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Topics - alkis21

#41
Completed Game Announcements / Other Worlds
Wed 01/12/2004 21:39:46
I'm happy and proud to give you:



I can't believe it's finally ready. The concept was born after reading a phrase in a Stephen King's Dark Tower novel in 1997: "Go on then, there are other worlds than this".  I thought that phrase was so powerful I could easily produce a whole story from it.

For those of you who don't know:
 
Other Worlds is a traditional game which took me 3.5 years to complete. It is a 3rd person, point & click adventure that looks and plays like the late 80s Sierra / LucasArts productions. My intention was to create the best amateur freeware game ever (in terms of gameplay; no way I can compete with Tierra's graphics, sound or animation). 

Features:

-More than 150 locations to explore
-More than 40 characters to interact with
-Dozens of inventory items
-The infamous A.L.K.I.S. interface (A.L.K.I.S. stands for Advanced Language Kit and Interface System)
-An intriguing, humorous story full of surprises and plot twists
-A large number of challenging puzzles

It is a fantasy story of a young woman going on a quest to find her missing friend, and discovering a lot more.
You can read a Preview here:
http://www.justadventure.com/Previews/OtherWorlds/OtherWorlds.shtm

Ok then, what are you waiting for? Go to http://www.alkis.org to download it. I hope you will find it was worth the wait.
#42
My game is finally ready after 3,5 years of making! It has entered the final beta testing process and the official release date is December 1st.
Check this preview:

http://www.justadventure.com/Previews/OtherWorlds/OtherWorlds.shtm
#43
Hello. The game I'm creating is currently at approximately 70% of its total size. I'm very pleased with the way it's developing, and the feedback I get from my beta testers is positive. One thing is bugging me though; I don't like the main character's sprite!  :-\ This is sad because the other ingame graphics are not that bad.
Would someone be kind enough to create one for me? I need a female with long straight light brown hair, green eyes, slim, about 30 pixels wide and 80 pixels tall, in 256 colors. I don't mind if it's a bit bigger than that but not too big because I'll need to readjust the scaling of all my rooms. I need views for front walking, side walking, back walking, front speaking, side speaking.
You will be credited of course, and I can pay you a little something for your trouble.
#44
I used v2.56 to load a game I was creating with v2.55, and I have this problem:

When I click the 'Talk' icon on a character, the dialog options take too long to appear (5-6 seconds) and sometimes the bottom options are missing (ie there are 4 dialog options but only the top three appear). When the first dialog option script is done, I have to wait for 5-6 more seconds for the dialog options to reappear. This never used to happen in v2.55. I have an Athlon 2400MHZ/512MB RAM. I'm using the default dialog system, not a GUI.
I noticed in the changes text this line:
" - Fixed dialog options moving across the screen in non-GUI mode."

Maybe this is the key to the problem. Is there anything I can do?
#45
Everything has worked well with the game I'm creating so far. I was always making Windows executables. However, tonight I tried creating a DOS executable for a friend who has an old PC with Windows 3.1. It saves the game ok but when I select 'Test', I get the message:

"Error ST02: could not load game file 'AC2GAME.DAT'".

Any idea what I'm doing wrong? I'm using v2.55, May 2003 (Build 2.55.359).
#46
Is there an official "This game was created with Adventure Game Studio" screen which we can use in the beginning of our games? And if not, wouldn't it be nice if someone made one?
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