Have you read my post beginning with "Argh?" The solution is in the hidden tags.
Spoiler
Go to the christmas tree and freeze the generator
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Show posts MenuQuotethe doors are smaller than the characters are. Do you use scaling for this room?Nope, I've just taken submarine doors as a base. Those are pretty small and sturdy so they can bear a lot of pressure. I remember being on a submarine once and almost hit my head on every door
Quotedo you save your rooms with this large black outline?The final room in the game has an even bigger black area surrounding it (320x320). That's because the room shifts slightly up and down.
QuoteI still don't see reason to add my games in a community that only digging the dirt.That's not true either (which you know deep inside)
Quotewhy not use a semi-transparent GUI with a sprite on it?Dang, it is so obvious! That one good hint
QuoteI've never used vectors, does that mean that the lineart will be erased on the final outcome?Err.. I don't get it
Quoteit is indeed inspired by Moonstone and yes, that should be considered a good thing
QuoteIt would be nice to have highlight image and push-down image for the Up arrow and Down arrowSorry letting you wait - right now, highlighted images are not possible, because there's no way to refresh the dialog surface by hand. But Chris already knows about this, so when he adds this feature, I'll upload the new version
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