Thanks for the replies.
@ProgZ: Hehe, the forground object ought to be a second bar counter which is indeed above the regular seating. Also the exit actually is on the right and that large guy guards it (and act as a bouncer). It seems like my plans of the bar aren't so obvious after all
@Evil: I'll give it a try. If I only had a convincing lightsource... maybe a burning cigarette?
edit

I've redone the drunk guy in the corner and apparently he now looks like gilbot
(or at least how I would imagine him, being drunk in a bar)
Although there is not lighting yet, do you think I'm on the right track? The background looks somehow lost without foreground objects
@ProgZ: Hehe, the forground object ought to be a second bar counter which is indeed above the regular seating. Also the exit actually is on the right and that large guy guards it (and act as a bouncer). It seems like my plans of the bar aren't so obvious after all

@Evil: I'll give it a try. If I only had a convincing lightsource... maybe a burning cigarette?
edit

I've redone the drunk guy in the corner and apparently he now looks like gilbot

(or at least how I would imagine him, being drunk in a bar)
Although there is not lighting yet, do you think I'm on the right track? The background looks somehow lost without foreground objects
