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Messages - abstauber

#1901
Here's a thread about Wine+Linux
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38574.msg507679#msg507679
That should work for Macs too, I suppose.

Or you get yourself a cheap WinXP Home + Bootcamp/Parallels/VMWare. Maybe you have a friend who updated to Vista / Win7 and doesn't need the license anymore.

I bet after the launch of Win7, prices for XP licenses will fall rapidly.
#1902
My strategy is: Don't start side projects :P

When a game becomes "work", escaping to new projects is indeed very temping. But in my opinion, that only moves the real problems away.

Fortunately creating an adventure includes so many things, that there's something fun to do. It's also helping, if your not working chronologically. So if you're stuck, just start a different chapter ;D

#1903
Looks very nice, especially for your first game! Also having a smoker as the hero is very cool. It's hard to find those in commercial games ;)
#1904
@Hofmeier:

why not downgrading to AGS 3.2 Beta 3, that release is pretty stable. At least, that's what I did ;)
#1905
I usually check a site like this for small icons and look how the cooler people do it :)

What also could look good, is to get rid of the borders and use a "plain" surface. But on the other hand, your design reminds me at those amiga days ;)
#1906
Hehe... that makes the module even more impressive :D

I once had a book about megademo-coding for Turbo Pascal, but unfortunately I've lost it :(
It was full of algorithms and 3d gimmicks... *sigh*
#1907
QuoteHas anyone else had any crashes like this with the beta?

I do: AGS 3.2 beta 4. No probs in 3.1 SP2 so far.

Code: ags

Error: Es wurde versucht,I'm geschützten Speicher zu lesen oder zu schreiben. 
Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
Version: AGS 3.2.0.93

System.AccessViolationException: Es wurde versucht,I'm geschützten Speicher zu lesen oder zu schreiben.
Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist. ---> System.AccessViolationException: 
Es wurde versucht,I'm geschützten Speicher zu lesen oder zu schreiben. 
Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
   bei ccCompileText(SByte* , SByte* )
   bei AGS.Native.NativeMethods.CompileScript(Script script, String[] preProcessedScripts, Game game, Boolean isRoomScript)
   bei AGS.Editor.NativeProxy.CompileScript(Script script, String[] preProcessedData, Game game, Boolean isRoomScript)
   bei AGS.Editor.AGSEditor.CompileScript(Script script, List`1 headers, CompileMessages errors, Boolean isRoomScript)
   bei AGS.Editor.AGSEditor.CompileScripts(Object parameter)
   bei AGS.Editor.BusyDialog.RunHandlerOnThread()
   --- Ende der internen Ausnahmestapelüberwachung ---
   bei AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)
   bei AGS.Editor.AGSEditor.CompileGame(Boolean forceRebuild, Boolean createMiniExeForDebug)
   bei AGS.Editor.Components.BuildCommandsComponent.CompileGame(Boolean forceRebuild)
   bei AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   bei AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
   bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   bei System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   bei System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   bei System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   bei System.Windows.Forms.Control.WndProc(Message& m)
   bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   bei System.Windows.Forms.ToolStrip.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


edit:
I also get this error in the Output Window of the editor:
Code: ags

Unexpected error: Der Prozess kann nicht auf die Datei "D:\Eigene Dateien\AGS\shatten\game28.dta" zugreifen, 
da sie von einem anderen Prozess verwendet wird.


Roughly translated: The process can't access the file, because it's in use by another process.

When I try to quit after that error, I get:

Code: ags

Error: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. 
Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
Version: AGS 3.2.0.93

System.AccessViolationException: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. 
Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
   bei ccFreeScript(ccScript* )
   bei AGS.Native.CompiledScript.!CompiledScript()
   bei AGS.Native.CompiledScript.Dispose(Boolean )
   bei AGS.Native.CompiledScript.Finalize()
#1908
Since the dialogs are scripts since v3.1, is it possible to add some of the joy from the script editor to the dialog editor as well?

I'm especially thinking of search & replace, but of course having the complete "Edit" pane, would be awesome ;D
#1909
That's a really promising trailer, you've got there - definately one of the best I've seen lately.

You've got me hooked as well :)
#1910
Wow, this is really a great module. Is there by any chance a source of all those algorithms, you're using?
#1911
AGS Games in Production / Re: Isolation
Thu 03/09/2009 11:17:28
Hey, that looks very nice. Good to see some more space games :)
#1912
but but but.... I'm on XP, not on Vista ;D
... oh well - yeah sorry for double posting. I still second the crash :)
#1913
I can't launch it too :(

#1914
Hey... .seek is suddently accurate as hell :) Overall it seems like there've been some improvements on the sound part, since the OGGs doesn't seem to loose sync anymore at all.

Thanks a lot :D
#1915
It does  :o ?
Wow.. you own a well configured computer ;)  Kaputtnik's, Ben's and my own machine had syncing troubles nearly every second game start. The only thing that helped so far, is the Wait(1).
Have you tried it a couple of times? E.g please try Song 4 on the hardest level and test it 4 times. And maybe you could keep some programs open in the background. If you don't lose the sync then... well, then this problem stays mysterious :)

btw. thanks for downloading and crawling through my code ;)
#1916
AGS Games in Production / Re: Collateral Jelly
Tue 28/07/2009 12:12:40
Hey Ghost,
this is looking really exciting, I love your character art!

'Hope to play it soon.
#1917
AGS Games in Production / Re: AvatarSD
Tue 28/07/2009 12:10:34
Hey, thanks for your answer.

Actually a simple and effictive solution :)  Btw. this is a nice arcticle too, in case you want to work some more on the AI.

http://web.cs.wpi.edu/~rich/courses/imgd4000-d09/lectures/B-AI.pdf

Good luck with your project :)
#1918
Well, I've tried after I've read it :)
Unfortunately Wait(1) after the play commands is still much more    reliable.

If you've downloaded my code, there's also an autoplay option so it's easier for you to see the problem.
It's in line 102 in the roomscript. You just have to set it to true.

#1919
*cough* as I might have the same problem, you could also take a look at my sources :D

I also try to play 2 OGGs simultaneously - if you comment out the Wait(1) in line 183 (room1 script), the chances are high, that they start to play out off sync.
It's also possible that they loose sync during the game.


(I've send you a PM with the url)

#1920
AGS Games in Production / Re: AvatarSD
Fri 24/07/2009 10:34:30
Nice game, that must have been a hell lot of scripting.

By the way, I'm pretty curious how you've added the AI. Any hints or resources? :)
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