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Messages - abstauber

#341
@CasearCub:
In which case should the palettes be used?

@Hobo:
Do you also have some spare backgrounds we might add to the template(s)?

--edit: if anyone else has a nice background with a low color count (preferably matching Rogers space theme)... you know the place to post ;)
#342
Lets not rush this ;)

First of all:
Here are the source photoshop files (the cup is in splash3). The cup is done in vectors so it should be easy to create custom icons.
http://shatten.sonores.de/wp-content/uploads/2013/06/splashes2.zip

Here is an icon creation guide:
https://msdn.microsoft.com/en-us/library/windows/desktop/dn742485(v=vs.85).aspx

And an icon creator, unfortunately this one can only create icons up to 64x64
http://www.xiconeditor.com/


Made a quick 128x128 icon:


Here's the ico:
http://shatten.sonores.de/wp-content/uploads/2017/04/ags_icon_64.ico

And here's the source psd:
http://shatten.sonores.de/wp-content/uploads/2017/04/single_cup.psd
#343
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 12:25:08
Alright, it's displayed on the phone - still nothing on this browser
I second "Into the eagles nest" :)
#344
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 11:56:03
I don't get the joke :-\ There is no picture displayed on my screen.
But I guess anyway: Commando?
#345
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 10:29:54
Which one? Void Quest? :P
#346
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 09:30:39
Indeed
* abstauber passes the ball back to CaptainD
#347
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 09:16:30
I also played this like there was no tomorrow. And I think this game is highly dependend on a CRT screen with no lag at all.
Try it with a real amiga and an optical mouse, it helps a lot :)

Next:
[imgzoom]http://i.imgur.com/xDVsX1b.png[/imgzoom]
#348
Or you just snatch the custom dialog module out of the 9 verb template.
That way you also get scrolling support and alpha transparancy.
#349
Quote from: Snarky on Tue 18/04/2017 20:01:04
I dunno... That may have made sense at the time, but I suppose we're all over it by now, right?
All the naysayers are gone for Unity anyways :P Though I have to admit, I'm quite nostalic when it comes to the blue cup.
Let's send ol' Roger and is dull GUI buttons to retirement!

@Selmiak: The included sci fonts are terrible and do not support any foreign characters. They need to go.
@Hobo: Looking great, keep going :D
#350
General Discussion / Embla, what's wrong?
Wed 19/04/2017 07:14:12
Why on earth are you participating here with great help and encouragement while on the other hand you delete your posts/accounts on a weekly base. ???

I might have discussed this in private but since the account is gone for good (again): here it is.


#351
The Rumpus Room / Re: Name the Game
Wed 19/04/2017 06:59:24
Shuffle Puck Café ?
#353
So if the fonts in the included 9verb template are rendered correctly even with the new library, then I'd say update it is safe to update it.

The MMM guys would just need to upgrade a single .ttf file. And for older games without the sources they would just need to provide the ttf file outside of the ags resource file.
#354
I'd just like to mention that we had this discussion in 2006 as well.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=27959.0

I think I have the assets still cached on my drive, the "new" Roger was drawn quite nicely.
#355
QuoteI wasn't aware of that. And MMM games are released in recent years, so I thought they are still using it.
They are still using the Lucasfan Font and at in the AGS source I found this:
https://github.com/adventuregamestudio/ags/blob/master/Common/font/ttffontrenderer.cpp

Quote
#if !defined(WINDOWS_VERSION)
  // FIXME: (!!!) this fix should be done differently:
  // 1. Find out which OUTLINE font was causing troubles;
  // 2. Replace outline method ONLY if that troublesome font is used as outline.
  // 3. Move this fix somewhere else!! (right after game load routine?)
  //
  // Check for the LucasFan font since it comes with an outline font that
  // is drawn incorrectly with Freetype versions > 2.1.3.
  // A simple workaround is to disable outline fonts for it and use
  // automatic outline drawing.
  if (get_font_outline(fontNumber) >=0 &&
      strcmp(alfont_get_name(alfptr), "LucasFan-Font") == 0)
      set_font_outline(fontNumber, FONT_OUTLINE_AUTO);
#endif

The outline found is the same as in the 9Verb template, so that should not cause any problems
#356
Quotebut I did not manage to make it render some of the previously used AGS fonts properly (like the Lucas arts classic font used in all Maniac Mansion Mania games
If I recall correctly, that font was broken/corrupted anyway. That's why I replaced it with the one we have in the template.
#357
The Rumpus Room / Re: Name the Game
Sun 16/04/2017 15:51:46
Yup
#358
The Rumpus Room / Re: Name the Game
Sun 16/04/2017 15:22:22
@Anas: And I can't even lift a single eyebrow (laugh)

But if nobody wants to continue, let's admire some more pixelart

#359
Sounds like exactly the game you wanna play after a bad day.
I'm hooked, best of luck with it!

Oh, and your download contais the game twice (there's another 7z inside the windows folder)
#360
Strange... every time I decide I stay with AGS (after having evaluated other engines), you post a statement like this.

Let me tell you, why I always come back.

Common awesomeness:
- AGS compiles results, which are very easy to distribute
- Comes with a IDE/Editor which includes syntax highlighting and breakpoints
- Editor is completely portable.
- Although in small steps, it is getting better and better (VSync, OpenGL, Linux Compiler etc.)


Compared to PyGame:
- Functionality for non adventure games almost equal equal since we have can have full access on surfaces and controls
- No nice and free IDE (apart from Eclipse)

Compared to Unity:
- Size: A simply AGS game can be 2 MB, a simple Unity game at least 30 MB
- Learning curve: Unity can do it all. But you have to learn a lot of new concepts. Dealbreaker: No integrated IDE as I can't install VS on my machine.
- No offline installer
- In the rare case of my game succeeding, Unity wants a fee (although the pricing feels fair)

Compared to GameMaker:
- ridiculous pricing model for mobile platforms
- also some contains dated elements like AGS

Compared to Godot:
- Script compatibility seems to break for each major release
- Documentation is average at most

Compared to Unreal Engine:
- mainly, see Unity. I can't even install this behind a corporate proxy

Scirra Construct:
- Yearly fee (100$) for the editor with the beginning of version 3.0
- HTML5 output (v2) So offline distribution would need something like Nodejs.

So far, these are all the things I tried or evaluated, but AGS is still the best in class for my needs.

Of course it's selfish: you (Gurok etc) have all the work, and I'm having the fun without ever paying anyone back. All I have is my gratitude that you didn't leave this dying five years ago (nod)
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