Thanks for the help, Ill see if its suitable for my game and work upon it to try and produce the effect I want.
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/// Script header of a module ///////////////////////////////
String Species[5];
String member[11];
Species[0] = "Men";
Species[1] = "Aliens";
Species[2] = "Khudans";
Species[3] = "Ewoks";
Species[4] = "Chewys";
function whatever () {Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, // I run it at gamestart or if I use a reset button
member[0] = Species[Random(4)];
member[1] = Species[Random(4)];
member[2] = Species[Random(4)];
member[3] = Species[Random(4)];
member[4] = Species[Random(4)];
member[5] = Species[Random(4)];
member[6] = Species[Random(4)];
member[7] = Species[Random(4)];
member[8] = Species[Random(4)];
member[9] = Species[Random(4)];
member[10] = Species[Random(4)];
}
// I have txtbox1 and Button1 and this goes on Button1 activate function
Button1.Visible = false;
Button1.Enabled= false;Ã, Ã, // I dont remember if I have to do this or not.
txtbox1.Enabled = true;
// Or maybe making the txtbox1 visible AFTER clicking the Button1
txtbox1.Visible = true;
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