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Messages - agentbauer

#81
Thanks Khris,
I'll try that!
#82
I searched the whole forum, but didn't find anything.
I want to use a font like the one in kings Quest V.
First word starts with a capital letter, like this:
http://www.adventureclassicgaming.com/images/galleries/63/63_8.gif

Is this possible in AGS and if, how?
Would be great if anyone could help me... :D
#83
Quote from: cianty on Fri 15/10/2010 08:41:17
I'm curious to check this game out, but I am wary because of the many bug posts above. Have they been fixed?

I tried to fix all of the bugs, but I could not reproduce the stuck bug in the galleria....
So I remade the walkable areas in this room..... I hope, that you now no longer get stuck there...
#85
Thanks Corby,
I searched the whole internet for this one
#86
AGS Games in Production / Re: King's Quest IX
Tue 31/08/2010 13:27:44
That looks really great, I was a bit disappoint when played Demo I but I think Demo II will be very interesting.
When do you think, demo II will be ready?
#87
Cool demo, reminds me of Gabriel Knight 1(Interface and graphics) and I loved that game.

My feedback so far:
Pros:
Really great old school adventure, very close to the good old Sierra Adventures(did I mention before that I love these games??)
A very nice story flow( but I'm not so far) I'll update when I'm through the demo.
The graphics are very good drawn, if you did all of them yourself you are very talented!
The interface is good, but to keep the open/close and the use icon, you might think about dropping the open/close and only have the use icon.
But thats only my personal opinion, if you like the open/close then keep it!
The GK Style questioning system is great, I like that very much, I hope that you implement some dialogue puzzles.

Cons:
The sound and the music is not so great, the voice acting is very unclear and I think the music could use some polish.
(if you want, I can help you with the music, you can pm me in german)
In some screens I have a green dot in the left upper corner, not always, but in the Select screen f.e.
What I also do not like is the Ben Jordan sprite for John Sinclair, I think it would have been better to either redraw him completely or use the GK1 Sprite and modify it(I think the GK sprite was the best possible VGA Sprite ever drawn)


And I need your help, I'm already stuck in the kirche:-)
How can I distract the pfarrer and get rid of the beggar? ;D

If you want some more details I can send that via pm.
Keep up the good work.
#88
Then I think I found a bug, cause talking is not possible...
#89
I've got the same problem as Tina.

I can't use the membership card with the boat.....
I found the dock next to the temple, and I got the first cursor...

And now I'm stuck
#90
There is a Leisure Suit Larry: lost in Love?

Does anyone have it or the demo, I'd like to try it out.
#91
@frodo:

hmm, can you pm me your system details and send me a savegame where you are stuck and one for the room before you get stuck to starbuck1308@gmx.de?

I can't reproduce that, as usual...

thanks
#92
Quote from: Frodo on Wed 28/04/2010 20:47:59
Agentbauer
Roger enters that screen at the top, so you can only see his legs.   8)


Nsmn
Roger doesn't even walk on that screen.  As soon as he enters, he gets stuck. 

@Frodo.
Does it happen always or only random??
`Cause like the testphase, I can't reproduce that on my pc....
#93
Quote from: NsMn on Wed 28/04/2010 16:47:15
Quote from: agentbauer on Wed 28/04/2010 15:54:59
That is a very curious thing, some of my testers also told me that, but I'm unable to reproduce it.
From where did you enter the spacepods? From top or from right??

The Problem should be that you make Roger walk into the screen with a Non-Blocking walk command - if the player accidentally clicks while Rog is walking, he'll stop and get stuck outside the screen (as there is no walkable area).

Thanks for the tip, that was my first thought too, but that wasn't it....
I'll change the walkable areas in this room and try it again, there must be something wrong.
#94
@Frodo:

That is a very curious thing, some of my testers also told me that, but I'm unable to reproduce it.
From where did you enter the spacepods? From top or from right??

@snoopy and Frodo:

Thats because od the smart install maker demo version I used to create the installer.
It doesn't affect the installation in any way, except the pop up which you can click away!
#95
@sthomannch:

hm thats strange, can you send me the savegame?
But I think that is a general AGS Problem and not a problem of the game.
#96
@snoopy:

Samples for the narrator are online now :D
#97
Game is finished
@darth, you can lock this thread.

The complete game thread is here:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=40735.0
#98
Space Quest IV.5 is a full length fan game in the style of the orginal Sierra Space Quest games with humor, action and adventures.
Version 3.00 is a completely modified game, brought to you by Westend Studios.

Roger returns to Magmetheus from Space Quest XII, where he saved the world once more.
But his adventure is not over now, a young woman asks for help and our hero Roger Wilco tries to help and stumbles into another adventure filled with love, humor, trouble and..... more trouble.



It features now:

    * Full voice acting, including a narrator (but no lip sync)
    * Extended plot compared to the original Version of Space Quest IV.5
    * New Locations
    * A 75 minutes long orchestra Soundtrack
    * Several new puzzles
    * Over 90 interactive screens










Downloads:
Size ~ 200 MB


you can use these links to download the version with Narrator AL (sounds like the orignal Gary Owens):
https://mega.nz/#!wCoVDC5b!H_HXBL_TaxfyjxjlOfHMkFS-PclUIQGjBpI1lg6T55U


or these with Narrator AGP (also a great narrator):
https://mega.nz/#!NXhxjAbJ!zIyerqOLR-XLNYLI-pUI4e0djcl_gmyQMM7mRKaSyHw


Soundtrack:
https://mega.nz/#!4KpRnYaY!prYTUbTiStA0OHT_bw2GdxgesXRP_yJWTvbR0n9KsXE


Many thanks to all who helped me finish this project!
Please read the credits in the manual.

Thank you for downloading and playing Space Quest IV.5

HAVE FUN
#99
Great techdemo,
if you can keep up this quality the game will be wonderful.

The control with the gauntlets is a nice idea, hope you can do some nice puzzles with it.

I'm looking forward seeing more of this project.
#100
So, the game is (finally) done, but I could use 4 or 5 good testers.
Anyone who is interested, please contact me via E-Mail or PM.
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