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Messages - abstauber

#1781
I suppose, there's also some trouble with custom dialog rendering:

Quote from: general_knox on Thu 26/11/2009 14:14:45
Im using Custom Dialog1.5, 1024x768 and 32 bits. My customdialog GUI is a png with the pink color as transparent. Everything works great in window mode, but when I go full screen and have the borders on left or right for widescreen (in the release candidate), the customdialog GUI is off-center (part of it gets eaten from the borders, and its way way right off-center).

Would this have something to do with your module, or (more likely) the fullscreen with borders in the release candidate (2)?

If it has nothing to do with your module, Ill post this then in the bugs section.

However I haven't checked for myself yet.
#1782
Wow, that's what I call fast :D Thanks!
#1783
Quote from: Pumaman on Wed 02/12/2009 20:20:29

I tried that but it worked fine. What type of music are you using? (MP3/OGG/?)
Does it happen for you every time? If so could you upload a game that demonstrates the problem?

Yep, the save file is guaranteed to make the engine crash.
Uploaded and PM sent :)
#1784
@Crimson
For the Ice Queen I'd suggest to focus more on polar melting :D

@Dataflashsabot
Totally :)
#1785
QuoteUmm.. that's a bit discriminative
True, but it's also an unwritten rule that December's MAGS is Christmas MAGS.
So my hands were pretty much tied ;) 

But I think the rules are loose enough for you  to come with something.

If you're not exactly into christmas, I'm sure you'll something from H.C. Andersen.
http://en.wikipedia.org/wiki/The_Fir_Tree
http://en.wikipedia.org/wiki/The_Little_Match_Girl
http://en.wikipedia.org/wiki/The_Snow_Queen

#1786
I'll see if I can add this feature in the next release.
#1787
The theme already has been submitted, although is was already quite late yesterday.

Thanks you all again :)

@kaputtnik and discordance:
Yes, Star-Wars Christmas would be very cool indeed. Well... seems like I've ruined it for this year ;D
#1788


Wonderful :D :D :D

I hope I'll come up with something good.

Thanks again!!
#1789
Completed Game Announcements / Re: AeroNuts
Tue 01/12/2009 07:58:38
@Dr. White
Wow - for how long have you encountered the baron!? Totally insane score, congrats on that! ;D
I bet you'll like the "arcade only" mode, coming up with v1.1. Or you won't like it, since you've already mastered the game ;)

@DrewCCU
And I'm still amazed how great it sounds :)

@Khris
Hehe thanks. I'm currently switching to pixel-perfect detection, although your hint seems to be far easier to implement.
About skipping the airport. I've added some debug modes and it seems that you've triggered one of those. However you did it :)

About the boss fight
Spoiler
You have to fight the baron parts in a certain order
[close]
#1790
Quoteyou can't have a shooter without some sort of boss fight
Exactly :)
Bosses are just chunks of enemies so it should take you long to implement them. Speaking for myself, attack-patterns are a real pain...
#1791
Completed Game Announcements / Re: AeroNuts
Mon 30/11/2009 08:01:42
@Travis Anthony
Impressive Score :D

@ProgZmax
Wow, thanks for your feedback. I'm glad that you enjoyed this little show :)

Yeah, the missing background speech as well as the player's position reset is something I should change quite soon.
I've also planned an arcade mode which is being onlocked after you finish the game the first time. Let's see if I can do it this week.

@Dr.White
Good to know, that there are some action fans around (some goes for ProgZ of course)   8)
Thanks for hint with the gamespeed as well. I think I'll reset it to 40 during the arcade sequence.
My to-do keeps filling and filling :)

Man, I really need to reach the upper 100.000.... :D
#1792
Wow, congrats on finishing this so soon after announcing the project :)
#1793
Hi Frogking,

thanks for playing. Yes this "Dog-Problem" has already been reported to me. All I'm doing is to check, if Rufus has the "rodent-bag" in his inventory.
And it appears, that sometimes cRufus.Addinventory does not work. I'll see if I can switch it over to a global var.

The second problem is that stupid me has used AGS 3.2RC2, which still seems to have trouble with saving and the new sound system. So unfortunately we all have to wait for the final version of AGS 3.2 ;)
#1794
Hehe,
well you could also see it as teaming up with the plane. Then you also have your player-switch :D

And that's one awesome score. For how long have you kept the last boss alive?

Oh- and proof reading is in the works :)
#1795
Completed Game Announcements / Re: AeroNuts
Sat 28/11/2009 22:19:37
@OneDollar
Hey, thanks for your nice words!
Yeah, adding an arcade sequence, not 100% balanced and polished is indeed somehow risky. But I like them way too much, and to be honest: as those games like 1942/3 were new, I begged, that one day I could land on a carrier and explore it :)
But I'm relieved that not all people have trouble playing it. And today I've reached 98000 somewhat... I'm cathing up :D

@ProgZmax


;D
#1796
Completed Game Announcements / Re: AeroNuts
Sat 28/11/2009 11:09:18
Argh, I never made it beyond 100000  :o

I guess, these unhandled events can be tedious sometimes, but to be honest I haven't expected your missing interaction :) I'll add that as soon as I'm sending you a certain .trs file :)


But I'm glad that you had fun and finished it no time :D
#1797
QuoteAnyway, stop voting one of the voters you guys!
Isn't this supposed to be something, a moderater rather shouldn't do?  :P
#1798
Hints & Tips / Re: Aeronuts
Sat 28/11/2009 07:27:52
Quote from: Kastchey on Sat 28/11/2009 00:03:29
Agreed, it's not a pixel hunt, it's more like a blind shot. If you happen to right-click the correct area, you're done. If not, you might not even realize there's something to click at. I had problems with that one too.
C'mon abstauber, rename this goddamn hotspot somehow!   ;)

Argh, that is not possible in AGS :( And after I realised, that you can't rename hotspots, it was alread too late to switch over to objects.
Spoiler
That's why Stanley tells you, he placed the dog in front of the broken part. But yes, it's still awkward.
[close]


@David Hallowitz
;D Sorry that I gave you such a hard time. You may have noticed, that the projectiles are also being removed after you get hit. Doing some kind of shield has been planned, but I couldn't implement it until deadline. But there still is the easy mode. Which makes it a lot easier... trust me. Just make sure, you have 1.02 installed for the extra easieness ;)

@Victor
Exactly :D
#1799
Completed Game Announcements / Re: AeroNuts
Sat 28/11/2009 07:14:18
@Leon
I hoped I could silently fix it without you guys noticing it  :=  In 1.02 that bug has been fixed.
Intentionaly I've planned also add "simple" use interactions on inventory items. Something like "Use" nail file = filing nails and click on nail file = use file with. But I removed it again after realising, that it's too distracting. Well and on the file I forgot to remove it :)

@Zyargeikunn
Hehe, good thing the easy mode just got easier ;D

@Steve
Punctation has been tought to me like this: Use less than you are used to and you're fine.
And of course I've been far too lazy to buy a grammar book and learn it propely ;D
As for the creation: after I had the story done, which was on Nov. 11th I've been working on it every day - to be honest, without the deadline extention, you would have misssed credits and soundeffects :D

And wow for the highscore :)
The collision detection is indeed just a plain box model and the player's sprite is quite big. So maybe in the next day I'll try to add pixel perfection and see how it impacts the performance.
#1800
Completed Game Announcements / Re: AeroNuts
Fri 27/11/2009 18:21:59
Sorry for the double posting:

I've updated the game to v.1.0.2 due to a really ugly bug which actually crashes the game.
So if you have Vista or Win7 and used the installer, you won't be able to get past the first carrier. I didn't know that you don't have file creation permissions in Vista, so when AeroNuts tries to create the highscore file, it crashes.

Anyway, if you have Vista/Win7 and downloaded the installer before I wrote this post, you need to re-download the installer or simply get the highscore file here.
If you've downloaded the hiscore file, you need to place it in the game's folder.

Sorry for the trouble ;)


PS: I should really upgrade my XP someday :)
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