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Messages - abstauber

#1821
Quote from: abstauber on Tue 24/11/2009 20:10:51
Hi,
I somehow create currupted save games.

The bug has been isolated :)

In room_load, do the following:

[...]
SaveGameSlot(1, "QuickSave");
aSomeMusic.Play();
[...]


Try to load that game and BAM ;D
At least that happens in AGS 3.2 RC2 on my machine.

#1822
Hi,

I somehow create currupted save games.

Whenever I try to restore, this is the error I get.

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0043AD2A ; program pointer is +25, ACI version 3.20.1099, gtags (8,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
---------------------------


#1823
Great! Thank you guys!
#1824
Hey,

does anyone have Jonas Tapfer - Our finest Hour on their HDD?

I've stumbled upon it on the MAGS homepage, but download link is broken.

Screeny:
#1825
If you steal some military equipment from the british empire, what would a soldier/guard tell you via radio?
(except the obvious puns ;)

Attention, you're hijacking a military unit from
the british crown
the United Kingdom
the royal crown of her majesty??

I'm pretty lost here ;)
#1826
*cough* yes, I admit, it's a little awkward.
The module of course works with 3.1 - but I've compiled the demo with a release candidate of AGS 3.2.
So if you want to try out the demo, get the latest release candidate of AGS 3.2 here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37668.0

(you have to scroll down)

Sorry about this - as soon as the 3.2 goes final, I'll update the demo
#1827
Phew ;D

So it's wendsday 23:59 GMT+0 ?

(and of course it's okay with me)
#1828
The Rumpus Room / Re: Happy Birthday Thread!
Fri 20/11/2009 10:55:32
Happy Birthday, Chris! :)
#1829
Regarding the deadling:
until 25th means 24th, 23:59?
#1830
Not really. The portrait is shown for all characters. But for the player's character, the text is displayed above it's head. Also the SierraWithBackground option is being ignored.

But since I use SSH's great portrait module, it's quite easy to add a dummy character with the player's portrait.
#1831
The Rumpus Room / Re: Happy Birthday Thread!
Sun 15/11/2009 10:42:01
Argh! Ben, sorry I've missed your BDay too.

Apologies and HAPPY BIRTHDAY! :)
#1832
Hey,

I really can't figure this out:

I'm using the speech style SierraWithBackground and it works for all characters except the player character.
When I try to use "player.say", the text is written above the player's sprite with no background.

Is there any way to avoid this?
(Except a transparent dummy character?)

Thanks! :)
#1833
Phew, this would have disqualified me instantly ;)
#1834
Hey,

I've decided to give this a try too. And Rocco, I'm using one of your modules - so at least there's a little team spirit outside the games ;D
#1835
Sorry for having spotted your reply so late.

Well of course it's possible to use this GUI in any resolution, and converting it is quite easy. But if this is really going to be your first project in AGS, I'd rather start with something small and simple ;)

If you have already finished a Test-Quest and are still having trouble to use the GUI in 1024x768, I'd be glad to help.
#1836
@Terran: Well, after the release I'm sure we can talk about the code :) In the meanwhile here's another thread of people discussing it:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32174.0

@OneDollar: Cool stuff! As the rhythmgame is fully compatible to Frets on Fire, it'll be fun to test it :) By the way - we're looking for a guy doing the fretting for the yet unwritten songs ;)
#1837
Well, you forget about several facts:

You can't sort dialog topics
and you can only delete the last topic.

Now what happens if you have, let's say 18 dialogs and your game is almost finished. Now you decide to add one more inventory item - maybe a watch.
You would have to change all 18 dialogs, copy and paste all topics to get them in the right order and alter that gigantic if-condition.
Sure it's possible - but it's far away from being easy.
Your argumentation sounds like: "Why do we need GUIs? We already have overlays" ;)
#1838
Hehe,  I guess most people haven't played it yet ;)
I don't want it to become stale, since you have to play it a couple of time in the main game.

@Terran: It's no magic, simply convert a .mid to a txt-file, so AGS can interpret it. For the mechanics, just visit http://fretsonfire.sourceforge.net/ and see how they do it.
#1839
Finally, here's the update :)

http://www.youtube.com/watch?v=RUBW7CsPVgc
Guitar Hero via AGS  :=
#1840
*cough* gmt +1  :-[

That's a shame as this will interefere with my halloween plans :(
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