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Messages - adipson

#21
Quote from: Crimson Wizard on Mon 08/08/2022 14:23:53
Well, this means that the software driver has to be fixed to play shakescreen correctly.
yes indeed, that means it seems suddenly that the "Software driver" of the graphics drivers does not support Shakescreen
#22
Quote from: Crimson Wizard on Mon 08/08/2022 13:58:07
Quote from: adipson on Mon 08/08/2022 13:40:12
I try with Direct3D and  OpenGL and Nothing change for me.

The Default Setup page defines the starting option values, but not the current ones; when the game runs it also reads user config. Build the game, then run Build -> Run game setup, and select the driver there.

Quote from: adipson on Mon 08/08/2022 13:40:12
i try with rotation mode otpions too but nothing

"Rotation mode" is for mobile devices only, i think, should not be related to this issue.

You are the best!!!!
Thanksssssss !
it was the solution with the build !
So the solution is really : Build the game, then run Build -> Run game setup, and select the driver there.
>>>> And not use "software driver" but Direct3d9 or openGL

No there's no problem;
Thank you very much
#23
Thanks for your help !
#24
No...
I try with Direct3D and  OpenGL and Nothing change for me.
i try with rotation mode otpions too but nothing
#25
By the way, to prove to you that I still know how to place my shakescreens, here is a capture of a video of my game tested by a player with the shakescreen active on my game  :-D

At 1 hour .22
https://youtu.be/gbSTbGsBKno
#26
For 3 years where I develop the game I can confirm that it is not a code placement problem on my part...  :)
I tried with version 3.5.1 on a test game and everything works for the ShakeScreenBackground.
As I can't launch the game coded on version 3.6 on 3.5, well that's shredded.
I tried in full screen version, popup, nothing helps. So I think it comes from a function that may have been unchecked or misadjusted because the day it happened 2 weeks ago, the program configured itself in mode that the mouse does not come out of the window, without me intervening on the option of the default setup: auto lock mouse therefore placed in true while I have always been in false to control the mouse outside the popup.

So I changed the auto lock mouse mode back to false again, but on the other hand I still have ShakeScreenBackground which does nothing in the program.
I think as usual being a black cat it's something that only happens to me and I'll do as usual so I'll just stop doing ShakeScreenBackground in the game and suggest all the scenes developed for 3 years with a shakescreen, well without the shakescreen when the game will be compiled...
It doesn't matter after all, as long as I can still develop and compile, that's the most important thing.
thank you
#27
Quote from: Crimson Wizard on Sun 07/08/2022 16:26:07
It works for me.

Do you only run this from "room_AfterFadeIn", or other places too? If only from "AfterFadeIn", first thing is to double check that you have connected the function to the actual event in the room properties.

Quote from: adipson on Sun 07/08/2022 07:05:07if you are using the beta 6 version of AGS

When you say "beta 6", do you mean 3.6.0 in general, or specifically "3.6.0 Beta 6" update?

3.6.0 in general.
I've been developing the game for 3 years and until last month the shakescreen functionality was no problem.
But I will look on the side of the configuration if something is not checked.
#28
Hi there.
I've been using the beta 6 version for several months and everything was working.
But for a few days, the ShakeScreen and ShakeScreenBackground functions are no longer active at all, whereas everything was working correctly in my game a few weeks ago.
I downloaded and installed the latest AGS Editor .NET version (Build 3.6.0.33) ** BETA VERSION ** and nothing changes.

Nothing happens now when we use ShakeScreen and ShakeScreenBackground in our game.
Do you have the same issue on your side?
________________
To give me the information, nothing very complicated: if you are using the beta 6 version of AGS, open a blank room, put the code "ShakeScreenBackground (5, 5, 900); " and tell me if your screen shakes or not...

function room_AfterFadeIn()
{
ShakeScreenBackground (5, 5, 900) ;
}



Thanks in advance
_________________
thank you !
#29
Hello!
Steam has just announced the release of its Steam Deck console.
https://www.steamdeck.com/fr/

I don't think anyone missed it.
I think this is great news for the world of indie game developers.

Okay now we'll have to see how to configure all this on AGS for buttons etc.
What do you think of this console on your side?

https://twitter.com/Steam/status/1415718021469925378

FOR DEV : https://partner.steamgames.com/doc/steamdeck?language=english

On the other hand, the bad news: it seems that it is only Linux games that run on it ...
and I rarely had the opportunity to run a game compiled in LINUX under AGS on my side ...
https://partner.steamgames.com/doc/steamdeck/proton
:~(

#30
Quote from: Cassiebsg on Tue 06/07/2021 17:18:04
Avatars doen't need to be in pixelart. Just pack your character and send it over to Snarky when the time comes.  :)
ok, I'll try to remember that at the time!
thank you !
#31
Quote from: Danvzare on Tue 06/07/2021 15:10:30
Quote from: adipson on Mon 05/07/2021 16:42:53
Will there be a 2021 AGS Awards and if so ... when?
Yes, next year, anywhere from February to May. Most likely around March or April though.

Thank you for the answer.
I will then wait to propose my game at this time.
I found the concept of game avatars really fun on the client.
Too bad my sprite character (Grandma) is not in pixelart otherwise I will have proposed it for the 2021 ceremony  ;-D


:-D
#32
I missed this ceremony!
What a great job for this client by the way! well done !
Will there be a 2021 AGS Awards and if so ... when?
I have Grandma Badass who already rented a costume to participate!  :grin:
#33
Hello !
A complete video of the gameplay (prologue+episode1)  (with gudie of the achievements on Steam) has just been uploaded to present the grandma game made on AGS!
Good viewing !
tribute to AGS at 25.45 min :)


#34
Hello !
Thank you for this Steam plugin which works at the top!

Have a nice week !
#35
Update of the new demo free playable demo on the page
have a nice game !
https://www.adventuregamestudio.co.uk/site/games/game/2505-grandma-episode-1-confinement-2021-

It'll be nice to compare the gameplay between version 1 of the video demo above and the new one ... so I'm waiting for your 'Prologue' demo videos! :)
#36
To celebrate the release of my point and click GrandMa Badass (episode 1), and while waiting for the demo available during the day, I invite you to turn up the volume and try to follow the choreography of GrandMa !!!
Have a lovely day everybody ! :)
#37
Quote from: Laura Hunt on Tue 23/02/2021 15:03:03
Quote from: adipson on Tue 23/02/2021 14:53:09
Quote from: selmiak on Sun 24/01/2021 16:58:32
as someone who uploads a lot of AGS gameplays, I can tell you this happens a lot, especially with older titles though. nowadays there are tons of free music and free music libraries readily available...

Yes indeed it was a classical piece that I imagined free being the music of a composer of several hundred years but no ...

The music and the recording/performance are two different things. Beethoven's music is in the public domain; a recording of, e.g., the 9th Symphony by Karajan on Deutsche Grammophon is obviously not.

yes, and there are so many good pieces offered by indie musicians against a contribution by citation that it is a shame not to present them by presenting their works; what will be fixed in version 2
#38
Quote from: Laura Hunt on Tue 23/02/2021 15:03:03
Quote from: adipson on Tue 23/02/2021 14:53:09
Quote from: selmiak on Sun 24/01/2021 16:58:32
as someone who uploads a lot of AGS gameplays, I can tell you this happens a lot, especially with older titles though. nowadays there are tons of free music and free music libraries readily available...

Yes indeed it was a classical piece that I imagined free being the music of a composer of several hundred years but no ...

The music and the recording/performance are two different things. Beethoven's music is in the public domain; a recording of, e.g., the 9th Symphony by Karajan on Deutsche Grammophon is obviously not.

Quote from: selmiak on Tue 19/01/2021 14:34:05
I longplayed it and left some recommendative review in the video description...
https://www.youtube.com/watch?v=dGi5_Teq2do
Thank you for this review and this video;)
yes the thug bad neighbor will have a role to play from the start of episode 2;)
#39
Quote from: selmiak on Sun 24/01/2021 16:58:32
as someone who uploads a lot of AGS gameplays, I can tell you this happens a lot, especially with older titles though. nowadays there are tons of free music and free music libraries readily available...

Yes indeed it was a classical piece that I imagined free being the music of a composer of several hundred years but no ...
I actually found many pieces of music against contribution that will be in version 2 of the game, and also to replace this vinyl record in the living room.
Soon a new version with free episode 1 and episode 1+ 2 bundle will be online and I will present it to you.
A total overhaul of the sets with background images in collaboration with graphic studios ... so even more beautiful :) I will keep you posted
#40
Quote from: morganw on Wed 06/01/2021 19:42:29
I don't think there would be anything that technically prevented you from having an AGS game on the the Windows Store right now. Win32 apps are meant to be support through the special packaging and it is likely fully documented here:

https://docs.microsoft.com/en-gb/windows/msix/desktop/source-code-overview

What is likely to be an issue is that you need a real (not self-signed) code-signing certificate if you want sign a store app and have it trusted by anyone who downloads it. The last time I looked these are expensive, although I've never investigated further to look for cheaper options. Potentially someone could make a helper utility that automates the process for you, and that could be part of AGS or just hooked to run after AGS compiles your game, but it cannot remove the signing requirements.

I'll also make the bold prediction that AGS as a desktop application will outlive Windows being a desktop OS.

Thank you for that answer.
I tried to create the bundle with the tools, but it totally screwed up. I gave up for my first game, but seeing that I am attacking a second one over the year, I think that by then I will have found the courage to come back to this cruel challenge to put a AGS game under bundle form accepted by Microsoft :)
I'll do it like I'm rubbing at a new point and click lol
PS: AGS will outlive at everything !  :grin:
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