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Topics - alphadalekben

#1
Hey. I've become stuck on some coding as I can't see how to solve an error.

Here's my code
Code: ags

function room_RepExec()
{
  
  if (IsKeyPressed(eKeyM))
  {
    SetBackgroundFrame(1);
      blues.Visible = false;
      RemoveWalkableArea(1);
      hLounge.Enabled = true;
  }
  if (IsKeyPressed(eKeyN))
  {
    SetBackgroundFrame(0);
    RestoreWalkableArea(1);
    blues.Visible = true;
    hLounge.Enabled = false;
  }


//mirror
  if (IsKeyPressed(eKeyJ) && BgMirrored == 1)
  {
    BgMirrored += 1;
  }
  if (IsKeyPressed(eKeyJ) && BgMirrored == 2)
  {
    BgMirrored -= 1;
 	}
  
  if (BgMirrored == 1 && SetBackgroundFrame == 0)
  {
    SetBackgroundFrame == 2;
  }
  if (BgMirrored == 2 && SetBackgroundFrame == 1)
  {
    SetBackgroundFrame == 3;
  }
}


And the error is the following: "Failed to save room room3.crm; details below
room3.asc(52): Error (line 52): expected '('"

Cheers for your help in advance,
alphadalekben
#2
Just a quick announcement for a game that I'm currently working on. It's in pre-production at the moment (production is planned for around October), hence why I'm not putting the game on the 'Games In Production' thread. Here are a few details:

58

Thrust into a bizarre and complex mystery through fate, 4 strangers are forced together by a shady and corrupt General and have to combine their wits to complete his mysterious task.

The gameplay interchanges between two phases: the 'Investigation' phase (where witnesses are questioned and interrogated and evidence and clues gathered) and the 'Trial' phase (where testimonies are cross-examined and evidence is used to unravel contradictions and reveal the truth).

EDIT AS OF 26.5.2015 - I'm debating whether to release a tech demo demonstrating the game mechanics when production is officially launched.

If you are interested in taking part in this project, here is the recruitment thread.

This thread is intended to discuss thoughts and suggestion to expand and improve the game.

Cheers,
alphadalekben
#3
Would anybody be interested in applying (or re-applying) for these positions?

I am planning on restarting my '58' project (aka 'The Count') after work on SilverSpook's 'Neofeud' is completed around about October 2015. That means that, whilst it may not officially be in production at this very moment in time (despite the storyline nearly being completely written), I am wondering if anyone would be interested in making rough drafts of their work so that work can start asap when the project is officially re-announced.

Here are a few details for the project from the previous Recruitment thread:

58

Thrust into a bizarre and complex mystery through fate, 4 strangers are forced together by a shady and corrupt General and have to combine their wits to complete his mysterious task.

Here are a few brief outlines for what I am interested in:

Music

A atmospheric feel for the Investigation segments (ala 'Resident Evil') and an energetic feeling for the Trial and Interrogation segments (ala 'Ace Attorney') with a jazz / blue instrumentation (ala 'Layton Brothers: Mystery Room').

Voice Acting

This one is more up for debate between the VA team, either a cheesy voice track (ala 'Resident Evil') or a more natural sounding voice track. One thing I do want though are voice clips for the Trial and Interrogation segments (ala 'Ace Attorney'). So things such as 'Objection!', 'Hold It!' and 'Take That!' for some characters, using the example of 'Ace Attorney'. But, this can be adapted for the style of the game and differences between characters. I am planning a large amount of dialogue, so be warned.

Artists

Due to the fact that I have someone doing sprite-work in the style of 'Ghost Trick', I would like to have backgrounds and animations in this style, preferably split between two or more people. I would also like to have GUI artwork in the style of 'Ace Attorney' - both for the Investigation segments and Trial / Interrogation segments (again split between two or more people for the sake of efficiency, so both GUI artists would need to be able to communicate and cooperate easily for consistency, both between them and with the rest of the art.)

So, to summarise, at least four more people are preferred for the artwork.

Programmers

I would prefer two or three people who are able to work together closely. One for the investigation segments, in the style of 'Ace Attorney: Investigations'. One for the Trial and Interrogation segments, in the style of the Trial sections of 'Ace Attorney'. The optional one is wanted in order to implement and organise the dialogue in the game, due to there being a large amount and it being so engrained into the Trial and Interrogation segments and the general flow of the game. This is just to make things more manageable.

Puzzle Designers

Due to me not being very good at coming up with puzzles, I would like someone to help me with it. They would potentially need to be able to communicate with all other sectors of the game design to help put puzzles, programmers especially. They would also need to help structure the testimony in the Trial and Interrogation segments to help structure and hide the contradictions. This can split with someone else, so potentially there could be two puzzle designers.

Cheers,
alphadalekben
#4
Shoot me for being thick, but I have a very minor (I'll admit as much) problem with a function. The 'faulty' code is the following;

Code: ags

function CarbonsOffice_OnClick(GUIControl *control, MouseButton button)
{
  dCarbonOffice.Start; 
}


The error is the following:
GlobalScript.asc(887): Error (line 887): '(' expected

I am aware that this is a minor issue, but it's such a minor issue that I can't see what on earth the problem could be.

Sorry to be a pain,
alphadalekben
#5
I am debating the possibility of remaking all of the Indiana Jones films (Raiders of the Lost Ark, The Temple of Doom, The Last Crusade (I know that an official version exists but this version will be original and be updated with the FoA engine) and The Kingdom of the Crystal Skull) with the gameplay of The Fate of Atlantis, each film with their own individual game.

I want to see if anyone is willing to help me achieve this before I officially announce it on the GiP board. I need three jobs doing (although it won't be one person per job, rather a team of people on each department):


  • I need artists who are able to create sprites and backgrounds in the style of FoA.
  • I need musicians for the same purpose as the artists.
  • Finally, I need voice actors who would be able to replicate the characters in each of the films.

Mod Note: Only one recruitment thread may be open at a time. Thanks.
#6
As I haven't been contacted by the artist on my project to get her work started, I have decided to ask on the recruitment thread for more artists (and the other two positions were needed anyway, so I'm killing two birds (three even (or FOUR now!)) with one stone if you may). Here are the synopsis for the three cases in the game:

58

Thrust into a bizarre and complex mystery through fate, 4 strangers are forced together by a shady and corrupt General and have to combine their wits to complete his mysterious task.

Crashing The Party

The trial for the mysterious circumstances of a prosecutor's murder takes a bitter turn whilst Darren and Evans investigate the maniacal obsessions of Susan Johnson.

Endgame

The murder of a familiar face reveals the true plot behind the 58 Incident and the true identity of 'The Count'.

Preferably, I'd like at least two new artists, one for sprite work and background (I can possibly split this in two to even out the work load) and one for the UI interface (so pointer animations etc). I am also thinking of having first person perspective moments for some cutscenes, so we may need another artist for those sprites.

As for music, I'm thinking of something along the lines of bluesy Resident Evil-kind of music.

I'll send out occasional extracts to be tested for bugs and to see the effectiveness of game-play mechanics.

EDIT: I am thinking of MI / AAI style gameplay for the main gameplay.

EDIT #2: I am also thinking of recruiting voice actors for 'Cross-Examination' and 'Interrogation' interjections for each character. CE is for courtroom trials and INT is for the field variation of this. I would also like to recruit another artist to design the interjection bubbles for use in these sections.

Update Jan 11th 2015:

Just a quick update. A musician and an artist have been recruited.

Update 23 Feb 2015:

As it has become apparent that the current VA can't voice characters over 60 convincingly, I am in need of a second voice actor who can do so. The three characters required are:

    Hugo Steele - A veteran of the courtroom and a legend among defense attorneys, with a deep and powerful voice.
    The Judge - Another veteran of the court, similar age to Steele, deep voice.
    Roland DeFlore - Butler to the Sine family, of whom the current mistress is Mara Sine. British accent and very obedient.

If you are interested, reply to the post (with a few voice samples if you wish) and, if I like what I hear, PM me with your email address and I will send you a copy of the story.
#7
AGS Games in Production / 58
Thu 31/07/2014 10:57:13
58

Story

Another headline; ‘58 murders and still no sign of ‘The Count''. Another victim, huh? And for what? What have they got against society?

Thrust into a bizarre and complex mystery through fate, 60 strangers are split into groups by a shady and corrupt General and have to combine their wits to complete his mysterious task.
Play through six unique, interlinking story-lines as six of these strangers to unmask his plot and escape, preferably alive.

Game Play Features

Investigate, among other locations, Area 58 via a first person view to solve puzzles and talk with the 9 intriguing characters in your party and discover more details about your situation.
Fight against the clock for your very own life in the surreal and intense PANIC! mini-games, which crop up at various points during all 6 story-lines.

Screenshots of the upcoming demo build as of 31 Jul 2014;




EDIT:

Download Demo

http://www.mediafire.com/download/o7a42chdy8gwdz4/58.exe

Winsetup for Demo
http://www.mediafire.com/download/c2p02dslqahz1of/winsetup.exe

Note
You need to right click on the start screen until you get the look icon.
The demo consists of the opening investigation and the first PANIC! section of the 'Journalist' story-line.

There will be an updated and improved demo in the near future.

Updated artwork

#8
Is it possible to create a custom inventory where, if the player character has a stick of dynamite in his hand, the player can click on it, select a rock (for example) and the character will detonate the dynamite in front of the rock?
#9
I am having an issue getting a character to say different dialogues in different rooms.

Here is what the code looks like at the minute;

Code: ags

function cWiseSage_Talk()
{
  if (player.Room != 2)  dCrystals.Start();

  if (player.Room != 3) dMPTutorial.Start();
}
{/code]

The game will run but bMPTutorial will run in room 2, skipping dCrystals entirely.
#10
I have hit a dead end in coding my Map Screen in-game. I want to be able to bring up the Map Screen when the M key is pressed. But I keep getting error messages when I try and run the game. Here's what the code currently looks like;

Code: ags

function MapScreen;

if ((keycode == eKeyM) 
{
  cJack.ChangeRoom(1)
}


Would I also need to move said script away from the Global Script or is it ok where it is?

Finally, can somebody please demonstrate a way of stopping the script from working in the Map Screen itself?
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