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Messages - abstauber

#161
The Rumpus Room / Re: Name the Game
Fri 01/11/2019 08:37:28
Something like Smash TV or Total Carnage?

This is a new(ish) release, right?

-- I'm tempted to say that this might be Xeno Crisis?
   It would be a Moto 68k game after all :D
#162
The Rumpus Room / Re: Name the Game
Wed 30/10/2019 07:59:50
That's it!
Of course that game had an Amiga release as well ;)
#163
The Rumpus Room / Re: Name the Game
Tue 29/10/2019 09:28:00
@CaptainD got pretty close, as this is also a very fast 3D shoot em up. But it's from Thalion, Resolution 101 isn't :)
#164
The Rumpus Room / Re: Name the Game
Tue 29/10/2019 08:56:06
Maybe the boxart might help you recognize the game.

#165
The Rumpus Room / Re: Name the Game
Thu 24/10/2019 10:04:23
Quote from: lorenzo on Thu 24/10/2019 09:54:43
Super Robotic Dracula
(laugh)

Sorry, not that easy this time ;)
#166
The Rumpus Room / Re: Name the Game
Thu 24/10/2019 09:39:49
 (laugh)
I believe for some "northern folk" it's still okay to be called Eskimo... but who knows.

Anyway.. since we were talking Atari:

[imgzoom]https://i.imgur.com/MKCNAxW.gif[/imgzoom]
#167
The Rumpus Room / Re: Name the Game
Thu 24/10/2019 07:04:57
Eskimo Inuit Games ?
#168
The Rumpus Room / Re: Name the Game
Wed 23/10/2019 14:13:35
erm... Arctic Christmas?
#169
The Rumpus Room / Re: Name the Game
Mon 21/10/2019 12:43:24
Quote from: Ben X on Mon 21/10/2019 10:30:10
That's Super Cauldron, by Titus Software who also made the Blues Brothers platformer, Titus The Fox and Lamborghini American Challenge which was the Fast & Furious of Amiga racing games!
Yeah, you got it! Although Lorenzo was pretty close by accident ;)

Quote from: Ben X on Mon 21/10/2019 10:30:10
Such gorgeous pixel art - look at the shadows on the rabbits as they enter the house!
Absolutely!  (nod)
#170
The Rumpus Room / Re: Name the Game
Sun 20/10/2019 20:41:19
Quote from: Atavismus on Sun 20/10/2019 12:21:51
Amiga game...  ;)
I simply cannot hide those from you  (laugh)

Yeah, it's indeed an amiga game from 1993 by a french developer.

[imgzoom]https://i.imgur.com/0S5jKJs.gif[/imgzoom]

[imgzoom]https://i.imgur.com/LeDde82.png[/imgzoom]
#171
The Rumpus Room / Re: Name the Game
Fri 18/10/2019 14:42:22
While we are waiting for a new entry, let's admire this piece of artwork (and yes, it's from a game - you may guess it :) )

#172
@eerio
Wow, your pixel art approach to the blue cup from Github is just plain amazing.

btw. the inkscape sources for my icons are hidden here:
https://www.adventuregamestudio.co.uk/forums/index.php?topic=54726.msg636588641#msg636588641
http://shatten.sonores.de/wp-content/uploads/2018/06/ags_icon.zip
#173
I made this quite a while ago. Sure, go ahead and use it: no strings attached ;)
#174
I think, it's amazing  :-D Did you convert it all by hand? And this should also be provided within the template file?
Nontheless this is way better than the .rst files. So I'd say - as long as I can edit the new Tumbleweed.md , there's no need to maintain seperate manual files in my repo.
#175
I'm also not too happy with the .rst file format. The only reason I used sphinx and .rst was that I could compile a chm file. Yet I still don't know, what the incomplete community version of the manual is :P
#176
Somehow I can't find the tumbleweed template's manual in the wiki. The only template files are these.

    TemplateBASS
    Templates
    TemplateSierraStyle
    TemplateVerbcoin

And the only trace I found of a verb gui is this:
Quote
AGS comes with a few standard templates:

    9-Verb Monkey Island Style
...
#177
Quote
Updated Thumbleweed template to 1.2.
Replaced manual with the new community-made version (but based on old one). This one may be still raw and is going to be corrected and ammended further.

There's a community made manual nowadays? Cool, can I help? :)
#178
Ah okay. I already prepared a 3.5 branch for the template so the compatibility level would be "highest" again. But apparently I didn't merge it back into master  :-[

But I did that now and there's still time until we hit the release candidates.
#179
I think nobody has a problem with keeping or maintaining forks of the template.
Yet I can't imagine that 320x200 puts anybody off because of it's aspect ratio. Changing the resolution of a gameproject should be matter of minutes and art assets have to be created anyway.

Do you intend to maintain templates for 200p, 720p and 1080p? I could image that all this work wouldn't be worth it..
#180
QuoteAlso replaced classic MI-9Verb template with new Thumbleweed template by abstauber.
Yay! 8-)
Did compile the template file yourself or did you take a release file I made a while ago? I just wondered because I haven't created a new template file with the updated camera code yet.
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