Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - abstauber

#2181
yay! Thanks, my first trophy at all  ;D

@ dualnames:
If you look at the past coloring balls, in most cases creativity was put in favour of good technique.


Oh, but the pawn (very nice pixel art) taught me, that a gradient shouldn't start with a bright color - at least not for round objects.
#2182
I think it's more like something from Studio Ghibli, like Princess Mononoke or Spirited Away- still awesome though!
#2183
Do you think, it's that cuddly? But it's definatly missing the desperation and emptiness of the archetype.
Maybe once upon a time I get better and get able to catch those feelings in a picture ;)

Oh, maybe this sprites serves me as a new avatar, since my teethy guy is all but cuddly :)
#2184
Sorry for rushing all your competitions, but I really need some drawing exercise and this teaches me a lot ;)

So here's me entry:
85x105x16 colors


X2


And here, he's added to your provided pic



@everyone else:
This isn't as hard as it sounds. Basically it's just weird fantasy and once you've started it's also quite fun and informative. For me I didnt' know Max Ernst until this competition and his art is really worth seeing.
#2185
congrats!
This was really a fun competition. I did the animation with promotion, which is nice for this stuff. But I'd never thought, that Image Ready is suitable for anything :) To be honest, I never started it before.
So both tools are commercial and I really wonder if there' anything free/open source floating around the net.

Anyway, extending the deadline makes sense.
#2186
Hi everyone!

I'm back and nobody can remember me  ;)
Well, this isn't very remarkable, since I've been offline for 7 years now (...)

So being back isn't exactly correct, because so much has changed here and there are only a few guys I still recognize (err, just two?).

However now it's time to introduce myself. I'm Dirk, 28, from the northern parts of germany (near the danish border). I made two games in total, being: "Alles Euro", a MAGS game from 2001. So far I've been also involved in "The Vestibule" which was developed (and canceld) by myself, Yahtzee, Captain Mostly and Mods.

None of this stuff is still available, but maybe I upload this stuff again (though you need Dosbox to play those games). By the way, it's fun to see, that a my first character is still floating around. You might know him as Lassi or "some vampire slayer guy". So this might be the only trace I've left, after vanished.

So far from the past.. is anyone still reading?  :)
For the near future, I'm planning to make a new game - and I hope to finish it this time *LooksAtTheVestibule*  :P

Well.. that's pretty much it. I'm sure, having a great time here with all you guys!
cya!
#2187
A totem?
Or just the silhouette of two bald guys, fighting about their anorexic dream-girl.


(2x)
#2188
Thanks for your answers. So it already scumms a little, that's good to hear  :)

I've also found a reason, why it's still not the real deal. The characters are to big and so are the corresponding details in the background. You could just fit Indy with Guybrush on his shoulders through that door. But since my characters are already done with walkcycles and everything, I suppose I have to live with it  ::)

@S:
I though, I could justify this halo with an imaginary moon behind the caravan. But thinking again... yes, it really looks strange. But where should I add the reflection? The roof is curved to the back where should be not light (except for my moon, which you can't see :)) and the roof's front is already highlighted with a more saturated purple.

@OneDollar
Isn't the tree not a little too far away from the fire? This plant beside the caravan is also only slightly illuminated. The fire's indeed animated and I also planned colorcycles on the door, the couch and the edge of the barrel. Unfortunately it seems that I can't do that anymore with AGS 3 (lacking the "exact pal" feature  :-\

@all
As for the darkness: My reference pics from Monkey Island were also pretty dark (excavation site on Melee, in front of the sword master's house). The darkness should drag the viewer's attention to the center and to the characters. Also I hoped, having such a dark picture distracts from beeing so empty  ;D

#2189
Thanks a lot  :D

His first try instantly came to my mind when I saw your level. Too bad I couldn't repeat that joke and let him fall into this mysterious yellow liquid. But this would have been too predictable  ;)
#2190
Hi there,

I'm trying to copy the older SCUMM style - like Monkey Island 1 or something between Indy3 and 4.

But somehow this still looks a little empty and the trailer's colors don't fit that good. However I didn't want to have it all brown and gray so I tried it with purple  :P

The game's going to be in 8-bit so I can't (or dont want  ;) ) use all this fancy photoshop stuff.

Here's the original gif with the current pal.



The same, just magnified:


And here is the ingame shot:


There's also a hobo planned, who's living in the barrel...

Thanks for any hints.
#2191
Here's my try.

I call it:

The untalented Mr. Ripley tries to score


#2192
Thanks a lot for this workaround  :), adding the colors in the background itself did the trick. But is there a way, I can prevent AGS from screwing up my palette?
How should I ever do proper color cycling with the background pal being so unpredictable.

Is this feature "import background with exact pal" from 2.7 definately gone?
#2193
hmm... I just added the game pal to both, object and room. But still, the colors are messed up (but in another way now ;)  )
#2194
Nope,
it looks exactly the same, as it does in the editor.
Color cycling is also an issue in the room pal, since the colors for that certain gradient aren't in their slots anymore.
#2195
Since AGS 3.1 beta 5, it's possible (again) to import backgrounds with its exact palette.

Hi there,

I've got the feeling, that there's something wrong with the option "lock to background" - or I simply don't get it ;)

I drew a background and wanted to add a campfire. Since this is room specific, I used colors from the room pal for it. But I can't manage to import it properly.

If I don't select "remap...", the sprites colors are messed up. Selecting "remap" and "lock to background" doesn't change anything - the room colors are left out and and deselecting all, gives me a black sprite.

edit:
Sorry, I forgot to mention, I'm using AGS 3.0.2.43. I've also read, that there was an "exact color" option in 2.7 during the import of room background, but I haven't found it yet in 3.0.

Also moving the room colors to the last slots (and keeping slot 0-83 blank for the game pal) doesn't help me here.

Here's an image to show you, what I've tried so far.



Thanks for looking into that!
SMF spam blocked by CleanTalk