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Messages - amanta4ray

#21
Captain D you really make some valid points.  I did mean bad guy or gal as the case may be.  It just seems that a lot of the Sierra games seem to rely on bad guys for intense drama or intrigue and as I try to emulate that, I felt that every game needed some type of evil to overcome. 

Quote from: Blondbraid on Mon 07/11/2016 20:21:54

However, there must almost always be some sort of conflict to keep the audience interested

That is completely true which brings me to my dilemma.  In some ways, I feel as if the game I am working on needs a bad guy/gal, but in others, I feel as if I am adding one just to add one.  It's the traditional...going after a treasure story.  I guess maybe the conflict can be whether the hero/heroine wants to keep the treasure for themselves or reveal it to the world.
#22
I have been making games for several years now and each one has had some type of bad guy.  My question to all...is it necessary to add bad guys to your game??  What I mean is...does it really add to the enjoyment to have the suspense of someone chasing you??  Or can a game stand on its own without having a bad guy??  I leave it open for debate....

                    Anne
#23
Completed Game Announcements / Re: Tarthenia
Tue 11/10/2016 16:59:05
Quote from: AndyfromVA on Tue 11/10/2016 13:20:08
Tried all suggestions, no go.

Spoiler
I have 670 tickets and I need that boat.  I already have used the star.  I've already been under the water and encountered the shark.  The prize lady won't talk to me.  When I point to the boat in the display case I get a description of the boat but can't buy it.  It looks like I won't be able to finish the game - a shame.
[close]

Spoiler
if you have tried to go to the other room and died...it restored it to before you have seen the shark.  You just need to be in the room then go up to the prize booth....click on the glass case then click on the boat.  Talk to the lady after that...she will let you buy the boat.
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#24
Completed Game Announcements / Re: Tarthenia
Sun 09/10/2016 18:55:32
Yes...I did know that about the tickets.

Spoiler
I made it that way in case some of the games you got a little higher on score.
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I'm glad you like the game....I also have made others if you want to check them out...hint...hint
#25
Completed Game Announcements / Re: Tarthenia
Sun 09/10/2016 03:33:51
Quote from: Mandle on Sat 08/10/2016 11:37:13
Quote from: AndyfromVA on Sat 08/10/2016 04:38:25
I'm stumped and the walkthrough doesn't help!

Spoiler
I'm trying to get the ocean elemental but I can't get past the shark.  The walkthrough says go to the carnival and get 600 tickets to buy the speedboat.  I have over 600 tickets but the prize lady won't talk to me!
[close]

This also had me stumped for ages:

But it's so simple and yet not:

Spoiler
You can click on the glass display case even though it doesn't have a label
[close]

Sorry about that...just missed putting a label on it.
#26
Completed Game Announcements / Re: Tarthenia
Fri 07/10/2016 03:25:43
Quote from: splat44 on Tue 04/10/2016 23:01:44
I want playing this game but download get too often interrupted!
I seem to think there server problem!

Fix that or find another better server!

I am sorry that you were having problems downloading this...I was told it was a better site than Mediafire.  My other game...Echoes of the Past...seemed to download just fine.  I will look into other servers...if any of you know of ones, please let me know.

P.S. I edited the main title area to include a download site to Mediafire.

   Anne
#27
Completed Game Announcements / Re: Tarthenia
Fri 02/09/2016 13:05:50
Thanks guys....I had fun making this as it was a lot more fantasy than Echoes was.  Hope you enjoy it!!  :cheesy:
#28
Completed Game Announcements / Tarthenia
Thu 01/09/2016 19:38:05
Debbie Johnson thought her days of adventure were over.  But when an evil warlock intervenes on behalf of his cousin, Esmeralda, she is whisked away to the island of Tarthenia.  A place beyond the realm of imagination; where beauty and danger go hand in hand.  And in order to save not only her life, but her sister's as well, Debbie will have to use every ounce of ingenuity she possesses.  Can she thwart the plans of a madman bent on revenge?  Only time will tell….Tarthenia.


  • Point and click interface
  • 200+ rooms to explore
  • Collect and combine inventory items
  • Over 100 interesting characters to interact with
  • Automatic restore points for death scenes
  • Double-click to quickly maneuver to other rooms
  • Non-linear puzzles
  • 20+ hours of game play

Download links:  https://amanta4ray.itch.io/tarthenia
                                      http://www.mediafire.com/file/544pw181zunpb9x/Tarthenia.zip


Walk-through links:  https://amanta4ray.itch.io/tarthenia
                                               http://www.mediafire.com/file/wda5zx0jzfc4hjb/Tarthenia_walk_through.pdf






#29
Thank-you for all your help.  I never even thought about modules as I believed they were only for complicated scripts that people wanted to share with others.  I finally was able to get some working but not enough fell under that category as many of my scripts deal with GUI buttons.  I am slowly rearranging until I can get enough space that will allow me to continue.  Again, thank-you for your time and patience with me.
#30


QuoteIf what you say about fixing the problem is true, you could try to split the global script into several script modules to reduce the amount of functions per unit.
Try to pick out group of functions that depend only on each other to lessen amount of required import/exports.

I'm not exactly sure what you mean by this...I am a super, duper basic scripter. ;-D  All your help is GREATLY appreciated!!!
#31
Thank-you for your reply.  I kept playing around with it yesterday, trying to find out what was wrong.  My conclusion was that I had too many functions in the global script.  Whenever I would delete one, the game would run fine, but then if I added it back in, the game would give me that error.  So what I am doing now is going back and trying to cut the fat, so to speak.  Hopefully that will be enough to finish the game as I am very close to the end.
#32
I am using AGS 3.1 and yes, it is my game.  I have made my own functions but don't think I have anywhere near that many.  Some of the scripts are quite large...does that make a difference?  There are approx. 300 rooms, with 100 inventory items and 105 characters.  I have only used 11 dialogs and 112 GUIS.  There are  approx. 420 global variables.

I did try re-building the files and the error is still there.  Is there anyway to get around this?  Originally, I thought it was because I had missed a closing bracket or brace on a previous line.
#33
I haven't seen this error before and was wondering if anyone can help me identify it?

Script link failed: Runtime error: Export table overflow at
'_run_dialog10$1'

Many thanks...Anne
#34
Hints & Tips / Re: Echoes of the Past
Fri 12/06/2015 19:29:23
Hello there....

No, you won't have to re-play the whole temple...it is designed so that there is no specific order in doing it.  Just make sure you have interacted/looked at all the pictures in the room with the pomegranite tree.
#35
Quote from: Mandle on Sun 10/05/2015 15:17:22
Quote from: CaptainD on Sat 09/05/2015 20:26:22
seriously, one person did all this?  Incredible!

I know right?! I really felt like I was playing an undiscovered Broken Sword game sometimes! How did one person possibly pull this off???

Coffee???




Thank-you for that!!  To be compared to a game of that caliber is an AWESOME achievement!!!  And you are right....there was lots of coffee involved as well as bugging my husband constantly for input.:grin:;)
#36
Quote
Is it possible to make this available somewhere other than MediaFire? (GameJoly or Itct.io maybe?) I think that may be putting people off downloading your game, which looks like it's had a lot of work put into it.

I tried to download it yesterday but gave up after the site, after insisting I filled in a Captcha, presented me with a fake malware alert scam.

Also I'm curiously as to why the game is quite as large a download as it is (I know it's big, but even so, it seems oddly large especially as it doesn't - I think? - contain voice acting.)

Anyway I hope you can put it somewhere better than Mediafire, I'm sure it would reach more people if you did.

I will look into other places to upload my game, but since MediaFire was recommended on here, I thought it was a safe bet.  Also, the game is large due to the graphics I use, it being a 32 bit game and the amount of rooms, characters etc.
#37
Thank-you Mandle for noticing that...I fixed it and uploaded new.  Also, I didn't realize that you could take those icon files out and it would be alright.  I just took whatever was in the complied folder and zipped it up.

Am glad that you enjoyed the game!!  I know what you mean about those types of puzzles...I actually hate them too(even though I put it in the game). And since it was one of the last puzzles, I wanted it to be a little tougher.
Sometimes it's a matter of...can I do that. Challenges me to create different types of puzzles. 

I know it's after the fact, but I actually put in a fail-safe for that puzzle(because many of my friends and family couldn't do it)...it's listed in my walk-through.  I did want to put in an actual solve button, but could not figure out to incorporate it without at least giving the player a chance to try for it. 

Quote
I love the Gabriel Knight (with gender roles reversed) feel of the game and also the thrill of the whole mystery you have conveyed to the player....I just HAD to keep playing no matter what just to find out what happened next!

I love those as well as the Tex Murphy series!!
#38
Quote from: josiah1221 on Sat 25/04/2015 05:04:01
8-0 This was quite an unexpected treat! Thank you for a wonderful adventure! Great story, fun characters, good puzzles! I loved all the little references and funny comments :) I think I might have even found a few easter eggs 8-) Can't wait to get started on The Treasured Medallion! I don't know how I never came across it before, but it was a wonderful surprise when I noticed you had made a previous game. My weekend is booked!

P.S. I suggested/recommended Echoes of the Past to a friend (chrissie) that is currently doing the Adventure Game Scene of the Day thread over at www.adventuregamers.com She loved it! and will be posting about it Monday! 

Thank-you very much for that!!  When you put so much time and effort into a project, it's nice to hear that others enjoyed it.  I looked up the website you gave and here is a link to the page that mentions my game...

http://www.adventuregamers.com/forums/viewthread/5404


Quote
Echoes of the Past scores very highly in the areas that make a good adventure game. It's clear that a lot of work went into this game and Amanta4ray's talent really shows. I recommend this game to anyone looking for the next hot AGS thriller!

Congrats to the author and I think we're all waiting for the sequel!

SHADOW

Thank-you shadow for the critique...I appreciate everything you have mentioned.  As far as a sequel goes...we'll just have to wait and see.
#39
Hints & Tips / Re: Echoes of the Past
Sun 26/04/2015 13:45:26
Quote from: tscharli on Sun 26/04/2015 00:02:20
Got stuck painting the:
Spoiler
clay flower pendant in the sheik's camp. When do I know that the colours are correct? I have royal blue, red, light purple, olive green, gold and black. But when I choose black it paints dark grey and vice versa. And in either way I end up having still an unpainted flower in the inventory.
[close]

Shadow was also having trouble with the colors and mentioned that different computer moniters will make the colors look slightly off.
On my screen, the colors look identical to each other.

Quote
By the way, maybe I found another bug quite at the begining:
Spoiler
The first time I entered the copy shop I already got a map from Egypt. But I was only able to go to Egypt later in the game after having bought the map a second time. 
[close]

Spoiler
The first map you got was of Los Angeles (back at Allyson's house).  The second was a map of Egypt that was purchased.  I checked out about purchasing two Egypt maps and there is nothing in the game that would allow that.
[close]
#40
Hints & Tips / Re: Echoes of the Past
Fri 24/04/2015 23:35:09
Quote from: Shadow1000 on Fri 24/04/2015 21:58:55
Spoiler
I'm at the point of trying to correctly place the scarabs. According to the walkthrough, the clue to this is the group of balls around the scarab found on the cat statue. I don't see any connection. I'm trying to use the walkthrough to do the placement and I'm finding it impossible to figure out visually how to place them.
[close]

Please help! I'm also interested in figuring out how people are supposed to have gotten this one, even with the walkthrough.

Thank you

SHADOW

Spoiler
The bottom three colored balls are the bottom three scarabs...the top two colored balls are the top two scarabs. I placed a scarab in
the middle of the pendant so you know that it goes with the scarabs.....
             
             Bottom left...purple       (winged statue)
             Bottom middle...red       (skeleton hand)
             Bottom right....green     (bells)
             Top left...aqua              (slot machine)
             Top right...blue             (statue with food)
   
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