Captain D you really make some valid points. I did mean bad guy or gal as the case may be. It just seems that a lot of the Sierra games seem to rely on bad guys for intense drama or intrigue and as I try to emulate that, I felt that every game needed some type of evil to overcome.
That is completely true which brings me to my dilemma. In some ways, I feel as if the game I am working on needs a bad guy/gal, but in others, I feel as if I am adding one just to add one. It's the traditional...going after a treasure story. I guess maybe the conflict can be whether the hero/heroine wants to keep the treasure for themselves or reveal it to the world.
Quote from: Blondbraid on Mon 07/11/2016 20:21:54
However, there must almost always be some sort of conflict to keep the audience interested
That is completely true which brings me to my dilemma. In some ways, I feel as if the game I am working on needs a bad guy/gal, but in others, I feel as if I am adding one just to add one. It's the traditional...going after a treasure story. I guess maybe the conflict can be whether the hero/heroine wants to keep the treasure for themselves or reveal it to the world.