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Messages - agentbauer

#121
Quote from: Leon on Tue 17/06/2008 11:40:53
Another bug found:

You can keep talking to the doctor on deck 5 and ....  keep getting points...

And even some more:

Spoiler
You can't ask the waitress for a drink only after you've used part one and part two together. That said: you can't use part 1 on part 2 (No, I can't use these things together), you can use part 2 on part 1. I know you can't put liquid in a crystal and must put crystal in the liquid, but it's a bit far-fetched) The same goes for 1/2 on 3 (can't use these together) or 3 on 1/2.
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Spoiler

The doctor, damn, that normally should not work, will look in the script, thanks!
And the liquids, I know, but I wanted it this way, I don't want that you randomly click anything on anything.
The Waitress, well maybe I'll change that for the Release 1.1, makes the game a little bit easier...

By the way, you would be a very good beta-tester ;)
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#122
Quote from: wilcort on Tue 17/06/2008 15:12:59
Quote from: agentbauer on Tue 17/06/2008 15:00:27
Spoiler


go to the landing bay1, one screen to the right is a black area.
click on that and Roger will tell you that there is something...
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Spoiler

how do you get out of goliath after beating the spy?
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Spoiler

You should help him, he is hurt.....
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#123
Spoiler


go to the landing bay1, one screen to the right is a black area.
click on that and Roger will tell you that there is something...
[close]
#124

Spoiler

how do i get the coordinates for goliath?
what to do twith the remote control i got with a power cell?
[/quote]

Spoiler

Use the Tracker part with the wire and the power cell, and you got a Coordinate Tracker.
Use this with the console on deck 4 and you can beam over
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#125
Quote from: wilcort on Tue 17/06/2008 13:20:43
Quote from: wilcort on Tue 17/06/2008 13:16:56
Quote from: sthomannch on Tue 17/06/2008 13:02:00
Also stuck, on Starcon
Spoiler

I gave the scanner to the doctor and found two of three fluids and the passcode. Have no keycard for the locker in the crew rooms and cannot enter the class room where the two cadets are, even though I can open the door. Have the wire but cannot do anything to open the non-functional door. Need a (one) nudge into the right direction.
Spoiler

also need help with same place where to find the keycard and teh thidr fluid part??

[close]
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Spoiler

The Class room is only a trick, you will never be able to enter this room, and try talking to the waitress robot in the bar and before that, mix the two fluids.

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#126
Quote from: Leon on Tue 17/06/2008 01:38:46
Another few bugs:

Spoiler
You can get multiple piece of tape from the console, use them on the switch and use the switch on the door
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and a crash when using HAL3000:

Error: SetDialogOption: Invalid option number specified.

Spoiler
I have all necessary parts but instead of using the Crackmaster, I use HAL3000 directly (touch). If I use the Crackmaster, there's no problem.
[close]

Thanks for the infos, I'll correct the stuff!
#127
Quote from: sthomannch on Mon 16/06/2008 00:50:07
Had to try again.
To avoid the crash: Open the inventory, pick the hook and use it on the other item.


@ G and Sthomannch
Can you please tell me exactly what you did?
One of my bug testers also encountered this bug, but I was not able to recreate it!
#128
Quote from: piperhcombs on Sun 15/06/2008 15:37:37
Occasionally when you try to download, you get the message that it's currently unavailable. It looks like all you have to do is try again because it loaded on my third try.

Yes, because of this I am looking for some more webspace.... :o

#129
Space Quest IV.5 is a full length fan game in the style of the orginal Sierra Space Quest games with humor, action and adventures.







Featuring over 80 interactive screens.
60 Minutes Soundtrack, several new songs and some rewritten original Space Quest tracks.
Some puzzles with alternate solutions.
Brought to you by Westend Studios.



Roger returns to Magmetheus from Space Quest XII, where he saved the world once more.
But his adventure is not over now, a young woman asks for help and our hero tries to help....and stumbles into another adventure filled with love, trouble and well much more trouble.

Download here:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1029

or from here: (Thanks to Daz)
http://www.gamejelly.net/ags/InstallSqIV.5.exe

Homepage:
http://sq4.5.890m.com/index.html

I uploaded the complete Soundtrack, you can get it here:
http://www.megaupload.com/?d=WNJHHVG0


If anyone is interested in doing a translation then contact me.

I am working on an improved version and I need voice actors!
#130
Do you really think, I tell you here the whole story?
That what is stated in the description is only ca. the first 20 % of the game.
And if you want to start right at the end of SQ 4 you will have to start with Magmetheus!

Please judge only after you have seen or better played the full game, OK!
Or ask the beta testers :)
#131
I'm also still using 2.72,
I tried 3.x but I don't like the interface... ::)

Maybe someday I'll change my mind....
#132
@Radiant
That should normally not happen.
Did you use "smooth scaled Sprites"?
#133
Looks great,  :D
and by the way, I love Castlevania.
#134
I just finished the game and I have to say your game is excellent!
Graphics are great, the story is cool, and the music fits well.
And the idle animation of this mechanic, amazing!

I was stuck several times, but the two different endings, great idea.....
I really enjoyed playing your game! ;D
#135
Westend Software is proud to announce:

Space Quest IV.5 - Roger Wilco And The Voyage Home

What happend between the end of Space Quest IV and the beginning of Space Quest V.

Roger returns to Magmetheus from Space Quest XII and stumbles into another adventure.
He meets Zondra on Estros, the Sequel Police and visits another Galaxy Galeria, he travels to many new Planets, Bars and Starbases.

New Screenshots :
A mysterious chamber


Magmetheus Bar:


Underwater:


In Space:


Laboratory:


Starbase:


Development Progress:

Story: 100%
Scripting: 100%
Graphics: 100%
Sound/Music: 100%

Game is finished and nearly ready to release.
Some Backgrounds are ripped, others are new painted by myself.

Newsflash:

14.01.2008
New animations: Roger as Starcon Cadet, new beaming animations, new backgrounds.

20.03.2008:
I've got some questions for all of you:

What do you prefer, a blinking cursor if you move over a a hotspot, or a description on screen like in the old Lucasarts Games? i prefer the blinking cursor but I'd like to see what you would prefer.

I'm unsure if I should implement the Taste and Smell Icons, what do you think?
And if, any idea for a puzzle to use them?

Thanks!

I've uploaded several new screenshots hope you like them.
Tech Demo ready for download:
http://www.adventuregamestudio.co.uk/games.php?category=5&action=detail&id=1008&refresh1206691061
THIS DEMO DOES NOT SHOW THE FINAL QUALITY OF THE GAME, THIS IS ONLY A VERY EARLY VERSION, THIS WILL NOT BE PART OF THE RELEASE VERSION!!!!!!

14.04.2008
Space Quest 4.5 has reached Beta Status, it is playable. I need some Beta Testers.
Please PM me, if you are interested.

23.04.2008
Beta Version is ready, but I do still need some test players.

02.05.2008
Well, the Beta Version is better than I thought, I will soon release the game.
And the Homepage is on it's way:
http://spacequest4-5.kilu.de/
But the page is still under construction

13.06.2008
Game is complete, there are only some minor changes to be made.
Now we are looking for some translators, so if you are interested, just contact me.

15.06.2008
It is done, game is complete:
Check it out:
http://www.adventuregamestudio.co.uk/yabb/index.php?board=5.0

05.08.2009
The improved version 2.0 is finally in Beta Status.
The game itself is finished, but I still need some reliable voice actors.
The main characters and most of the smaller roles are casted, but some are still open.

31.12.09
All roles have been casted, and the site of the game has moved to:
http://spacequest4-5.kilu.de/

12.02.2010
Finally we are finished with the new version.
All that is left to do is beta testing
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