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Messages - abstauber

#681
The Rumpus Room / Re: Name the Game
Fri 21/03/2014 10:01:36
Yeah, airbrush game art is rare to spot these days.
And the heroine even looks like avoiding the penis (laugh)

GarageGothic, you're next.
#682
I think I'll use CopyTransparencyMask to get rid of some transparency effects so I can finally progress to 8 bit 8-)

Thanks!
#683
Oops - search before you ask. I should have learned that by now :-[

So it's still not possible - well, I'll ask in 4 years again :D
#684
The Rumpus Room / Re: Name the Game
Fri 21/03/2014 07:59:24
New pic you say? Here's the front scan:
#685
Hi,
is it possible to tint a character to solid white? Whenever I try it, the character just turns out kind of desaturated. Tinting to solid black on the other hand is no problem.
[imgzoom]http://i.imgur.com/c6OGpHU.png[/imgzoom]


source sprite
[imgzoom]http://i.imgur.com/QtCjZle.gif[/imgzoom]
#686
The Rumpus Room / Re: Name the Game
Thu 20/03/2014 08:56:23
Tajemnica Statuetki

Here's the next:

[imgzoom]http://i.imgur.com/6ChQsMI.jpg[/imgzoom]
#687
I don't use IE, but could it be that style sheets got disabled?
http://smallbusiness.chron.com/ie-8-not-showing-styles-37425.html
#688
The Rumpus Room / Re: Name the Game
Tue 18/03/2014 12:45:11
This sure looks terrible :tongue:
Is it a laserdisc game?
#689
The Rumpus Room / Re: Name the Game
Tue 18/03/2014 07:45:52
You got it :)
#690
The Rumpus Room / Re: Name the Game
Mon 17/03/2014 20:24:11
Guess this ever-awesome title and you are close to the systems name 8-)
[imgzoom]http://i.imgur.com/CwtOlrm.jpg[/imgzoom]
#691
The Rumpus Room / Re: Name the Game
Mon 17/03/2014 11:17:26
Nope, it's a bit less capable than the Intellivision.
#692
The Rumpus Room / Re: Name the Game
Mon 17/03/2014 09:58:54
Please be my guest - I don't even know if they sold this outside of germany :)

edit:
Of course everyone else still have the chance.
#693
The Rumpus Room / Re: Name the Game
Mon 17/03/2014 09:14:51
For some variety, please name this game providing thing.
[imgzoom]http://i.imgur.com/JNQTSNq.jpg[/imgzoom]
#694
The Rumpus Room / Re: Name the Game
Mon 17/03/2014 06:27:44
Sword of Sodan
#695
The Rumpus Room / Re: Name the Game
Fri 14/03/2014 21:25:30
Hint: I ordered this at my local nuclear power plant :-D
#696
Quoteand I can't find any old versions of the AGS3D module (the one that uses DrawTriangle) to test it out.
This one?
http://www.kweepa.com/step/ags/tech/Ags3d113.zip
#697
The Rumpus Room / Re: Name the Game
Fri 14/03/2014 09:06:10
Das Erbe

surprising choice ;D


see if you can guess this:
[imgzoom]http://i.imgur.com/By8zfY5.png[/imgzoom]
#698
I tried to adjust the proportions a bit after a guide from ProgZ. After that I rescaled the sprites back to the original size - so there are few missplaced pixels.
[imgzoom]http://shatten.sonores.de/wp-content/uploads/2014/03/scavengerhelp.gif[/imgzoom]

From an anatomic point of view, the thighs are a bit on the short side, and the shoulders are too narrow. But they look great anyhow :)
#699
As far as I remember, the custom dialog GUI only updates its surface when a dialog option is changed or the mouse hovers over an option. So even if I set the active ID, I'd still need to tell the GUI to update.
So simply setting the highlight by a number would be way more convenient.
And yes - dialog Option makes much more sense than topic :)


QuoteRaise a bug tracker suggestion for these.
Will do.
edit: but I can't. Do you need a special role for this?
#700
Hey Gurok (and devs),
since you're currently working on 3.3.1, would it be too much to request this feature:

Only these two functions are missing to make dialogs completely controllable via keyboard which is what I'd like to do:
Code: ags

    Dialog.SetActiveTopic(int option)
    Dialog.StartTopic(int option)


Currently you can only start a complete dialog by script and the only way to highlight a dialog topic is via mouse-over.
If it's not too much work, I'd be really happy to see this in 3.3.1
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