Quote from: Mods on Wed 05/03/2008 21:14:58Quotebut that's his decision and I find all the bitching and moaning in this thread rather childish.
There's no bitching. People are saying they want to download it, Alkis is saying no, so people are saying they won't buy it. I think you'll find it's more a case of trying to persuade them but they're not willing to accept it. Also the fact Alkis is getting stressed that we're debating the download issue is more childish than the rest of us who are merely suggesting it.
{SNIPPED}
I just don't quite get your "hard copies only" logic which I'd be glad to have a better explanation of, tis all
I never offered a full explanation because I didn't want people to accuse me of what you are exactly accusing me now: that I'm somehow trying to persuade them to buy my game. I don't see how calling me childish and throwing accusations is helping your argument. You're insulting me because of something someone else said, is that fair in your opinion?
I'm offering a product. You are the potential customer, you have the power to buy or ignore. I'm not going to try and persuade anyone. If people say they don't want to buy it unless there's a download option, I totally respect that. I do have my reasons for going with that option, but ask yourself, do you honestly care to hear them?
Do you want to hear about budget exceeds? As I don't have the technical knowledge to do a hack proof pay-to-download web site, I'd have to hire someone to do it for me.
Do you want to hear about me not being able to decide what the price difference between the boxed product and the digital product should be? Tube just told Dave that he thought the price difference of his game was too great (for the record, I think the soundtrack CD totally justified it).
Do you want to hear about me being unsure on how many boxed products I should order if both options were offered as I didn't want to be left with too many unsold boxes? Do you want me to tell you the price difference between ordering 100, 1000 or 10,000 copies in a factory?
Do you even want me to get started on how many months it took me to get the necessary legal papers for a sell-by-mail business, and how many more it would take me to get the formalities for digital sales over with?
I could go on and on... but my personal experience is that people don't want to hear any of these things, and why should they? They just want to play games, not be bored with my problems. This reminds me of a dreadful discussion I had in another forum, where people demanded to know why I wouldn't correct Jason's walking animation. So I took the time to explain to them what that would mean in production costs. You know what they said to me? "What do we care? If you don't have enough money, it's your problem. You're boring us. Go away".
QuoteTelling us your game has gone to press is a discussion for AGS chat, not the completed games forum.
I already said I was wrong about that. Do I have to kneel and beg everyone's pardon? This is a "completed games" forum, my game was completed, so I posted. If I was wrong, a moderator could correct me.
And I'm not "getting stressed that we're debating the download issue". I just thought it would be nice if people wanted to talk about the game itself, as in ask questions about what in my opinion makes the game good, what are its main features, how it is different and how it is similar to Other Worlds, that sort of stuff. You know, concentrate on what we have rather than what it would be nice to have. This discussion is no more helpful than a "why isn't DITR in full 3D" debate.
Somebody needs to explain to me what I am doing wrong in this forum, I don't post that often but whenever I do there seems to be a finger pointing at me.
To answer cosmicr's question, here is a (small size) sample of the cover:

To the next posters: If you are going to add yet another accusatory post, at least please take the time to explain what I did to provoke it.