Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - abstauber

#481
Quote from: AprilSkies on Sat 28/03/2015 09:07:02
Thanks also from me for making this pearl open source! <3
It's actually an honor to hear that you guys give the sources a go. (nod)

Also thanks for the birthday wishes :)
#482
Hey, who had thought that I'd ever post a major update again 8-0
Thanks to cireja, you can now enjoy AeroNuts in Spanish! :D

The download links (both source and compiled) are in the first post.
#483
The Rumpus Room / Re: Happy Birthday Thread!
Mon 23/03/2015 12:45:12
40 Lenze, Alter :-D
Happy BDay Bjørn!
#484
The Rumpus Room / Re: Name the Game
Fri 20/03/2015 09:18:09
Death Tank Zwei
But close enough :)

If you can gather some friends (coworkers, bums) around your TV - try it! It's dirt fun! If I can ever attend to a Mittens again (and it's reachable by car), I'll bring this along.
#485
The Rumpus Room / Re: Name the Game
Fri 20/03/2015 07:21:14
Hint 2: There's been a remake of this for Xbox 360. The screenshot shows the Sega Saturn version.
#486
The Rumpus Room / Re: Name the Game
Wed 18/03/2015 21:09:52
This is 7-player real-time worms with tanks 8-)

Hint 1: It's a console game and needs more than 16 bit processing.
#487
The Rumpus Room / Re: Name the Game
Wed 18/03/2015 13:05:44
Quote from: Atavismus on Wed 18/03/2015 12:58:10
It seems to be a "Scorched Earth" like but which one...
The best of them all :D
#488
The Rumpus Room / Re: Name the Game
Wed 18/03/2015 12:13:05

the last time I've played a game, it was this one ... back in January ;(
#489
The Rumpus Room / Re: Name the Game
Wed 18/03/2015 09:57:55
Relics of Deldroneye ?
#490
Sorry for the late reply and thanks for the bug report.

In the globalscript, look for this line
Code: ags

function SaveTextBox_Click(GUIControl *control) {


and change it to
Code: ags

function SaveTextBox_Click(GUI *theGui, MouseButton button) {


This fixes it.
#491
Critics' Lounge / Re: shadows or no shadows?
Tue 03/02/2015 07:14:49
Lovely artwork! You might want to increase the width of the logs at the doorframe though, currently it appears a bit thin.
Apart from that I don't have much new to add - it already looks very good.
Quote from: StillInThe90s on Thu 29/01/2015 13:40:09
Quote from: Trapezoid on Thu 29/01/2015 09:22:40
I'm really put off by the look of smooth, gradient shadows/lights mixed with low-color artwork. Go with either no shadows or simple solid shapes, like the shadow under the cupboard.
I second that. It seems like a shame to have made such a nice piece of pixel art, only to smear photoshop brushes all over it. Gradients with only a few (2-3) colours might be a middle way (?)
1+

#492
Hey, shouldn't this all go into the AGS groups :D Anyway, what I learn from this is: FINISH GAME BEFORE 2nd CHILD...AHHH

@Miguel: 5 customers, yet you still manage to step into j**z? Hehe, if that story isn't completely fictional, I'd suggest a toilet brush instead of a knife. Take this advice by a worker who has to travel the woods of "dog turd forrest" before reaching the office ;)
#493
That sounds like the life of Roger Wilco - just better (laugh)
#494
Did I win the dumb question of the day award? :) Well at least I've qualified...

Anyway: cool, I'd love to see this in 3.4.x
#495
I think this would be really helpful. Also my project has a few external files which I could hide inside the resource file.
Would those files be read-only?
#496
The Rumpus Room / Re: Happy Birthday Thread!
Mon 19/01/2015 07:50:44
Happy Birthday, Mr. Grundislav
#497
I hope I didn't add the last straw :-[

Quote from: Crimson Wizard
I remember back in 2009 maybe, I wanted to make some games, but I wasn't able, and I have no free time now; while everyone around do that. So I grow even more jealous over time.
Game creators and their games might bring a little happiness to a broader audience. But you engine coders make us game creators extremely happy :) It was like two birthdays stacked on each other, when 3.4.0.3 came out and included these dialog rendering improvements, a feature I've been hoping for since 2011.

Also if backwards compatibility is such a hassle, we should really discuss if it's still needed. I certainly do not need it.

#498
Yeah, I know - all these alpha blending and magic pink issues must be highly annoying. If this is a too annoying thing to fix, I simply look for a different way to raster out graphics. So there's no need to be worn out by this.

QuoteI think it is a bug... What do you think? What should logically happen if I apply an opaque mask pixel over transparent (magic pink) pixel?
If the transparent pixel is the master sprite to which the mask is applied I expect that the transparent pixels win and the area will stay completely transparent.
To my logic </Spock>, magic pink pixels are pixel that should be completely ignored and they should never ever appear ingame.

Otherwise it is never possible to create this raster effect - no matter what other combinations I try - magic pink always appears. Even if my raster images doesn't have an alpha channel and utilizes pink as well.

But as said before, I highly appreciate all the work you put into 3.4.x. If this won't be "fixed" I can happily accept it.
#499
Quote from: Crimson Wizard on Mon 12/01/2015 17:30:38
I am leaning towards replacing magic pink with zero alpha color, like (0;0;0;0) or (255;255;255;0) when you create new sprite with alpha channel from existing sprite without one.
That would be great. To be honest I thought this would already happen during import and 32bit conversion. Otherwise I wonder how AGS can e.g. draw half-transparent gifs on surfaces.
#500
PM sent :)

In the meantime I've discovered another issue: When you select "run game setup..." the new acsetup.cfg is only updated in the .\windows folder. But the editor still uses acsetup.cfg in the root folder, so I have to copy the file back myself.


edit:
This is a screenshot from AGS 3.3 - same images, code and settings:


The alpha rendering is set to "proper alpha blending"
SMF spam blocked by CleanTalk