How are these discoveries going?

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Show posts MenuQuote from: Andras Gregorik on Thu 27/11/2014 20:52:14
Hi everyone, I'm Andras from Budapest. (Not the Grand Hotel.)
I'm a professional screenwriter, translator and struggling novelist in my 30's who is finally finding the spare time to pursue his boyhood dreams of creating adventure games. I do realize that I'm fairly late to the party, both in terms of AGS and adventure gaming in general. But at least I made it. To the party I mean.
I've known AGS for most of its existence and played many of its better-known (and obscure) titles through the years. I have quite a few stories I hope to tell in a 2D adventure game form myself (don't we all?). As of 2014-15, I'm actually equally interested in learning both AGS and the Unity Adventure Creator, which has a more Telltale-ish favor. See y'all later.
QuoteQuote from: aikex222 on Sun 23/11/2014 10:40:03
wow this looks fantastic, hope to see more o the project and get to the final version
so we can put our hands in it.
continue and improve the great job done until now
I hope so too! I will be sharing more artwork, I'm just cautious and trying to ration it out. There's a lot more done than I've shown in the screenshots here. Once again, I have an irrational fear of spoiling the whole game if I share too much. We'll see.
Quote from: Cassiebsg on Sat 22/11/2014 18:00:41
@aikex222: If you mean how to add the 1x 2x ... options to the image, then you just use the IMGZOOM tag, instead of using the IMG tag when inserting the picture.Code: ags [imgzoom]whatever.you.picture.name.is.png/imgzoom]
(or you can use the icon on the reply, right next to the insert picture icon)
Quote from: Horrorfiend on Sat 22/11/2014 02:50:05did that just now xD
I wanna make a comment where maybe it would look would be the moutain and the house would be dark until the lightning strikes have a longer lighting flash and it reveals a part of the house then back to dark
Quote from: Snarky on Mon 10/11/2014 08:55:09
True, but I also agree with the view that the non-lit frames would benefit from being darker (and a bit higher contrast). They currently look a bit washed out and not really night-timey.
In an animated screen, you don't have to show the whole thing in every frame: the whole sequence works together. So, for example, it would be perfectly fine to leave the castle as a black silhouette (with light coming from the window) in the "dark" frames, and only show it in detail when there's a lightning flash.
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