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Messages - amanta4ray

#121
Well the date has finally arrived and the game has gone through all its testing phases.

   It is 100% completed and ready for everyone...but with all the best laid plans, there is a slight problem with uploading to my internet provider.  They seem to be having some slowing issues and my game (very large) is taking an extra-ordinary long time to upload.

      As soon as I can get it uploaded, I will be moving this topic to the completed games category  and you can download it from there.  In the meantime, keep your fingers crossed for a quick resolution to my provider's problems.
#122
Your artwork and graphics are absolutely wonderful!!! Can't wait for download..
#123
Hello everyone...

        Just letting you know that the testing is going alright, though there were a couple of errors that could push the release date back another week.   Those errors have been fixed, but my testers had to start over again.  

                I'll keep you posted....
 
                      Anne
#124
I know I cheated a little bit by using Poser, but my graphic skills are pretty much nil.  
  This was the only way I could actually bring my character to life...so to speak.  

                   
#125
If I posted it in the wrong place, I am sorry.

      Since the game is in beta-testing and not ready for the public yet, I thought I would mention it here.  I figure it will take another 2-3 weeks of testing and fixing before it will be totally ready.
#126
I know that I should of mentioned about the game awhile ago, but since it was taking so long to finished it, I  just thought I'd wait for a bit...

           Then all of a sudden, it was done... ;D
#127
Thanks guys for the kind words...

    This was my first project and I know it was a little ambitious, but I kept at it.
           
    Off and on, it took me about 2 1/2 years to complete.  The storyline was based  on a manuscript I was writing, but developed way beyond that into a creation all its own.
#128
   Hello everyone and welcome to....

 
  THE TREASURED MEDALLION    

                                   
                                        Manuel Cantez thought he had it all worked out, until that
                                   fateful night when all his dreams were washed overboard.
                                        But for Debbie Johnson, this was only the beginning as she
                                   travels on an adventure to discover the secret Manuel never
                                   hoped to divulge One that will take you from the depths of the
                                   ocean to the jungles of a tropical island.
                                        Along the way, you will encounter the rare Tuki Tuki bird,
                                   exotic princesses and even the dreadful Chickcharnie, a legendary
                                   creature that will protect what's his - at all costs.
 

  • Non-linear puzzles
  • 30-40 Hours of gameplay
  • 350+ Rooms to explore
  • Over 60 Characters to interact with
  • Collect and combine inventory items
  • Point and click interface
  • Captivating music and sound effects
 

 
            Yeah, yeah --does a little happy dance!!

                   All my technical issues have been resolved and the game is now ready for your
                   downloading pleasure.  You can find it on the completed games forum or I will
                   be posting it on the front AGS games page.  Just an FYI- the download is quite
                   large (zip file- 397MB).

                   I want to thank everyone for their support and for their kind words.  I really
                   hope you enjoy the game!!!


                         
                       
 You can find more information about the game on my website:
                         
        http://www.ah4media.com/

                   
               Take a peek at the prologue, you can download the zip file ( 2.45 Mb )
                                             
          Download here

           

                 
                 
Screenshots









Hope you enjoy!!!!
Anne
     
#129
   I want to thank everyone for their help with this.  

                I tweaked the code a bit and got  it working pretty good!!

                           
#130
  I tried both KhrisMUC and Ultra Magnus's suggestions and they seem to work fine
except for when I try to change rooms.  For some reason, my code won't run and I am stuck in that room.

             My code for SaveCursorUntilItLeaves is under Mouse moves over hotspot
               and my code to change rooms is under Any click on hotspot.

                This is the code I use to change rooms:
                               
                          player.FaceLocation(player.x+10, player.y);
                                 player.ChangeRoom(367,4,211);

         I'm not exactly sure how to set up the 'Special Cursor Property' that
              Pumaman suggested.
#131
  Thanks guys for the quick response and excellent suggestions...

            I'll give these a try and see how it goes..


   And yeah, it would be nice if I could just do it globally, but of course, each room
  is different.
#132
  Thank-you very much!!!

            It worked great...and I thought I had tried every
imiginable combination.... ;D
#133
      I have set up my hotspots to use SaveCursorUntilItLeaves for temporary exit arrows.  
Sometimes the cursor doesn't go back to the default graphic.  It either stays on that arrow or it picks up the graphic of one of the other arrows and stays on that.  
     
   When I click on something, the mouse processes it as the correct mode, walk, look, etc. and when I cycle through the cursors it seems to unstick itself and the correct graphic shows back up.  

I have checked my hotspots to make sure none overlap.   The script I use is:

              mouse.SaveCursorUntilItLeaves();
                 mouse.Mode =eModeLarrow;



                             Thanks!!

 P.S. My exit arrows are not set to standard mode.  

           

                         
               
#134
I was wondering if there was a way to get the selected item of your save listbox to show up in the textbox.  

I saw that there was an old post (2005) related to this, but I can't seem to change that over to the new version of AGS.

www.adventuregamestudio.co.uk/yabb/index.php?topic=21535.0

 
                                       Thanks in advance








#135
Thanks for the info.

#136
I'm not exactly sure what beta testing is, but I am going through the game myself step by step.

I tried Trent's suggestion and only put the compiled version on another computer.  It seems to be fine.  So, whatever the problem is, its unique to this computer alone.  But as long as others will be able to hear the sound effects, I'm happy.

Thanks to everyone who has responded and tried to help with this.  I appreciate all the support!!! :)
#137
The music is just like the sound effects, a mixture of mp3 and wav files. 

For my computer, I have the volume turned up to max.  All the other settings are fine.
#138
Exactly!!!  I even tried increasing the volume on the sound effect itself and that didn't help either.   
  What's also kind of confusing is why only the sound effects change and not the music too.
#139
I am having a problem (probably very simple) with my sound effects.  I have already completed the game and am now trouble shooting it.  When I test the game everything sounds perfect, but then when I compile it into an exe, the sounds go so low that you can barely hear them.  The music seems to stay fine, just the sound effects.

 I have tried setting MasterDigital Volume to its highest and setting the channels individually - neither make a differance.

  Does anyone have a suggestion as to what can be causing this?

        BTW - I use both MP3 and wav extensions for my sound effects.

                               Thanks....
#140
Thank-you very much for the help!!!

                I'm not very good with GUI's so I just use whatever is there.  Usually, I add the items by player.AddInventory(iwhatever) and am using AGS 3.0.  Even though I read that about each player having their own inventory, I didn't realize that you had point it back when you switch characters.  I thought it just switched with them.   Now, I am using the invWindow.CharacterToUse script and everything works fine.

                   Sorry about posting too soon!!!!  :)
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