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Messages - abstauber

#1922
Just plain old PowerPoint. But OpenOffice Impress could do the job too - although Visio might be the best (which I don't have)
#1923
So you're working more puzzle driven than story driven?

@ProgZmax: LCP mixed with adventure aspects would be very cool indeed. Do you also use this cute cut-in-half house view?
#1924
In that definition of the term of course ;)

Monkey Island e.g. leaves it up to you in which order you solve the three trials. But in the end you need to get off of Mêlée Islandâ,,¢.

So with non-linearity I sort of mean parallel puzzles.
#1925
The Rumpus Room / Re: Happy Birthday Thread!
Tue 21/07/2009 10:12:01
Happy Birthday, Kastchey!!  :D
#1926
Hey,
after reading Ghost's article about puzzle creation, I started to ask myself, how to make their design less confusing and more structured. Unfortunately most amateur games I've played recently are quite linear and the puzzles don't rely on each other.
And I also cought myself, making pretty linear puzzles myself. So why is that and how could it be changed...?

When designing software, you usually use some sort of diagrams (preferably UML charts) to visualize complex situations - isn't making a puzzle a complex thing too?

So I came up with a new diagram type, some kind of adventure UML ;D

It consists of an overview -  a simplified flow chart:


and a detailed view per puzzle

yes, this puzzle isn't too complex

Here are the stereotype for the problems


and here are the solutions



I've done some puzzles with this method and I'm really starting to like it, since you can easily check if you're too linear or using one and the same stereotype over and over again.

What do you think? Maybe you guys are having an even better method to plan your puzzles...?



Btw: the probs and solutions are based on this article
http://einfall.blogspot.com/2006/04/adventure-game-design-patterns.html

#1927
http://paintbrush.sourceforge.net/

But I prefer something like Pixelmator, Photoshop or Gimp with a hard 1px pencil.
#1928
Monkey Island: Special Edition has been released  :=
8,99 euro on steam!

Whooooohooooo!

source(german): http://www.computerbase.de/news/software/spiele/adventures/2009/juli/the_secret_monkey_island_special_edition/
#1929
Hehe, this flyer is only for this place and maybe for the webby. I've only made it, so you can guess what happens in the middle panel ;)
#1930
Completed Game Announcements / Re: Heed
Wed 15/07/2009 13:16:23
Yay, downloading :)

edit:
...and played. Well that was more like an art experience than a game, but a very lovely one.

Story and atmosphere are great, too bad that it' already over again.
#1931
Thanks for the double bottom. I hope I'm not doing it that often. ;D
@Angel Dust: I'm sorry, of course I've meant don't hesitate.

Anyway based on the last post, here's a cheesy flyer to catch your interest :)





#1932
AGS Games in Production / Re: Anarchy On Mars
Tue 14/07/2009 07:54:12
Cool, I've always loved those games on the neo geo :)

I hope it's playable on my old machine...
#1933
AGS Games in Production / Re: Puzzle Bots
Tue 14/07/2009 07:52:30
wooooo
indeed a really nice gui!
#1934
Angel Dust! ;D

Well, it's good to see you back, even if it's just for the moment. By the way, your account hasn't been locked yet. So if you like to leave a message there as well, don't bother :)


#1935
*cough* I've messed up left and right in the before 1.4.
You should be fine, if you just flip left and right.

If it doesn't help, could you give me some more details?
#1936
Alright, I hope I've got it now.




The lower row is being used as particles, the upper row is for the GUI.

In other words you have to recognize the sprites from the lower row and click on the related icon from the upper row.

I think, this is a good compromise between symbols and shapes :)
Also I'm afraid using patterns won't work, because they're harder to spot in backgrounds.
#1937
I have exactly the same problem. I thought it was because of my crappy
Celeron-M 1000 MHz :)

So yes, nearly every 5th time, my two soundfiles start out of sync.
#1938
Hehe, according to wikipedia, we have 5 different terms for all kinds of color seeing variations in german. Saying colorblind is just the most common, thus inaccurate term ;)


One more thing I'm curious about: have you ever encountered a completely unplayable game so far?

(btw. I'll give those shapes a try)
#1939
Thanks everyone for participating so far.
What I've learned so far is, that colorblindness can differ a lot - so I guess the safest way is to also use some sort of shapes.

Here's the next try, what's the easier on the eyes (apart, from those sprite being very small) ?




@Mods: 100 % accuracy :)
#1940
Hehe, funny that you've been thinking at Loomâ,,¢, as I'm actually making a Loomâ,,¢ like interface :)

edit: how could I have forgotten the â,,¢.. tss :)
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