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Messages - abstauber

#1441
Even when Sherlock Holmes (first screen) was released I thought: wow, that's blurry.

Looking at it makes me feel like having an eye cataract :P

On the other hand, the second one suffers from a bad colour choice and black outline. So if I had to choose between these two, I'd go with number one.

But I'm afraid I'm still a scumm fanboy :)

--edit: I've just seen that you've already written some words about the colours as well. Maybe I add a note:

I don't like the colours, because it looks like the artist had trouble with the 8-bit colour limitations.. eg the gramophone's funnel could look way better.
#1442
The Rumpus Room / Re: Happy Birthday Thread!
Thu 24/06/2010 07:46:35
Happy Birthday, Tzachs!!

I hope you get the soccer game done before this world cup's finale ;D
#1443
Critics' Lounge / Re: new background 2/5
Wed 23/06/2010 13:29:27
Easy3D can achive quite similar effects, just without the sphere...
(but less wobbly)

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26130.0

#1444
The Rumpus Room / Re: Happy Birthday Thread!
Tue 22/06/2010 13:47:53
Chickislav, happy Birthday!
#1445
AGS works great with wine, so could try Winebottler for Mac
http://winebottler.kronenberg.org/

But there is no recent native port.
#1446
Awesome VWG!

This just needs a chorus to be perfect :D

@Bulbapuck: These are the threads that keeps this place so entertaining ;)
#1447
hehe, I've just read this thread so many times in the past, I thought I could get around with it this time :D

<offtopic> Why has the issue tracker been closed? It would make a decent job as a wish list tracker </offtopic>

And to make my reply not completely pointless:

Dear wishing well, I want break points in dialog scripts :=
(which of course is also a re-request)
#1448
A few minor requests of mine, I hope I don't re-request too much ;)

- change hotspot names at runtime
- set /change custom properties at runtime
- folders for dialogs and characters in the editor
- *bump* refresh custom dialog surfaces

And of I course I second all the calls for full alpha channels on surfaces.
#1449
The Rumpus Room / Re: Happy Birthday Thread!
Tue 15/06/2010 13:43:41
yep - that trick might be too cheap for the CIA, but at least I made you wonder ;D
#1450
The Rumpus Room / Re: Happy Birthday Thread!
Mon 14/06/2010 10:12:49
Happy Birthday Mr Simon!  8)
#1451
Argh, thanks for the reminder... just need to finish a few before I can vote.
#1452
Awsome... I've played those a lot back then.
Rockstar Ate My Hamster ftw :)

Right now all the gray screens put me off a little, but I'm sure AC will take care of that :)

Good luck with it!
#1453
I have of course no idea what causing this, but this line makes me think.

Quote
The process cannot access the file 'C:\AGS\sandbox\GlobalScript.asc' because it is being used by another process.

You can try to take a look which programm is still accessing the file with this tool:
http://download.sysinternals.com/Files/ProcessMonitor.zip
#1454
Oh I see, you've got a point here.

For the demo game I thought it's a good idea to give  fonts names like eFontSpace and also eFontNormal.

But I see that is  a bit awkward if you import the module in one of your own projects.
Yeah, maybe I should change that.
#1455
Sometimes ;D
http://ags-ssh.blogspot.com/2009/11/while-my-guitar-gently-bleeps.html

I use a midi for timing the notes and check the ogg position to see if they are still in sync.
#1456
Nope, Wyz idea is wicked :)
Though I'd suggest that you use an ogg with the directx hardware mixer. This should be most accurate.

#1457


- stole Brentimous' leg
- forgot to steal Ben's arm ;D
- added more contrast to your colours
- different haircut and ears
- fixed some of the anatomic problems

edit: added ProgZmax' golden 6 1/2 head rule for women :)
#1458
No worries :D

You can safely rename eFontNormal to eFontFont0. It's just the name of the default font being used to draw text.


Simple use search and replace in CustomDialogGui.asc and get rid of the 'wrong' name.
#1459
hmm... what if you set the gamespeed to 60 and add a counter. Then you could check if it really took 1 second for the counter to reach 60.

For everything else, I suppose rawtime needs to support microseconds :(
#1460
Oh, that's easy. You can either draw on a button or on the GUI background itself.

Here's an example to do it without buttons:

Code: ags

  sprForeground = DynamicSprite.Create(System.ScreenWidth, System.ScreenHeight, true);

  gForeground.BackgroundGraphic = sprForeground.Graphic;



Now you can draw on that surface as long as you like

Code: ags

DrawingSurface *surface = sprForeground.GetDrawingSurface();

surface.DrawImage(.........);
surface.Release();


Just keep in mind that you must not delete the sprite as long as it's assigned to the GUI Background.


edit: typo in the second code block
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