Well, that should at least prevent DynamicSprite.Create from crashing.
Thanks!
Thanks!
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Show posts MenuQuote from: Dualnames on Mon 10/03/2014 14:30:59If rage-quitting is your way to deal with criticism, so be it. But I hope that you'll cool down and learn to relax.
Take of this post what you think. This is my last one in this forum, I hope that makes you happy. So long and thanks for all the fish.
struct wPoint{
int x,y;
bool active;
}
wPoint myWaypoints[100];
int i =0;
while (i<100) {
myWaypoints[i].x -=5;
myWaypoints[i].y -=5;
i++;
}
int i =0;
while (i<100) {
if (myWaypoints[i].active) {
myWaypoints[i].x -=5;
myWaypoints[i].y -=5;
}
i++;
}
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