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Messages - abstauber

#361
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 13:12:10
That's much too kind :)

Actually I still own my Amigas 8-)
#362
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 13:00:37
Perfect! That's it!
#363
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 12:54:02
Well, technically the game contains humans ;)

Here's the last screenshot
#364
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 12:32:42
Sorry, it's not related to Monty Python.

It's a puzzle game btw. I could also provide an ingame screenshot, but that would be quite disappointing (although it is not a Qwix clone)
#365
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 12:12:42
Nope
#366
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 09:45:01
The gameplay of this one is much much better than Weird Dreams.
It's a puzzle game btw. In the meantime, let's enjoy more of its art 8-)

#367
QuoteAlso, in my opinion, it is better to have an actual playable game, rather than a fourth-wall breaking game which describes AGS features in tutorial manner.

How about an "official open source showcase shelf" for which people could apply? Instead of hiding these games in the forums, they should appear as an additional download below the 'main' AGS download.
We would just need to setup a few rules, like comments and very basic coding guidelines.
#368
The Rumpus Room / Re: Name the Game
Thu 13/04/2017 07:51:54
(laugh)

It is not from Core, but the publisher is well known.

Here's an ingame shot (at least the backdrop)



Have I mentioned that this is all in 16 colors? Crazy people, those mid-early devs :)
#369
Good idea. But it is fully voiced, so as an included game it might be a bit heavy.
I also have an early unreleased Ben304 game on my disk, which nobody might ever heard about. We could take a chapter from it, in case Ben agrees

Does the demo game need to utilize the (dated) sierra GUI?

#370
The Rumpus Room / Re: Name the Game
Wed 12/04/2017 21:19:13
Can do :)

#371
The Rumpus Room / Re: Name the Game
Wed 12/04/2017 10:37:25
Correct! I just love Amiga artwork (which also includes your Yersinia assets (nod) )

Let's give dayowlron this one since he almost got it. Was Fears even released in the US?
#372
As I was about to prepare an upload for further investigations, I deleted the compiled folder and guess what: the error is gone.

Maybe the compiled resource files got corrupted somehow during the upgrade from 3.4.0 to 3.4.1? On the other hand I'm upgrading this project since 2014 so the corruption might have happened a long time ago.

I suppose, there's nothing to worry about.

#373
The Rumpus Room / Re: Name the Game
Wed 12/04/2017 09:54:17
The Jag has 64 bits !

(on paper ... err.. DO TEH MATH! :D )

but no, neither on the Jaguar nor on the 3DO
#374
Found a bug triggered by Art of Dying 1.1.
I'm pretty sure, that this didn't happen in 3.4.0

Unfortunately the sourcecode of Art of Dying is currently gone for good. But I still might have a copy at home which I can upload later on.

---------------------------
Adventure Game Studio
---------------------------
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.4.1.3)

Error: SpriteCache::removeOldest: Attempted to remove sprite 64 that does not exist

---------------------------
OK   
---------------------------


The error message is right, there is no sprite 64. But I also haven't found evidence that the ever code refers to sprite 64. There is also no GUI, View or anything refering to a sprite 64.

Edit: I've manually added a dummy sprite at slot 64, now it is complaining about sprite 65.
#375
The Rumpus Room / Re: Name the Game
Wed 12/04/2017 09:01:19
two more hints: it's running on a quite unsuccessful 32 bit console and it was developed by a french team.
#376
The Rumpus Room / Re: Name the Game
Tue 11/04/2017 20:18:14
dayowlron is veeery close.

@Atavismus: For strange reasons you kill aliens in that game. Maybe you are the vampire and need to clean your castle? I have no clue :)
#377
The Rumpus Room / Re: Name the Game
Tue 11/04/2017 15:13:08
Nope.
#378
The Rumpus Room / Re: Name the Game
Tue 11/04/2017 14:41:08
The actual ingame graphics unfortunately can't hold up to this map screen.

But nope, no Castlevania

Btw. they really just used 32 colors for this pic.
#379
The Rumpus Room / Re: Name the Game
Tue 11/04/2017 12:33:24
Really, nobody??

Then let's enjoy this obscure pixel masterpice (which belongs to an actual game)
[imgzoom]http://i.imgur.com/Z3sx8Hm.png[/imgzoom]
#380
I just stumbled upon this:
The basic MP3 decoding and encoding technology is patent-free in the European Union, all patents having expired there by 2012 at the latest. In the United States, the technology will be substantially patent-free on 31 December 2017 [....] If the longest-running patent mentioned in the aforementioned references is taken as a measure, then the MP3 technology will be patent-free in the United States on 30 December 2017 when U.S. Patent 5,703,999, held by the Fraunhofer-Gesellschaft[73] and administered by Technicolor,[74] expires.

Source: https://en.wikipedia.org/wiki/MP3#Licensing_and_patent_issues


So after this, I assume we can safely scrap the mp3 free branch.
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