About h.264 again: according to the MPEG-LA, everything under 100.000 units is free, after that, it's 0.20$ per "encoder", which I suppose can be interpreted as a game. So for most of us, h.264 pricing shouldn't be a big deal - even for the commercial devs.
Btw. this is also a quite interesting read:
http://www.gamasutra.com/view/news/170671/Indepth_Playing_with_video.php
Btw. this is also a quite interesting read:
http://www.gamasutra.com/view/news/170671/Indepth_Playing_with_video.php