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Messages - abstauber

#261
Here's a small bugfix release. I actually fixed this in the repo months ago, but forgot to compile a new template. So here it is :)
#262
General Discussion / Re: Incredibly sad news
Wed 13/06/2018 11:30:07
Very sad news indeed. My sincere condolences to everyone close to him
#263
Great that you've sorted it out.

And since we're at it, I've added the fixes to Github and updated the template.
So after over a year in RC state, I now proudly call it 1.0 :-D
#264
The Rumpus Room / Re: Name the Game
Wed 02/05/2018 08:59:23
Hehe, you got it. I initially searched for a screenshot of 'Heart of China' when I stumbled upon this one :)
#265
The Rumpus Room / Re: Name the Game
Mon 30/04/2018 14:08:44
(wrong)

:)
#266
The Rumpus Room / Re: Name the Game
Mon 30/04/2018 12:31:24
Whoops, I almost forgot my turn. Sorry!

[imgzoom]https://i.imgur.com/9XYsRey.gif[/imgzoom]
#267
Sorry for necroposting, but shouldn't this belong in Modules & Plugins? Otherwise I doubt anyone would ever find this new template.

Btw. great work everyone. This turned out really nice!
#268
A good thing, that I called this a release candidate ;)

Here's your bugfix.

In globalscript.asc at line 25 edit your code like this:
Code: ags

  if (keycode == eKeyF5) {
    //gOptions.Visible=true; // F5 - OPTIONS
    Verbs.UpdateActionBar();
    OptionGui.ShowOptions();
  }

That fixed the issue for me.
#269
The Rumpus Room / Re: Name the Game
Tue 24/04/2018 17:58:14
Isn't this Revenge of Shinobi on the Arcade?
#270
Hi and thanks for the kind words.

Without testing it I'd say you need to init the door object every time the room loads.
GetDoorState just return the state of the door, but doesn't apply it. InitObject does both: it get the state and modifies the object if needed.

Code: ags

Room_First_Load {  
//Set up a doors with ID 20 and set it to open
 Doors.Setdoorstate (20, 1);
}
 
 
Room_Load{
 //check if door is closed or open
Doors.InitObject (20, oDoor.ID);
}
#271
@zurik
I think the trick was to set the action label to an empty string after an action was executed or the GUI gets disabled. The GUI gets disabled once a dialog starts, so we use this effect.

This is from the tumbleweed script, so there's a bit work left to adapt it to the 9verb GUI variable and function names.

Code: ags

function repeatedly_execute_always() {
  
  
  if (!IsGamePaused() && !Verbs.IsGuiDisabled()) {
  
    // Update Actionbar
    if (classicGui == false) {
      Verbs.CheckDefaultAction();

      // Update Actionbar after command is executed
      if (location_clicked != null && location_clicked.Length > 0) {
        if (location_clicked.IndexOf(">") > 0) temp_location = location_clicked.Truncate(location_clicked.IndexOf(">"));
        else temp_location = location_clicked;
      }
      else temp_location = "";

      if (IsInterfaceEnabled() || temp_location != location || location == "") {
        Verbs.UpdateActionBar();
        location_clicked = "";
      }
      Verbs.AdjustActionBarPosition();
    }
    // Doubleclick Timer
    if (dc_timer_run == true)
    {
      if (disableDoubleclick) {
        dc_timer_run = false;
      }
      else {
        dc_timer_click++;
        if (dc_timer_click >= dc_speed){
          dc_timer_click = 0;
          dc_timer_run = false;
        }
      }
    }
  }
}

#272
@zurik I'll have a look tomorrow

@Monsieur Ouxx
Hehe, thanks for the hint. I'll update the graphics in the future. How comes that you stumble upon this template almost exactly a year after it's release? (laugh)
Quote
We've just finished integrating the 9verb into the "custom save with screenshots" and bam, just at the same time you release it packaged.
Did I release something recently?

The main additions are double click running and the new save gui. And of course the whole code reorganizing and refactoring stuff, but technically these aren't features ;)
#273
The Rumpus Room / Re: Happy Birthday Thread!
Tue 03/04/2018 21:05:07
Wow, I'm still getting birthday wishes after all these years?!
Terrific! Thanks a lot!


... and one day I hopefully will be spending time here again (and with AGS in general)
#274
Hi,
as long as you know your ways around AGS, it should not be too hard. The whole GUI stuff is already pretty much modulized.
You need to export the optiongui module from the template, as well as the GUIs: gSave, gSaveConfirm, gLoad (and optionally gOptions).

In gOptions you might want to remove the Layout slider and the code behind it, since this is the only(?) template specific thing in this module.
#275
No, it is most certainly not your fault cat. The project was just too ambitious for the spare time we had.

But hey, if people are still remembering this game after all these years, we did at least something right ;)

The game files are still there btw. if anyone dares to continue the game (which is not me at the moment)
#276
Concept: Lorenzo (01) This is just a magnificent scene - period. I wish I could pull something like this off. The color perspective is remarkable.
Unfortunately it didn't survive the low-res transformation very well and looks a bit blurry in this resolution. I'm sure it looks outstanding in a higher resolution.

Playability: Selmiak Okay, this might not be the first time we've seen floating things in space. But this is for sure one of the most interesting examples. There is a whole tiny world to examine... where does the water come from? What does the monolith do? Why is home upside down? As already mentioned, I'd love to see this covered in a future demo quest as well. Oh.. and the spaceship is super cute ;D

Artistic Execution: Nixxon This background survived the downscaling very well as a lot of effort went into "post scaling" ;) Also the toonish perspective is top notch, great work!
#277
Really looks like you had a great time again, thanks for sharing this jealousy inducing material :D

One day Iceland, one day...
#278
Your background really turned out gorgeous, selmiak! Are you sure, you want to waste it on a Sierra template (laugh)?

To me, it screams DEMO GAME (nod)
#279
wow, thanks for the lovely feedback.

..and I fixed the door :)
#280
Yes, at least Snarky and AGA.
But I hardly ever use FB anyway.
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