Dont worry, usually they upload a whole bunch of photos after Mittens is over.
But nope, there's no secret group that I am aware of
But nope, there's no secret group that I am aware of

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Show posts MenuIsInterfaceEnabled()
bool in_speech;
in_speech = true;
// you can also hide you inventory gui here
if (gDavesInventory.Visible == true) {
gDavesInventory.Visible = false;
}
if (in_speech == true) {
in_speech = false;
if (gDavesInventory.Visible == false) {
gDavesInventory.Visible = true;
}
}
void AdjustActionBarPosition()
{
int actionLabelWidth = GetTextWidth(ActionLine.Text, eFontTextOut) + 4;
int actionLabelHalf = actionLabelWidth / 2;
int xpos = mouse.x - actionLabelHalf ;
int ypos = mouse.y - Game.SpriteHeight[mouse.GetModeGraphic(mouse.Mode)] - 4;
if (xpos + actionLabelWidth >= System.ScreenWidth) xpos = System.ScreenWidth - actionLabelWidth;
else if (xpos < 0) xpos = 0;
if (ypos < 0 ) ypos = 0;
ActionLine.X = xpos;
ActionLine.Y = ypos;
ActionLine.Width = actionLabelWidth;
}
Quotehow do i go about updating my game from the 9-verb template?Currently both templates share the same features, except the save/load handling. You can export the save/load GUIs from the template and import them to your game. Also you need to export the optiongui module.
Quotehowever in lucasarts games when you look at stuff you can still move while the text keeps displayingUnfortunately displaying speech is usually blocking in AGS. You could use BackgroundSpeech, but that way you would loose the talking animations with "lucas style speech".
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