Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - abstauber

#641
I also ran into this. I'd like to mention, that you also can't raw draw 16bit sprites on a 32bit GUI, even if it has the blank backgroundsprite. On room surfaces this is perfectly possible.

--edit: oops sorry: my dynamic sprite had an alpha channel. Without the alpha channel, it works for the GUI and 16bit sprites.
#642
Okay, I've figured this out.
It only happens with sprites that I didn't import in total, but used the right-click selection rectangle.

That rectangle import seems to be buggy, but cropping the image first and import the complete gif works fine.
#643
A good thing I haven't spent my screen 7 gift certificate yet :D
Can't wait for the release!
#644
Hey,
I've worked a bit on custom dialogs again. The dialogs work fine and are rendered correctly, but unfortunately the warnings.log is full of these:
Code: ags

(in room 10): RawDrawImage: Sprite 387 colour depth 15-bit not same as background depth 16-bit
(in room 10): RawDrawImage: Sprite 393 colour depth 15-bit not same as background depth 16-bit
....


I've just imported a 8-bit gif and the game is in 16 bit mode. Also in the editor, the file looks perfectly normal.


Does anyone have a clue what this means?
#645
Critics' Lounge / Re: Help with shading?
Mon 14/04/2014 08:14:17
I think you will right on track once you get the light-source right.

Please take a look at this and post a new sprite with a global light source.
http://www.natomic.com/hosted/marks/mpat/shading.html
#646
Two thing come to my mind:
1)
Maybe you could add some more details to the tower? If it's meant as a prison, you could add a cage on the outside. Or maybe a little balcony, a flag pole (with or without flags), some spikes, a chimney.. anything to make it more interesting would help.
The tower should also cast some shadow on the water.

2)
Structures like the platform in the foreground are usually surrounded by some other boulders and shallow water parts. Also try to add some smaller rocks at the edges of the platform. To improve the contrast between the walkable area and the water, you could also try to add a highlight.
#647
Quote from: DoorKnobHandle on Sun 13/04/2014 20:36:47
I remember a Command&Conquer clone or something which BLEW my mind when I found out he had made it
You did the same IN Ags ;)

btw. I'd really love to see it finished


Anyway: Here's his old website, with the stuff he did until the year 2000
http://web.archive.org/web/20010211000337/http://saturn.spaceports.com/~dosuser/download.htm
#648
The Rumpus Room / Re: Name the Game
Fri 11/04/2014 13:29:38
Nihilyst got it right.
The international title is Archimedean Dynasty which is the prequel of Aquanox.

But yes - it plays a lot like an underwater Wing Commander and is highly recommended.
#649
The Rumpus Room / Re: Name the Game
Thu 10/04/2014 16:34:05
a tad older than AquaNox
#650
The Rumpus Room / Re: Name the Game
Thu 10/04/2014 14:52:34
[imgzoom]http://i.imgur.com/TzqOZYm.png[/imgzoom]
#651
The Rumpus Room / Re: Name the Game
Thu 10/04/2014 09:36:55
Agony?
#652
The Rumpus Room / Re: *Guess the Movie Title*
Fri 04/04/2014 20:06:40
..a fantasy movie with some Smaug in it?
#653
The Rumpus Room / Re: Name the Game
Fri 04/04/2014 19:23:41
Quote from: Gribbler on Fri 04/04/2014 19:17:03
Also there's an unspoken rule here: do not post image searched solution!
I refuse to click on "show" button.
pff.. like how you discovered a certain defecation sim :P
#654
The Rumpus Room / Re: Name the Game
Fri 04/04/2014 09:04:52
yeah, this screen looks pretty familiar. I first thought it would be Sinbad - Throne of the Falcon... but actually I'm clueless.
#655
The Rumpus Room / Re: Name the Game
Thu 03/04/2014 16:51:50
yup!
#656
The Rumpus Room / Re: Name the Game
Thu 03/04/2014 16:27:52
to stay on topic:
[imgzoom]http://i.imgur.com/SCM1Yf7.png[/imgzoom]
#657
The Rumpus Room / Re: Name the Game
Thu 03/04/2014 14:08:09
Panzer General?
#658
The Rumpus Room / Re: Name the Game
Thu 03/04/2014 13:22:01
Awesome, those Russian clones look amazing :cheesy:
(and I bet, they are highly collectable and pricey)

Also this game is named 'Chef', so Gribbler - you're next once again.
#659
The Rumpus Room / Re: Name the Game
Thu 03/04/2014 10:19:29
almost
At least Nintendo didn't call it Pancake ;)
#660
The Rumpus Room / Re: Name the Game
Thu 03/04/2014 09:46:16
hooray
btw. Creatures 2 is one of the most impressive games I've ever played on the C64 - almost like a 16bit game.

but now back to a few bits less :)
[imgzoom]http://i.imgur.com/zBFIurn.jpg[/imgzoom]
SMF spam blocked by CleanTalk