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Messages - ace monkey

#41
Quote from: JustLuke29 on Thu 01/06/2006 02:07:08
Also the boxes may entirely obscure the character at times (depending where the player clicks, of course.)

the player won't be able to move behind the boxes as soon as he almost dissapears behind the boxes they will go to the next room  ;)

i personaly don't like the colouring much, on the recolour. ok let me be more specific- i like the wood on the shack, dont like the colour of the boxes (why have you assumed there shud be a shadow cast that way?) the sky is way too bright blue at the top, the vending machine is too dull i feel. overall this just doesn't feel right :( if you know what i mean?  i admit it does need brightening up so i'll try and do something about it

P.S - dont think im not grateful for your comments and recolours, i am. thats y im going to do a recolour of my own and try to come to a compramise  ;)
#42
i'm not sure wat i should do to change the colours- maybe a quick colour-over?
as for the outlines in hatch on the fizz machine- how many shades of gray can i use without i looking all same-y lol. i think thats y i used the lines, but your right, it does stick out
the boards on the shack- should i reduce the height ( put some horrozontal lines in i.e) or the width, or maybe both (say no for the last, thats a lot of work lolÃ,  ;D )Ã, 
dont worry about the bleeding, i'll get some bandages, lol, seriously i'll fix it for the final version.

here's the update
#43
i've posted a background like this countless times but could never get it quite rite. well i thought about it and came up with this:



hope ur not fed up of seeing this background  :-\
#44
i changed the angle of the camera as pointed out by ranchero and tuomas.
now please kindly go fourth and multiply (f*** off) and make way for some helpfull and useful comments.
#45
an update

#46
a quick update:

#47
here's an update. i sketched in a camera but i haven't coloured it yet. wat do you think? shud i leave it in?

#48
ok, i'll try again, but you may not here from me for a while- im starting my exams and i've got to revise. :-\
#49
it is my first try  :-[
#50
here it is front/side view and back veiw

#51
im gonna make some changes and add some things see how it looks. i'll post back soon wiv an update.
#52
Critics' Lounge / Re: "It's Not Over" Midi
Wed 17/05/2006 11:13:29
sounds good. the trumpet makes it sound a little rough though. maybe you could replace it with something a little softer- unless you want it to sound rough.
#53
i've thought about adding potted plants or something. im just trying to imagine what the reception of a mental institute would look like
#54
Quote from: Tuomas on Mon 15/05/2006 14:53:43
And the last rectangles there under. The rounded table casts a shadow that has a corner init. :)

oh yeahÃ,  :-[ i know why i missed that. i originally had a straight corner then changed it to a rounded corner. i'll make some corrections and post an update.

EDIT: heres the update:

#55
here's the reception:


#56
Hints & Tips / Re: IIISPY
Mon 15/05/2006 12:30:24
thnx. i figured it out beffore you replied but thnx anyway. im sure this thread will help out others
#57
Hints & Tips / Re: IIISPY
Sun 14/05/2006 21:46:13
how do i win the race?
#58
Thats A LOT better. (small tip: a horizon can go up 3 quarters of the page, as you've done in the new version, but remember the further up the page, the further in the distance it is)

Quote from: royals10 on Sun 14/05/2006 19:12:08
The only setback wil be to deal with scaling though...I've never even experimented with it. :(

don't worry i haven't eitherÃ,  ;)
#59
Critics' Lounge / Re: Music critic needed...
Sun 14/05/2006 17:51:11
sounds vaguely egyption-ish. this track could also be easily used in an opening credits/intro scene
#60
it's good. i like it. But i have a suggestion: work on the graphics a little, (maybe get yourself a graphics tablet so you can handdraw things) it's not so much the graphics its how stuff is drawn. an example:

You draw a background like this:



an improvement would be:



because the river is thinner at the 'top' it looks as if its dissapearing into the distance. the bridge what you would draw looks wrong, it wouldn't be seen like that. correct these litlle minor things and you've got a great game.

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