. (That's not covered in your interview ;) )
#1382
@Dualnames:
Your post should count as an entry too :P
#1383
Phew, finally :)






Sprites, GUI and text only




Spoiler
It's The Devil's Rejects
[close]

Actually I'd really like to see a game based on that movie. But on the other hand I've never played/liked  Manhunt either - there seems to be a difference between watching and acting ;)

Edit: Oh, forgot about the stats.
Spoiler

Otis: 28 colors
Baby: 32 colors
Cpt. Spaulding: 29 colors
[close]
Guts Coin: 44 colors
Background: 39 colors
#1384
Have you already tried the tween module?

I know, this doesn't technically answer your question, but using that module made it obsolete for me to think about such things.

It' just that good ;D
#1385
Argh, my time management went to hell. Could I get an extension please?

Look I drew you a GUI!



Pleease?
#1386
If you use the build-in function MovePlayer, you can also get rid of the blocking movement. That's even more SCUMM-esque :)

Code: ags

function oMyObject_AnyClick()
{

  if (MovePlayer(X, Y)) {

    if(UsedAction(eGA_LookAt)) {
      player.Think("It's my object.");
    }
    else if(UsedAction(eGA_Use)) {
      player.Think("I can't touch this - daa da da daaa.");
    }
    else Unhandled();
  }
}
#1387
The Rumpus Room / Re: Happy Birthday Thread!
Mon 04/10/2010 12:15:40
Happy belated Birthday ol' Helme!

Looking forward to see some new celtic adventures :)
#1388
Hehe alright, I make it up in the next trailer ;)

#1389
Hey thanks!

Of course we also have some playable content but not enough to justify a trailer. Right now it would just spoil the fun and not create excitement. That's why the video just shows the rhythmgame.

#1390
I also like, what ProgZmax started this month (Pixelween: Gui, Background & Character).
That would have also been a great opportunity for a workshop - of course a bit limited.

So to make it less complicated, maybe we could first choose a setting, eg. horror, romance, film noir, western etc.

I could imagine that it's easier to get started this way. Or even: let's vote for the topic and than some of you guys take over and e.g. provide a character sheet or whatever one uses to plan a background.

#1391
Hehe, maybe we should move the upcoming Roger discussion to a new thread. I can  almost hear the keychain moving over from the "Games In Progress" board :D
#1392
Adventure Related Talk & Chat / Re: AGS facts
Sat 02/10/2010 19:33:48
Quote from: Dualnames on Thu 30/09/2010 17:10:51
Definitely it answers a main question, now the only question remains if Abstauber released the sprite before the game(Lassi Quest).

These are the files Visy released back then, the suomalainen version dates March 11th, 2000.
http://shatten.sonores.de/wp-content/uploads/2010/10/AllesLassi.zip

But in the end, believe what you want - you lived 9 years with the myth, why stopping just now :P
#1393
Don't worry. I start with a "borrowed" background and continue crying afterwards :D
#1394
Ahh.. (as in relief, not yelling)

Good to know that you are still there :D Thanks
#1395
@ProgZ: just made a PDF for deeper consideration :) I'll be off the interwebs for the next few days, so I'll try to learn as much as possible from your input. The hint with the flat colors is already very valuable :)

@Andail: But the grain effect makes it look vintage and that's cool ;D
Thanks for the paintover - I'll merge it with the input from ProgZ and see what comes out. Although the back and forth movement of the head looks a bit odd.

Anyhow I'll report back on weekend and post the progress!

PS. Sorry that this is actually such a short answer for all the effort you two put in your replies. I'll make it up soon ;)
* abstauber happy
#1396
Adventure Related Talk & Chat / Re: AGS facts
Wed 29/09/2010 20:33:34
Haha.. cheers :)

Well demo is just Demo Quest, which came with AGS. It's also a reason why I chose AGS - it was the only free engine which could compile it's own demo. Oh well, Indiana Java could do that too but didn't have an IDE: roomedit ftw!

That test game is really just a small learning test. Just something small to see if AGS was capable of what I had in mind of Alles Euro. I know that there were bigger plans, but that cheesy recolored Indy were just a tad too cheesy.

PU stands for Projekt Unterricht, which means project education class - so yes, it was a school project in the first place. And a 1st class excuse to make games in school :)

The archive should contain the most recent version - although there is that installer, but the contents shouldn't differ.

'glad you had fun :D
#1397
Adventure Related Talk & Chat / Re: AGS facts
Wed 29/09/2010 19:23:09
Good news - I've archived my complete ac folder back in February 2000. So here's the final proof:

www.sonores.de/temp/ac.zip

Inside you'll also find my first (compiled) test game ever, dating November 99.

Enjoy :D


PS. I also have Alles Euro as an installer - but this ancient ac folder is much more interesting and contains TEH SOURCE  :=

#1398
Progress :D

Once in a while I feel the need to spoil the fun of waiting. The project is almost two years old now and I'm afraid I've lost a lot of team members over this time span.

Anyhow, here's a screen from 2008


And here's the 2010's version


Yay :)

There's also been a lot progress with the story - but with an active member count of 3 (three) it will take us a while to finish it.

Btw. if you like pushing pixels around, please consider joining the Reyze ;)


Anyhow - that game will hopefullly rock your socks off in this decade ;D
#1399
The Rumpus Room / Re: Happy Birthday Thread!
Wed 29/09/2010 08:32:37
Happy Birthday, Harg  :=

(I wonder why Harg1 has no birthday today)
#1400
@Mr. Flibble: Thanks for the tip. Maybe I can dig up something interesting.

@Snarky: Hehe, I had that in mind as well and didn't even thought about the scaling. What put me off is that the only valid preview would be inside of AGS. Maybe that's the next level of animations ;)

@Topic - knee bending:



Maybe it's easier to judge the frame with an anistrip.


I've already made two very suptle changes in frame3 and 7.
Better?
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